Creatures of Ava

Creatures of Ava

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Mbah Aug 8, 2024 @ 6:58pm
Alternate Ending for revisiting all of the regions please?
** SPOILER ALERT**

I played the game, finished the story, but i think we need or deserved to have an alternate ending which is we can revisit all of the regions and complete a few things that got left before, or just doing an exploration, walking around, etc.

I knew the reason why we cant revisit all of the place, it is because of the story conclusion

It's a shame that an open world game make the players can't revisit all of the places/regions after they finished the story where the design and the visual are looks good in my opinion

I hope the dev would consider this for further content, if possible
Last edited by Mbah; Aug 8, 2024 @ 7:15pm
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Showing 1-6 of 6 comments
German_Devil_Dog Aug 8, 2024 @ 7:01pm 
They really think we reload a savegame from hours ago, play everything again to finish all the collectibles we missed...

Again, this is unacceptable!
aleksander.w  [developer] Aug 8, 2024 @ 11:54pm 
Creatures of Ava is an adventure game that tells the story of a fading planet. As you progress, you'll notice the planet gradually withering away. This isn't just a gameplay mechanic — there’s a narrative reason for locking biomes after you've completed everything in them. However, we've included a warning system to ensure that you have the opportunity to finish all side-quests and uncover all secrets within each biome before moving on.

We believe this approach offers a good balance between allowing you to explore the world at your own pace while also immersing you in the storyline and your mission as part of the creature-saving crew of Aleph Corporation.

Please note that AT NO POINT DO WE BLOCK THE PROGRESSION OF THE MAIN OR SIDE QUESTS. Only some minor collectibles might become inaccessible after advancing certain parts of the game.
Last edited by aleksander.w; Aug 9, 2024 @ 12:51am
Originally posted by aleksander.w:
Creatures of Ava is an adventure game that tells the story of a fading planet. As you progress, you'll notice the planet gradually withering away. This isn't just a gameplay mechanic — there’s a narrative reason for locking biomes after you've completed everything in them. However, we've included a warning system to ensure that you have the opportunity to finish all side-quests and uncover all secrets within each biome before moving on.

We believe this approach offers a good balance between allowing you to explore the world at your own pace while also immersing you in the storyline and your mission as part of the creature-saving crew of Aleph Corporation.

Please note that AT NO POINT DO WE BLOCK THE PROGRESSION OF THE MAIN OR SIDE QUESTS. Only some minor collectibles might become inaccessible after advancing certain parts of the game.

Copy and paste responses for reasonable queries are not a good look honestly. It wouldn't be a big deal to have a sandbox mode once you beat the game that simply takes you back to the default version of the world with no withering. It could be put together in a matter of hours. When I played the game, one of the teleporters was bugged and let me go back to an area after completing it and there were no adverse effects/ There's no good reason not to have this feature.
German_Devil_Dog Aug 9, 2024 @ 12:31pm 
This is their generic copy/paste answer to a problem that literally locks away achievements for the game? Wow. Talking of ignorance and blindness...

I just uninstalled the game and issued a refund. Not gonna bother with such crap anymore. How did this even pass logic thinking in terms of game design?
Mbah Aug 10, 2024 @ 5:26am 
Originally posted by Doctor TacoChocolate:
Originally posted by aleksander.w:
Creatures of Ava is an adventure game that tells the story of a fading planet. As you progress, you'll notice the planet gradually withering away. This isn't just a gameplay mechanic — there’s a narrative reason for locking biomes after you've completed everything in them. However, we've included a warning system to ensure that you have the opportunity to finish all side-quests and uncover all secrets within each biome before moving on.

We believe this approach offers a good balance between allowing you to explore the world at your own pace while also immersing you in the storyline and your mission as part of the creature-saving crew of Aleph Corporation.

Please note that AT NO POINT DO WE BLOCK THE PROGRESSION OF THE MAIN OR SIDE QUESTS. Only some minor collectibles might become inaccessible after advancing certain parts of the game.

Copy and paste responses for reasonable queries are not a good look honestly. It wouldn't be a big deal to have a sandbox mode once you beat the game that simply takes you back to the default version of the world with no withering. It could be put together in a matter of hours. When I played the game, one of the teleporters was bugged and let me go back to an area after completing it and there were no adverse effects/ There's no good reason not to have this feature.

couldn't agree more. Yeah, let us just explore all the regions, complete the pedia thing, taking lot of photos or capturing moments after the story finished, but they decided to prohibit us to do that only for some idealism or narrative side. They really want the players to left their game faster, it's shame because this game has a lot potential.
KsR v WolF Aug 10, 2024 @ 7:17am 
I really can't understand why they didn't put the chapter selection in the menu to complete the game 100%...
I wanted to do my last 3 achievements:

That’s gotta be an easter egg 50G
lasting memories 50G
Nice and shiny 50G

I really don't want to start the whole game again, especially to find the underground pantheon...

Maybe one day they will decide to update and add a selection of chapters...
Last edited by KsR v WolF; Aug 10, 2024 @ 7:18am
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