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Hillarious that when you actually research something apart the no-effort "YouTube" site, you might actually have found out for yourself. And imagine that, still up-to-date.
It simply means to actually search for something to start with... like this very similar thread I've found upon the WarFrame's "General Discussions" upper section.
It's horrid, I know.
Quests are the tutorials, they force you to complete certain tasks SOLO so that when you are trown into actual gameplay you already have a grasp of where things should be.
However railjack itself doesn't have a quest with actual railjack gameplay, the quest only serves to build the ship itself.
You should enter the railjack (solo preferably), access the interface near the front of the ship and then select the test area node, this is an open area with no enemies and no rewards.
This allows you to explore your ship, locate sections you can interact, test your guns and get familiar with it. If you enter public you might either join someone else's ship or have users enter your ship.
Once you get familiar with the ship and know where your omnitool is located (either the wheel or via hotkey) then try and do the 1st few nodes on earth as this will allow you to get a grasp on how to defeat bigger ships, initially you have to exit your ship and use archwhing, then you'll be able to shoot yourself onto these ships and then lastly you'll be able to use the cannon.
When you get mods and upgrade your ship, then you advance to other quests.
- you need 3-4 NPC crew which you can hire. You need 1 person who is excellent at putting out the fires, one who is good at flying the ship (more on that in a min), one who is good at killing enemy (this is less important early on, as a high quality gun will beat the first couple of zones on unskilled guys) and it won't hurt to have a gunner.
A basic mission might go like this..- fly in, and you the player will man either the pilot chair (here, you both steer the ship and shoot) or the turret gun (shoot down fighters while npc flies).
you will encounter a ship or two that your turret and main (pilot's) gun can't hurt: you can kill these either with archwing and land on it or blow it up with the munitions, which have very LIMITED AMMO so do not miss. If you miss, you need to make more ammo (in the hold of the ship you can) or go archwing kill it (land on it and blow it up from inside). I don't recall if making more ammo is available at first or an unlock you need to do.
after you get rid of the enemy ships, you may need to run a mini-mission on a ground node, often its like exterminate combined with a couple of click on this or shoot at this bits.
Some of the ground missions require the ship to blow stuff up in coordination with your efforts. The NPC pilots are terrible at this but you can do it in archwing if they refuse to do their job. Other times they do fine. Its weird, AI or NPC problem that you need to work around.
That is 95% of the first 2 railjack zones, enough to loot a few things and get some experience and ranks. The key is to fill all the roles as needed ... if the NPC can't put out fires because they got shot up, you have to go handle it. If the pilot won't shoot the mission goal, you have to take over or archwing it. If the gunners can't thin out the fighter swarms, you need to grab the turret or archwing support them --- and so on. This means that you may even need to abandon the ground side mission to get back to your RJ and help out at times if they get in trouble, and then go back to the ground after.
-- if you fly the ship yourself, usually after beating the map, you can shoot and loot floating junk and even find derelicts to do another ground mission for loot. This is all optional, but the NPC pilots won't shoot and loot, and you will miss out on a LOT of resources.
-- don't be afraid to take over piloting and put obstacles between you and the enemy to shield your RJ or to fly evasive patterns while the turret guy does his thing. Early on, you may need to use everything at your disposal to succeed while you learn the ropes. Embrace it and do your best and it should quickly make more sense and drops & rewards will get you strong enoug to do the first 3 maps in no time.
That is fair, but crew can be had for simple credits at ticker. You don't need intrinsics to get a starter crew. I don't recall if he takes other currency as well that isn't part of RJ rewars/loots, but he takes a variety of items as well as credits. It may take a few visits to get a working crew if you only use credits. After doing the intro you will have some of the loot and such too.
You do need intrinsics to get a crew. If you havent gotten 1 level a specific line you literally do not have the option to hire crew. You have to unlock that as a feature.
My main suggestion for newbies is to just join any crew, unless its Earth its likely you'll join off someone with a better RJ and you will get affinity and parts for your RJ by just playing, regardless of whos RJ you're on. Unless they changed that for whatever reason.
Another thing, if you're driving DO NOT PARK THE RAILJACK NEAR THE MISSILE PLATFORM. I see so many people, experienced included just sit in front of a missile platform then act surprised that the RJ is getting shredded.
We know that the The Call of the Tempestaari was the 'RailCrap' *Errm*RailJack (RJ) tutorial on by itself, but as sort of usual in WarFrame when introduccing a new game mechanic my 1st go at it was an assured bust because I simply ran out of resources to repair my starting 'RailCrap'. Quite a thorough 'tutorial design', don't you agree?
And ergo and therefore, I simply decided to start upgrading all my RJ research from the Dojo to be at least Sigma MK III and then started doing RJ mission near Earth Proxima to get a better hang of things, improve my Intrinsics while at it, and also how to better deal with that mode by itself.
And I've came to the conclusion that it was far simpler doing that than actually starting with their so called "tutorial quest". And when I finally was more at ease with piloting that vessel and had it upgraded to have maximum Sigma pieces, enough spare resouces to repair the 'RailCrap' vessel plus coupling all that with a few better weaponry than the default one from the quest alone, I finally decided to jump into The Call of the Tempestaari and be done with it once and for all.
This is just another example at how DE runs things so hammock that by not specifically hinting players within those so called new game mode "tutorial" missions it actually becomes more frustating than rewarding for most. And from that point onwards since they never force you to do things, this way it simply entices creative and more casual players (like myself) to simply find an alternative way to do it more efficiently from the get go.
Don't get me wrong here, I adored the theme song for that mode but the usual DE's initial planned experience for 'RailCrap' sure didn't left me willing to play that mode again except when being specifically needed to obtain some resource that that forsaken new game mode had created to further add into the already immense plethora of resources that the "grind for the grind fest" quite horrid experience that this game introduces into players instead of accomplishing those missions out of fun and be presented with the resources as a side bonus.