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Just wondering- what were you expecting from an archaeological ruins exploration game besides death traps that one has to think ahead to prevent and puzzles one would have to spend a few hours musing over?
On a final note, in almost any circumstance, once you obtain this certain item, you are free to warp back to the Surface, there is a Hot Spring on the edge of the village that will recover your HP. (You won't be able to warp during any of the Guardian fights, nor out of a specific late-game locatoin, but other than that feel free to use it as much as you need to.
It won't save you from crusher traps (Instant kill) and may not save you from fixed damage events (Spikes always do 15% of your max HP and grtting struck by lightning does 30% of your max HP)
And you will want to exercise some degree of common sense -- such as breaking an object above you may cause it to fall on you. (Though you may want to disobey common sense to get some achievements.)
La-Mulana is my favourite game on Steam, even though I had to use a walkthrough maybe five times in the second half of the game because of some deliberately misleading or extremely obscure clues and other few untold things. The best is having a friend who can tell you when you are stuck in some of these impossible puzzles.
Although I really, really liked the "a-ha" feeling of finally figuring out some particularly obnoxious puzzle. I'd prefer that they erred on the side of "too difficult" so long as they do put a hint about everything, *somewhere*. After all, you can always put heads together online to figure out something tough, but if something's disappointingly easy/obvious there's no real way to make it more difficult.
The deaths were FAR less aggrivating then trying to solve the puzzles without cheating.