Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hate to bring up Hunt showdown again but they have an interesting mechanic for beginners were they actually get to keep their characters even if they die up until they reached a certain lvl(playtime basically) just to smooth the transition into that particular hardcore aspect of the game.
Maybe go a down a similiar road to ease the entry for new players and maybe you could have some sort of toggle that puts your character on the map that is only available the first few hours of gameplay and then it is forcefully/automatically removed.
I personally really like realistic navigation and maps but to force this upon new players that might not even dig this sort of mechanic will unfortunately alienate quite a few players.
That's the problem with a lot of games: they add ‘immersive features’, which for most people, mainly new players, are just features that weigh down the gameplay. Like a map with a compass (although I personally like it): for a lot of new players, it just makes the game heavier and harder to get into, even though they're new to the game and have lots of other features to master. For veterans, no problem, because they know the map and only need it occasionally, so the effects of immersion generally wear off quickly.
Therein lies the dilemma for this kind of game: to be immersive for a while at the expense of ease of access? Is the immersive aspect really fun, and useful for the gameplay?
These changes will make a huge push to the overall gameplay, so hope you will like them.