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With your Hek, listen to the above advice from Daitetsu about elemental modding for each faction, and get your hands on a Hell's Chamber multishot mod as well.
Volt isn't a tough frame, consider either changing frame to something that can take a few hits (Nezha is easy to get) or modify your playstyle to not get hit in the first place. The easiest way to do that is to play with a group - the alternative is to be highly mobile, use your abilities and do enough damage that nothing shoots back at you more than once. Easier said than done, I know!
A reasonably well built Hek should not be taking more than one shot against 80% of the enemies you face. If you are set on using it you either need better mods or a stronger build. The Hek is a puncture based shotgun, stronger against Grineer than Corpus. If you are sure want to use it then I'd suggest the aforementioned elemental build with the 'Scattered Justice' mod from Steel Meridian syndicate - it gives you a whopping +200% multishot and an AE attack that goes off frequently if you are solo.
If you were flexible on weapons look at an impact shotgun, a totally different impact/elemental primary or better yet consider backtracking to Venus and spending some time there, the kitguns are extremely strong even with early builds, the late one's (I guess about two weeks of play at MR 5 or 6) are genuinely excellent. The 'Catchmoon' chamber does impact and heat damage which is easy to turn into Impact + radiation. Impact is strong against Corpus shields (Europa + Venus) and radiation is strong against some of their toughest units and is a solid damage type in the mid to late game in general.
Whilst it might seem counter-intuitive there are a lot of builds that play really well with a mobile secondary based medium-ranged combat, rather than a primary weapon. If you fancy slightly higher risk/reward Volts speed (+50% melee attack speed at just 100 strength) combined with a 'steel charge' aura can turn him into a real melee monster. You could find that enemies that took you several seconds with the Hek get 1-shotted with an impact or electric melee. I recall the Lecta whip as being easy to build and effective against Corpus.
PS: As Watermelons points out Steel Fiber is almost a complete waste of mod capacity for Volt. It just turns his armour from a wet paper bag into two wet paper bags. There are loads of excellent alternatives but they are a bit tricky to get, one very early one I would suggest is 'Fast Deflection' which is shield based, far more Volt's style. It should be replaced fairly early on but would be considerably better in the short term. Otherwise your mod load out for the frame seems fine. Later on you may want to reduce your 'tanky' mods on caster/agile frames down to two, one or even none as you get more comfortable avoiding damage altogether.
PPS: For a frame that Steel Fiber is great on consider getting Valkyr from Jupiter.
It is common to hit a wall somewhere in warframe and have a hard time getting past it if you keep butting up against it. Check out the star chart for other areas you may not have given enough time to, and use them to build up your collection (and thus your strength). Completing codex quests or grinding planet bosses for frames can be a good choice in the mean time, or build a frame from the tenno lab if you're in a clan.
Any of the starter frames can make it through the star chart fine, but they all need a lot of attention before they are tough enough to make it.