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Сообщить о проблеме с переводом
In that respect, Mystroid might be more accurate - it combines the gameplay of 'non-linear platformer exploration with powerups' of Metroid with the 'pay attention to every detail of your environment and every clue you get to solve puzzles' of Myst. (As opposed to the RPG elements attached to the 'vania' part of the Metroidvania formula due to the standards Symphony of the Night started)
Anyway, frankly, the similarities between La-Mulana and Spelunky are limited to "they're both 2D platformers", "they both have an Indiana Jones-esque main character", and "they're both pretty hard". In practice that's really about it, as they're two completely different kind of games in almost every other respect.