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The bosses are extremely easy, except the last guardian. That one is the only exception, and yet he has a fast way to kill, used by speedruners btw..
On Amphisbaena btw, its extremely easy to see a pattern where to move and never get hit, being able to hit both heads. I killed it the very first time I fought it, with 32hp and the starting whip, without getting hit once. And no, you don't feel proud, you feel you're playing a ♥♥♥♥ boss-based game.
The only exception could be Tiamat, and the strategy is sit on the shoulder and mass wipe all the phases out (you can use bombs to self-inflict damage boosts too). Also on this and all the other bosses, use caultrops to evade any-damage (THIS is the most broken aspect on the game, way more broken than the lamp of time itself..)
- Double jump axe (with a few flares thrown in) for most of the damage
- Hide under a platform (on the side if you're unsure of exact positioning) to dodge waterfall
- Caltrops invincibility through hair laser
Now, Tiamat without sub-weapons on the other hand? Yeaaaaaah. Palenque without sub-weapons is also much much meaner.
Baphomet is ridiculously easy too, you just need software combination and axe and spam hits like no tomorrow, no brain required. If you add the software for double-invincible-time after being hit... where the hell is the challenge?
Tiamat on the other hand is the only BOSS in this game. You can't win with any weapon+software spam tech (unless you add stuff like shoulders placement and grenade boost, plus hiding placement/caultrops). You got to think, move, hit in time and try to dodge all the ♥♥♥♥ she throws... not a single other boss in the game requires this (maybe Zu, even being a miniboss its the 2nd hardest fight in the game.. ).
A few sub-bosses don't have invincibility frames. Most notably the Ghost (Guards the Rolling Shuriken), the Surface Giant (Guards the Feather), and Kamatachi (The OP Sub-boss who guards the Bombs), so you can spam Caltrops or mash with Flail Whip to kill them.
The Axe with the software combo is good for most stuff, but if you get the Flail Whip it does more damage (And the damage combo makes it OP as heck).
The Pistol should be used as a last resort only, It works on everything except Sakit (Face mask protects it, but once it falls off, you can shoot it) and Tiamat (You can't shoot her like the other bosses, her hair is bulletproof ;p)
But still, this guide is meant to help in the boss runs. I'll be putting that at the heading now.
Isn't the giant on the surface called the Algol? That's what the guy says one screen over from the boss's position.
Here are my items:
http://cloud-4.steampowered.com/ugc/3299189016738567497/2664CB133B61B09F9E5ABBD713865CCE4253FCF3/
The mask doesn't protect it, it take 4 bullets to destroy it in fact (on normal mode, dunno on hard mode)
For Sakit: Jump before he shoots anything and fall forward while it is coming to evade it every time. When he is going to use his fist anchor, always jump forward as soon as possible. When he is in critical mode, you must jump dangerously forward or you will get hit by the flame. There is just no safe approach it seems, which is pretty messed up. However, you can hit him whipping in either direction when you are near the face in critical mode.
For Ellimat: Only hit Ellimat safely. Getting hit by her shots is the best way to survive because they give a lot lower damage. However, I did this in easy mode, so that was all I had to do.
For Bahamut: It requires a lot of practice. However, you probably should just remain as safe as possible when he knocks you high up in the air and allows you to hit him. When he dives in, you have to make sure to avoid as much as possible, but strike when it is possible to cause damage. Each of those attacks should only allow for a single whip to succeed. I survived the fight with 100 or so health on Easy, but that took quite a bit of practice. When the balls are being shot out of his mouth, you need to learn how to use both short and tall jumps and you also usually should stay at an area where you can usually predict when and where each ball will land. This is usually just right or left of the mouth.