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D3ST 2013 年 4 月 20 日 上午 10:13
infected ancients sucking your energy?
Ive recently noticed that i suddently loose all my energy, and i just had 100+, so i cant use my powers, not sure but it seems to happen the most around infected aincents, is this a bug or are those aincients "sucking" my energy when they hit you whit that lashing attatck of theyrs??
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Dephys 2013 年 4 月 20 日 上午 10:15 
Disrupters can drain your energy and shields to 0.
最后由 Dephys 编辑于; 2013 年 4 月 20 日 上午 10:17
~KeNnEtH~ 2013 年 4 月 20 日 上午 10:16 
This is not new. You have encounted an ancient disruptor. You want to either spam your skills before he power drains you or keep a distance from him.
Partycrasher 2013 年 4 月 20 日 上午 10:20 
Hate them even more than the toxic ancients. Always take them down 1st from a safe distance if possible.
D3ST 2013 年 4 月 20 日 上午 10:26 
Ah ok, thought it was happening around those guys, when my UI is flashing and gettin all fugged, Ill be sure to down those fellows before they get too close then, thx.
"ITS ME"Mr.Pro 2013 年 4 月 20 日 上午 10:30 
It's really stupid considering he takes your shield and energy down to zero.Knocks you down and take your health too.And depending which lvl he is he is stronger than some bosse's for some.
KeenCritter 2013 年 4 月 20 日 下午 9:13 
I agree wholeheartedly. The infected as a whole need to be balanced properly. Every one of those creatures DOES NOT deserve a knockback, knockdown, or some way to generally mess up your everything. If everything absolutely HAS to have a knockback or knockdown, then at least make it so that there's a chance that it WON'T.

On subject however, yes. Ancient Disruptors need to be balanced properly most of all. For something that can't be shot in the head for extra criticals/damage, that can rush faster than the average 'frame can run, that knocks you down almost every time it hits, and can drain your energy, shields, and take your health away, it's just too much. Disruptor type units SHOULD be an entirely different unit. Something specialized. As should the Toxic Ancients. You simply CANNOT put all of these different effects on the same chassis and expect it to work properly and not be unfair as all heck. The entire "Ancients" system needs a complete overhaul, with different models and setups regarding their powers if they're going to work properly. A simple reskin and "powers addition" will not suffice, as the base abilities of the Ancients are already powerful as they stand.

To no end, the Ancients are almost as frustrating as the complete thoughtlessness that is behind the Charger's knockback or the timer set on Runners and Leapers before they explode. It needs to be increased by about .5 to 1 second so I have a chance of at least slicing some of them up before they all explode and Chargers come in and take the REST of my health and shields away.
Breezwer 2013 年 4 月 20 日 下午 9:16 
引用自 mec-34

On subject however, yes. Ancient Disruptors need to be balanced properly most of all. For something that can't be shot in the head for extra criticals/damage, that can rush faster than the average 'frame can run,.........

gotta shoot them in the big knee.
Gorlom[Swe] 2013 年 4 月 20 日 下午 9:23 
Do a jump attack to knock them down then shoot em in the feet/knees.
Egro 2013 年 4 月 20 日 下午 11:10 
Hit where the big orange thingy is, it's make 'em explode!!!
Beside, you can roll to dogde their charge and heavy attack....Mod your mele with the freezing mod and hack away, work all the time except when there are 10 of those ancients in the room.

There are 3 kind I saw so far. The 1 that heal other infects, the green 1 that poision you, and the stupid red 1 that drain all of you energy and shield.
最后由 Egro 编辑于; 2013 年 4 月 20 日 下午 11:11
D3ST 2013 年 4 月 21 日 上午 12:22 
引用自 mec-34
I agree wholeheartedly. The infected as a whole need to be balanced properly. Every one of those creatures DOES NOT deserve a knockback, knockdown, or some way to generally mess up your everything. If everything absolutely HAS to have a knockback or knockdown, then at least make it so that there's a chance that it WON'T.

On subject however, yes. Ancient Disruptors need to be balanced properly most of all. For something that can't be shot in the head for extra criticals/damage, that can rush faster than the average 'frame can run, that knocks you down almost every time it hits, and can drain your energy, shields, and take your health away, it's just too much. Disruptor type units SHOULD be an entirely different unit. Something specialized. As should the Toxic Ancients. You simply CANNOT put all of these different effects on the same chassis and expect it to work properly and not be unfair as all heck. The entire "Ancients" system needs a complete overhaul, with different models and setups regarding their powers if they're going to work properly. A simple reskin and "powers addition" will not suffice, as the base abilities of the Ancients are already powerful as they stand.

To no end, the Ancients are almost as frustrating as the complete thoughtlessness that is behind the Charger's knockback or the timer set on Runners and Leapers before they explode. It needs to be increased by about .5 to 1 second so I have a chance of at least slicing some of them up before they all explode and Chargers come in and take the REST of my health and shields away.

I like that theyr so dangerous, u need to keep up on yer toes when u encounter infected,
as mentioned, shoote big red patch on right knee on aincients for crits,
And kite like hell to survive them..
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发帖日期: 2013 年 4 月 20 日 上午 10:13
回复数: 10