Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's based on Void Strike (from madurai): the granmu deals 6600 damage but consumes three charges per attack while the Shraksun deals 7500 damage for only one charge (at the cost of a greatly reduced range).
It's not uncommon for me to reach a x20 multiplier between the last synova and the next eidolon (altough with a good group it's usually closer to x10).
So then i should stop putting points into zenuric and focus on madurai if i'm understanding correctly yes? Also how reduced are we talking here with the shraksun? can i still hit the arm pieces of the eidolon if i'm close enough to it with this? Or only the legs or? From my understanding the entire eidolon is 1 shielded system though until the shields are down and it becomes limb by limb damage so it shouldn't matter on the range as long as i can still hit the crit points on the legs right?
Also sorry about the long reply i was at work.
And yes i would switch to maudari asap and start working on the passives that increase your amp energy pool/recharge rate, this will help alot as the granmu is very energy intensive.
The limb by limb combat is done with regular weapons, not your amp, so dont worry about that. You need high damage crit based weapons modded for radiation damage. Snipers are the prefered method of choice. If you manage to get your hands on a riven for ignis that has become one of my favorite weapons however for edilons as you can just hose the edilon down without aiming.
i meant though that the shield is all the 1 big shield so it doesn't matter what part you hit while it's shielded yes?
Also yeah i heard about the sniper rifle thing, why do you prefer ignis? does it have a high crit chance? i thought it was an AOE weapon and shouldn't actually have an effect on it? been trying to level up a lanka with a ton of crit mods and the only thing i have left to do is find a lanka riven that isn't gonna bankrupt me, the prices on them are insane now.
As I only play in public groups I prefer to be prepared for the worst possible scenario: three squadmates that haven't completed the war within and with inadequate weapons on top of that. And if I have to take care of the shields, the synovas and the lures I prefer to be here as madurai (plus as trinity with immunity to magnetic procs by the time I join the fight I already have 600 energy and that's enough for the whole night: if my squadmates need energy, they'll use their own consumables thank you very much).
The Shraksun has a range of 15 meters (or 10 or 17~18, the wiki isn't super accurate on that one): against Harry you won't see more than three hits per attack (except when he crouches as he does for some attacks) while being between his feets.
On top of that if you operator isn't tanky at all you may kill yourself as the AOE will hit you once in a while (but with basilisk scales, enduring tides, magus vigor and magus husk, operator survivability isn't an issue).
And finally as stated by AnonumusSoldier you're less likely to benefit from volt shield.
Ah kk then, i'm never able to find the vomvalysts because it seems everyone always takes them out before i can get to them so i guess i'll go with shraksun then.
How do you make your trinity immune to the magnetic procs? i've got her as a primed 30 but i never use her because i dunno how, just have her for the mastry, Also with volt is the shield the only reason people use him for the hunt then or does he have other benefits in the fight?
I'm not worried about killing myself with the AOE, casualties of war and whatnot, lol.
Is it worth it to get that one type of kavat that increases crit damage too or no?
Supposedly oberon's hallowed ground makes those standing on it immune to magnetic procs too from what i'm looking at, is that true?
Early on the Shraksun is deadly... for your operator. Later? You're operator will be tankier than most frames and you won't care.
The smeeta kavat is definitly useful but the crit chance doesn't apply to the operator. Overall it's nice when it procs at the right moment but don't expect it.
And as far as I know yes Oberon protects from magnetic procs; altough he has less range than harrow and I imagine that it works the same way arcanes do: give you immunity from procs while doing nothing against damages themselves.
Regarding Oberon, I'm definitly not an expert but that guys is apparently: https://forums.warframe.com/topic/937378-how-to-solo-tridolons/
And that thread contains a lot of useful informations not only for Oberon.
Limbo can do the same thing with cataclysm, and harrow with his 4. Harrow is the preferred method. The point of protecting yourself is not the dying, but the energy drain, as the healers/buffers without energy is a serious problem.
Vols purpose is to use speed to grab lures and use shield to buff amps. Unbuffed you get about 500 per hit on granmu, buffed you get 700+
Ignis actually has a very low crit chance, that's why I said ignus + riven. It's an aoe dps weapon, the only thing edilons are resistant to is status effects, that's why you build it for raw damage+ crit. Since the base damage is heat, it's very easy to build for radiation. With the vigalente set mods and a riven the ignis is quite a monster, and you won't need to do precise aming, something that comes in handy with the hydrolist with 8 total hitboxes, 2 of which are in hard to aim spots. With my build I was dealing about 800 dps unbuffed. While a rivened sniper can certainly break the limb faster, a rivened ignus may be easier. Plus it's hilarious ly fun everywhere else.
It seems it buffs the sniper rifle like crazy too, i setup my volt prime to fight the eidolons and if the thing gets a decent crit i take off like 1/3rd to 1/2 of the entire health of the limb which seems amazing, i managed to do 25% of the total dps with the amp you guys suggested and the lanka im using in combo with the volt prime, depending on which one i get a riven for first (lanka or ignis) then i might setup an ignis to try it with that then since i have an ignis wraith, either way though i'm doing way better now than the 1-2% damage total i was getting before, lol.
So then on a radiation lanka do you know if that 50% electricity damage will be compounded with the heat damage to add it to the total of the radiation damage? Or is it after like -radiation damage and 'then' electricity damage?