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Daggers even as zaws aren't that combat-viable except for contagion nukes (which is unnecessarily strong) so just max speed so you hit the finisher of stinging thorn (stance) quicker.
Above build is 25% crit 1.25 speed. PFury, PPP, CL and just pump more damage and you're done. Berserker is unnecessary.
You certain about this? Daggers are fast weapons, and gilded Zaw daggers can achieve damage values that are competitive with non-Zaw weapons of other weapon types, largely due to Ruhang II links and their Vargeet/Ekwana variants (which I honestly hadn't considered).
Just as an example:
Broken War, has 15% crit, 10% status, and a total of 90 raw damage (9/9/72 IPS), with 1.0 attack speed. A Balla/Peye/Ruhang II dagger Zaw has 18% crit and status, and a total of 92 raw damage (4.6/55.2/32.2 IPS), with .95 attack speed. The dagger zaw has .05 less speed in exchange for 2 extra raw damage, +3% crit chance and +8% crit chance over the Broken War.
I specifically chose Ruhang II links on the example because of its lack of specialization - you could push either crit or status significantly higher at the cost of the other to compete with other weapons.
For instance, use Vargeet Ruhang II, and you've got a full +10% more crit than the Broken War (25%), at the cost of only having a 4% status advantage (14%). This means it's now jockeying competitively with the Krohkur, to the tune of +22 raw damage and +0.177 attack speed at the cost of -4% crit and -9% status. Use Ekwana Ruhang II, you've got a -1% crit disadvantage (14%), but a whopping +15% advantage in status chance (25%). This lets the dagger zaw trade face-punches with the Mios, with a +12 advantage in raw damage and matching status chance, at the cost of being .58 attack speed slower and a -1% crit disadvantage.
Not saying you're not right, there could be other factors I'm not considering, but the numbers aren't bearing your point out. It'd help to know exactly why you consider daggers not direct-combat viable, because it may be fixable.
The dagger zaw I'm looking at right now is Balla/Korb/Ekwana Jai II. Here's its stat block:
DMG 30.8 slash, 4.4 impact, 52.8 puncture
SPD 1.03
CRIT CHANCE 14%
STAT CHANCE 25%
The Korb grip is basically the Kwath grip on steroids. Even slower, but far more damaging. Normally your links have the most prominent effect on raw damage, but the Korb grip provides so much that it's ridiculous. As a result, I don't really need Ruhang links on a fast grip like the Peye - I actually get slightly better speed and damage by using Jai II links on a Korb grip.
Any speed value over 1.00 will ensure that my dagger zaw is faster than the fastest non-Zaw dagger in the game. It's also far-and-away more damaging than the most damaging non-Zaw dagger in the game. It has more damage in its puncture stat alone (52.8) than any other dagger has in its entire stat-block (best is tied between Karyst and the Rakta Dark Dagger, each with 50 damage total). You could put a Sheev and a Ceramic Dagger together and still not outdamage this thing, and it'd still slightly outspeed the faster of the two!
I decided to go with Ekwana Jai II links because they allowed my attack speed to exceed 1.00 and gave me a solid status chance to build a Condition Overload weapon around. With 14% crit, I'm probably not building a crit build on this thing, but I do at least have just enough to have the option of Blood Rush at high combo multipliers to achieve a decent crit value. Plus there's always Maiming Strike if I need crits for anything.
Thoughts?
Few notes before I post the build:
- No forma yet, but it is potato'd
- I'm using Pointed Wind because I don't have Stinging Thorn yet. Working on it.
- Yes, Primed Pressure Point is not maxed, but it's R9, and you should be able to see where it's going damage-wise
- Couldn't fit in Primed Fury without dropping Drifting Contact, Covert Lethality, Condition Overload, or one of the 60/60 elemental mods. May be able to drop 2 elementals and fit Primed Fury in alongside Weeping Wounds, but not sure how that would affect DPS. Needs testing.
- Exodia Contagion isn't complete. Need to get more sentient gems to finish out the stack.
https://steamcommunity.com/sharedfiles/filedetails/?id=1371515948
Overall, I'm pretty pleased with the results. Damage output is no problem with this thing, and it's pretty quick even without Primed Fury thanks to dagger stances being ridiculous fast to begin with and its 1.03 speed. 95% status is more than enough to utilize Condition Overload; I can drop a 60/60 and still have 80%. Not sure if that's a good idea yet; it would let me throw in primed fury for faster direct combat strikes, and I would be trading out either Corrosive or Blast for Toxin or Heat (Toxin/rad might just be a good idea considering that Exodia contagion adds viral). Bears more testing and tweaking.
That aside, oh my lawd the Exodia Contagion bombing. Bring a friend if you intend to use Exodia Contagion outside the Plains, because I've seen this thing deal upwards of ~250,000 damage in a single attack, and that's after armor on a level 52 Grineer. I am absolutely not joking, this thing will murder you pretty much instantly if you catch yourself in the blast, but it'll also murder damn near anything else you land the blade close to. This thing has cleanly one-shot Corrupted heavy gunners and ancients all the way up to the mid-80s. You may want to consider a maxed out Exodia Force instead of Contagion, for those situations where you cannot be guaranteed a long-range shot.
Considering it pulls this crap now with my half-built one, I'm mildly terrified of what this thing might do with a maxed-out Exodia Contagion arcane...
All in all, I'm pretty damn happy with how this dagger turned out. It's brutal, it's fast, you can shred enemies in direct combat or instantly delete them if you can trigger a finisher, and if you drop an Exodia contagion on someone from far enough away, they and everyone in a 7m radius dies.