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The way Landslide's damage is calculated is unique, exalted weapons (like Excalibur's exalted blade) used to be calculated the same way then they made them into a separate weapon.
i'll try to explain how it works :
Think of it as a separate melee weapon called Landslide, the base damage of that melee weapon is the damage that you see in the in-game display. Then that base damage gets affected by all the mods that you have on your melee weapon. (The melee weapon you're using does not matter, only the mods affect Landslide.)
However, Landslide is not affected by any range or attack speed mods in your melee weapon, plus it has low crit and status chance, so when modding a melee weapon for Landslide, you don't use range, speed, crit, or status mods.
So the mods you want are damage, elemental damage, Combo counter, faction damage, Augments and Rivens.
Here's my build as an example :
https://steamcommunity.com/sharedfiles/filedetails/?id=1496202595
-Use the normal version of the mods if you don't have the Primed, and use another 90% elemental mod if you don't have Collision force.
- I'm using Dual Cleavers because of the Justice Blades augment.
- Spoiled Strike gives +100% damage and -20% attack speed, Landslide is not affected by attack speed so this mod has no downside here.
- Body Count (or any other combo mod like Drifting Contact or Gladiator Rush) is very important:
Landslide is affected by the melee combo multiplier and it stacks with Landslide's own multiplier, so if you have a 4x multiplier from Landslide and let's sat a 2.5x multipler from the combo counter you end up with a x10 damage multiplier.
Rumbler's survivability : They are very tanky, i just tested them vs 5 Lv125 Corpus Techs and it took them about 40 seconds to kill one Rumbler, so vs low to mid level enemies you won't even see their HP drop.
About the Atlas Augment Mods, Titanic Rumbler is ok but i still think its not worth the mod slot, and Tectonic Fracture is only good for defense and even then i don't know if its worth it...
Atlas build :
Strength gives your Rumblers more HP and more damage, and gives your Landslide more damage.
i would suggest you use intensify and continuity instead of fast deflection and equilibrium.
Here's my Atlas build :
https://steamcommunity.com/sharedfiles/filedetails/?id=1496202811
Thank you for the explanation. So, basically treat Landslide like a separate weapon with the same mods as my melee weapon (aside from a few exceptions). Got it! I'm currently not looking to mod my melee weapon specifically FOR Landslide at the expense of its own performance simply because I still want to USE my melee weapon on its own :) I will, however, see what I can shift around to benefit both, if I can. Kind of wish the Wiki had explained it like you did, though, instead of the roundabout way they went with. Either way, thanks.
On Rumblers:
Yeah, I think you're right. I tried experimenting with them - basically summon the Rumblers and stare at their health bar. They do show the little red flash indicative of losing health, but their bar doesn't seem to go down at all. I guess all that health and armour really do make them essentially unkillable by lower-level stuff. Thanks for having a look.
On mods:
So the Augment mods are not worth the slot they take up? Yeah, it's what I thought. They seemed "neat" at best, but hardly useful. I'm still putzing around with Steel Meridian because I might as well, but I don't intend to use any of the Augment mods.
As to the more regular ones - yeah, I think I'll get rid of Equilibrium. It just doesn't seem to do enough for how rare energy and especially health orbs are, but it's still taking up a slot that I can probably use for something else. I kind of don't want to give up Fast Deflection, though. That's partially because I like the mod, partially because I'm not entirely convinced Continuity is THAT useful for Atlas. It makes Petrification and Rumblers last longer, but I feel they already last long enough. It improves the combo window for Landslide, but I typically don't rely on that ability too much as I can't support a constant power drain like that. I typically focus on Petrification and Rumblers for the Rubble pick-ups.
Still, that's another vote to ditch Equilibrium - that's definitely something I'm looking to do. Probably drop Intensify in its place. We'll see how that goes in the future, though. I'm still fighting level 20-30 enemies. Maybe I'll need further refinement when I hit end-game, but for now I'll stay off of Continuity and see how things go.
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Thank you kindly for the help! :) I was starting to worry nobody was going to respond. Seems like the forums don't like Atlas, for some reason...