Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Guess I'll try either a 222 or a 221 Amp for the time being. *edit* Or not even that, since I need Norg Brains that I don't think I have the bait for quite yet.
Use that site for amp builds. Anyways, build the amp you want to use for the purpose you need it for. For Eidolon hunts, the meta is a 223 build. With the Shwaak, Shraksun and Lohrin brace. Simplest reason is because of the Void Strike ability from Madurai school with gives a damage multiplier for X time in void mode. At max ability there is 8 shots, meaning you want high damage single shot to make best use of those charges. The Shraksun has 15m range, 7500 dmg and some aoe. The Shwaak has a aoe, 30m range with decent dmg, you use this fire mode when Eidolon is out of range for the Shraksun. The Lohrin brace increases crit and status chance which is pretty much the best dps brace.
Now as a new player coming into Eidolon hunts, you don't need to follow this meta, at least not for Teralyst, which is the training dummy. If you don't have much invested into operator stuff ie. arcanes for operator and amp, as well as focus school, then anything is better than mote amp. Yes 111 is a good amp build if you don't have any of the above things. You should just stick with that amp while raising your Quill standing until you can make a 223 amp while working on Madurai school. Then if you have the resources, craft Arcane Husk and Vigor to give your operator some tankiness.
But not following the meta I kind of like the 444 for just running around maps with. The main fire is like a shotgun and does well, the alt fire is a disk that can get multiple kills easily as it bounces around and the last part makes it all work for less energy so you can sustain fire longer.. heck I use it on Hunts, I like how the disks can find the vombalists in the grass that I can't see.
Also bait effects are shared so if you are in a group and someone drops Norg bait you can catch the Norgs as well.
I'm honestly not sure what I want to use the Operator Amp for. I DO want to use it for Eidolon hunts, but I kind of don't want to overspecialise in that department. I have a broader issue with the Operator system (which I might post separately about) which kind of discourages me from using my Op in regular content, but I still want a weapon that's decent against Grenier and Corpus and just the random stuff I run into doing missions. I don't know if that affects what Amp I should pick, obviously, but just saying that Eidolons aren't my sole concern.
As to Eidolons, I currently don't see myself doing the epic three-round hunts. The majority of the Eidolon fights are do are solo against the Teralyst, or at most with a friend or two. Our little group is sort of over the "honeymoon" period with Warframe so our activity has dropped significantly and the timing for Cetus Nights is becoming exceedingly problematic, plus only one of us (and not me) has really decently-optimised geat all-around. For the time being, I think I'll stick to soloing Teralysts, which turns out to be not that hard if I cheese it with the Amesha Archwing :). Aim high, I know.
I don't have too much done with my Focus Schools. I'm currently working on Unairu because that's what I had unlocked initially and it has some skills I like - Operator Armour and such. Not very far into it, though, and I have basically nothing in any of the other schools, nor any lenses for them. Again, I don't know if that has an effect on my choice of Amp, but it seems important to disclose.
As to bait and resources, turns out I already have access to the Norg Bait from Cetus. Seems like I misremembered. I knew there was SOMETHING which required the Surah rank with them, but I think that might have been the Advanced Nosam Cutter with which to get Eidolon Jems for the construction of Operator Arcanes. I don't actually have the bait, however, and will probably hold off on buying it until I'm able to gain that Surah rank with Ostron since I'm about half-way there already. Seems like the Kin rank is mostly cosmetics, so I should be able to shop freely once that happens.
I think that, for the time being, I should probably hold off on building Amp components either way. Doing so would cost me a substantial amount of Ostron Standing regardless of which components I pick. If I do get to build Amps, though, I'll probably try the 221 amp. To get Rank 3 components with the Quills I would need a substantial amount of Eidolon Shards which I don't think I'm going to have any time soon. On the plus side, the expensive bit is levelling the Syndicates up. Once I already have Surah with Ostron, actually building a new Amp, say a 223, shouldn't be as expensive, comparatively speaking.
You only get MR from the Lens part so building two with the same lens is kind of a waste.
You only get the MR if you level it up and then Guild it and level it up again. Two step process like the zaws.
As to the Tier 3 Amp, why is that seem as the best? This seems to come up pretty much everywhere I've looked, and I'm not really sure what about it is so good. It does add critical chance, but it's a 12% additive, if I'm not mistaken. The amp lenses and braces don't seem to have a lot of crit to begin with.
https://semlar.com/ampcalc/223
Use that to compare parts, yes the parts have low 10% cc and sc, but with the t3 brace it adds on a straight 12% bonus and then you can 'gild' your amps too which adds on another 10% to cc and sc. So in the end it's as high as 32%, then you can also use a operator arcane which can proc buffs which increases damage even more. When you are fighting eidolons and stuff in general, the issue is always dps, you want to deal as much damage in a short time.
HOWEVER!!!
The Raplak prism has a VERY high crit chance, looks like 50% with the Lohrn Brace. Looking at the Shadow Virtuos Arcane which boosts crit chance by 60% multiplicative, that gan go up to 80% crit chance. That and the still out of reach Rahn prism, the "full auto" one at a total of 42% crit would probably be worth building for critical hits. Hmm... Well, assuming I can get that Arcane and level it up, of course.
Apologies for being stubborn, but thank you kindly for the tool and the explanation. I think I have a pretty good idea about what to do now. Thanks! :)
I get that, but I don't have Void Strike and I'm not really set up for the Madurai school altogether. I can always look into building the "meta amp" later, I just don't think I have the capacity to make the most use ouf of it currently. And again, I generally don't like bothering with critical hit chances of 20% to 30%. I get that it's a general increas in DPS especially for more powerful weapons, but it's not enough to justify giving up convenience for me.
I'm not necessarily looking for the "best" Amp, so much as I was trying to understand the dynamics of them. I feel you've explained that pretty well.
Yes, in this case where you are just begining with operator stuff, just go for what you like best.