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Thank you for sharing your concerns with us. We appreciate that you took the time to leave a comment.
We agree that balancing the difficulty level of video games is quite challenging in general, and it's something we are actively working on ourselves. One of the reasons we released this demo publicly was to gather feedback like yours and identify areas where improvements are needed.
Regarding the Story Mode in the demo, while it does lower the combat difficulty, we understand it may not do so significantly enough. This is a priority for us, and we are already making adjustments in the non-public builds of the game.
Rest assured, our goal for the Story Mode in the full game is to make it truly accessible for most players. Additionally, we are also fine-tuning the Normal Mode. In the future, we may even consider introducing a Hard or Challenge Mode to cater to players who seek a greater challenge.
We carefully read all comments, even though we may not respond to each one individually, and your feedback on the difficulty settings of Creatures of Ava is invaluable to us as we make final adjustments.
Once again, thank you very much for sharing your thoughts!
Cheers!
What's the status by now? And is there any platforming or other gameplay that requires dexterity, quick reactions etc.?
I also have issues with my character getting attacked, so apparently that might be challenging for me too... Is there going to be a demo available again at some point? Or do you feel like sending a review copy to my Curator so I can check it out for my little community of like-minded gamers (my group even frequently discusses issues with challenging gameplay)?
Thank you for your efforts to make your game more accessible!