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He can heal others, but his healing has range instead of being limited to affinity reach, and both Trinity and Harrow have stronger healing options. He can clear status effects on those he fully heals, but status effects tend to be enormously temporary to begin with and many frames have means of dodging status effects. He also cannot heal shields or provide overshield - something that many other support Warframes, most notably Trinity, has no problem with. The armor buff from touching Hallowed Ground while Renewal is active is excellent, but requires Oberon to utilize two abilities, one channelled, to keep it active. It is an armor-buff that can be shared, however, which is something noteworthy; armor buffs that can be extended to allies are rare and can do wonders to help a squishy ally's survivability. In addition, Phoenix Renewal can save lives, quite literally, by granting those who die under Renewal a free instant revive and a few seconds of invulnerability every 90 seconds. Definitely a mod worth using if you intend to use Oberon for support.
Offensively, he can inflict a heck of a lot of rad procs in a short period of time, letting him soft-CC a lot of enemies at once. However, not all foes are subject to rad procs, and radiation is a hit-or-miss damage type to specialize in; good against Corpus robots and heavy Grineer, not so hot against fleshies and damn near useless against Infested. Oberon's abilities tend not to scale well for damage-dealing purposes. Against enemies readily subject to rad procs, Oberon can play havoc with them, much like a Chaos Nyx or Irradiated Disarm Loki might.
Statistically, Oberon's health and shields are strictly average, and his armor is pretty mediocre - not outright bad but definitely not ideal. He doesn't even have a particularly good energy pool, which as an ability-heavy support Warframe with very little in the way of self-sustenance, leaves him frequently gasping for energy unless you build for health and efficiency, and slot rage/hunter adrenaline to make his health pool into a source of energy. Even then, you need to toggle Renewal off in order to do so, since rage/hunter adrenaline cannot restore energy with a channelled ability active. Another option is to run Equilibrium, and use the Health orbs produced by Reckoning to restore energy, but you can't pick up health orbs unless Oberon has suffered health damage which makes this tactic of limited usefulness considering his health healing ability.
Oberon's passive is widely regarded as one of the most meh in the game. It only works with animal companions, which few people use regularly, and the bonus health can be mimicked by high-health Warframes like Excalibur Umbra, Nidus, and Inaros; they have vastly more health potential than Oberon, and thus, so do their pets via Health Link. Used to be worse, though! It used to just prevent enemy animal summons (drahk and hyekka) from attacking you for a while, by delaying the onset of their aggro. Naturally this was only of any use against one faction and only debatably useful even then.
In short, Oberon's competent as an all-rounder or a soloist, but most of the jobs he has, other 'frames can do better, including being self-reliant. If you gotta have him, get the Prime version - an improved energy pool and +75 base armor goes a long way towards making him a sturdy support caster, but even then he tends to be outclassed in that regard by dedicated support 'frames.
At least he's easy to get - basic Oberon parts can drop from any Eximus enemy.
Nova : you dont buff your squad, but you slow enemies down and and make them recieve 2x damage. If you mod her with negative strength, you will make enemies faster instead, which is perfect when farming mats in low level areas.
Trinity : you heal and give energy to your squad. Mod for duration if you want to buff your squad with damage resistance with her 4th ability, or mod for negative duration if you want to focus on giving energy with her 2nd.
Banshee : i don't recommend her for new players since she's very squishy and you need a decent build to make it work, but properly modded, she's one of the best supports. With some strength, her 2nd ability will create weak spots on enemies that multiply damage by 10x.
So which one you pick mostly depends on if you want to be a strong dedicated support (Trinity) or something with a mix of abilities which include decent support potential (Oberon)
That's what I do when I play him though. Buff regen and armor for my allies and use Hunter's Adrenaline (to regen energy) while standing in front with a sobek trying to take hits for everyone while gunning things down.
Most of his support starts by placing down his #2 Hallowed Ground. Enemies that entier it will get radation procs and begin fighting each other. Additionally, if you use his #4 Reckoning on targets inside HG, they will have a portion of their armor stripped. It's possible to strip all of it with one cast if you have enough power strength.
Players inside the Hallowed Ground receive status removal and immunity that includes protection from knockdowns. If under the effect of your #3 Renewal, each player gets additional armor based on your power strength. Renewal itself grants healing per second based on power strength.
Renweal drains your energy while it is active based on how many players are under its effect and whether or not they are at full health. Power efficiency does not affect this long term energy drain. However, if you can afford to leave it running, your whole team can have permanent armor and healing for the whole mission.
With Blind Rage, Power Drift, and a rank 7 Umbral intensify, my build offers 508 armor and 102 health per second. Zenurik focus can help with the energy costs.
Edit: There is some confusion about how Renewal works. Yes, it is within a small range unlike most other heals, but once it is on you, it stays on you no matter how far you move.
If modded correctly it is just super fun to watch enemies turn on each other and group slam them every now and then.
He can be a bit squishy on higher levels and also can't heal as good as trinity but he is an extremely solid choice, one of the best for early and midgame and even viable in lategame.
If you have the chance to build him, do it. If you would need to buy him, I'd say leave it.