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Zorlond Sep 5, 2019 @ 4:10pm
Amarast Drop Rate
Fixed toroids? Great, Garuda is now a feasible build. I tried that a few weeks ago, but the toroids wouldn't drop no matter how hard I tried. Today, after the patches, I dropped into the Spaceport and Temple and got the four toroids I needed in about half an hour to each location.

But Garuda needs Amarasts too.

Just went on a LOOOONG tour of the Valis caves, including the old SU base and a strange cave that just had three toroids randomly lying on the floor... I got 67 Goblite, 72 Noctrul, 7 Zodians, 9 Thyst, 16 Phasmin, and a ton of all the minor ores before I found even one Amarast drop. Fortunately, it spat out 5 of them and I only needed 2, so I'm set for Garuda. But still, I visited something like 8-9 caves and mined them completely out before this happened. Might want to take a quick peek to see if Amarast is dropping at the correct rate.
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Showing 1-7 of 7 comments
GunsForBucks (Banned) Sep 7, 2019 @ 10:49am 
If you check the wiki it tells you to use the advanced cutter from cetus for those as it won't get the other rares and lowers the rare pool.
Zorlond Sep 7, 2019 @ 11:08am 
Which basically means that the drop rate is busted, if the so-called "rares" are more than 15 times more common than a 'less rare' drop. (Zodian and Thyst drop one at a time)
Tigerlight Sep 7, 2019 @ 1:47pm 
You're mistaking drop RATE with drop CHANCE. Warframe doesn't have drop rates, which would be how often a thing WILL drop. No matter how much time you spend mining the drop chance never changes. Every mine rolls the dice and what you get is what you get, and those numbers are constant.

Just like 'Frames and other things, RNG just kicks your ass sometimes, it doesn't mean anything is broken. If it DIDN'T drop, you'd have a point.
Zorlond Sep 7, 2019 @ 4:33pm 
Originally posted by Tigerlight:
and those numbers are constant.
The very fact that the devs had to fix, and on top of that buff, the drop rates of Toroids says that, no, they're not.

They didn't go into detail in the patch notes as to why Toroids had such horrendous drop rates, (yeah, still using the term, go ahead and be nit-picky) but the rates were quite broken.
Ratt Sep 9, 2019 @ 3:04pm 
Originally posted by Zorlond:
Originally posted by Tigerlight:
and those numbers are constant.
The very fact that the devs had to fix, and on top of that buff, the drop rates of Toroids says that, no, they're not.

They didn't go into detail in the patch notes as to why Toroids had such horrendous drop rates, (yeah, still using the term, go ahead and be nit-picky) but the rates were quite broken.
There are four sources of toroids:
  1. spawns in caves that can be picked up like syndicate medallions
  2. bounty rewards
  3. drops from raknoid enemies, specific to each such enemy
  4. drops from other enemies, affected by their map location
What happened was that the fourth source was broken. This wasn't the drop chance defined in the code being inconstant; this was the relevant drop table failing to be called (and thus the coded drop chance failing to apply) because some part of the function calling it broke, likely the part that adjusts it by location. They didn't have to buff the drop rates; they did it as consolation for the fourth source of toroids in the list above having been broken (and possibly also for the first still being broken).
Zorlond Sep 9, 2019 @ 3:31pm 
Sounds like you've figured out a reason why Amarast doesn't drop.

- Different loot tables not based on location, but on what tool is being used
- Calling the wrong loot table, or incorrectly calling the table (like adjusting a table on-the-fly and efffectively over-writing Amarast's drop rate)

Of course, that's assuming using a different tool actually affects the odds, and not some unchallenged confirmation bias of the community. (yay, herd mentality)
GunsForBucks (Banned) Sep 9, 2019 @ 3:38pm 
Originally posted by Zorlond:
Sounds like you've figured out a reason why Amarast doesn't drop.

- Different loot tables not based on location, but on what tool is being used
- Calling the wrong loot table, or incorrectly calling the table (like adjusting a table on-the-fly and efffectively over-writing Amarast's drop rate)

Of course, that's assuming using a different tool actually affects the odds, and not some unchallenged confirmation bias of the community. (yay, herd mentality)
We lost all sense of what is real when we accept wiki as fact.. history gets rewritten all the time.

You can look it up, experiment for yourself or go cry on the forums about it and blame sheeple I suppose.
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Date Posted: Sep 5, 2019 @ 4:10pm
Posts: 7