Warframe

Warframe

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AlphaWolf Nov 15, 2024 @ 12:45pm
melee crescendo arcane bugged?
so the arcane says ''Melee Crescendo is a Melee Arcane Enhancement that has Finisher Kills generate Initial Melee Combo for the rest of the mission.'' that its supposed to do however i lose my combo after consuming it (doesnt matter how i consume it) it wont regenerate to the same combo count as before

did they nerf it or is it broken???
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Showing 1-14 of 14 comments
Sephylon Nov 15, 2024 @ 1:18pm 
Combo is always consumed, it just regenerates back to what your initial combo is over time. Thats why going over x6 initial combo is a waste for the most part; you will only recover that much combo, give or take, between heavies depending on your windup.
Shard of Manus Nov 15, 2024 @ 2:08pm 
Initial Combo, not current combo.

When you perform Finisher attacks on multiple enemies your combo multiplier will jump quite high. However, only Finisher KILLS will raise your initial combo.

Don't mistake them for being the same thing.
Ittrix Nov 15, 2024 @ 2:30pm 
Initial Combo is just what your combo will regenerate to on it's own. It is still consumed by heavy attacks- it'll just regenerate with enough time.

The consequences of this is that there's a limit on how much initial combo is helpful for heavy attack spam builds.
All those youtube videos yelling about how melee crescendo is busted are *mostly clickbait. There's still genuinely good uses for either melee crescendo or initial combo though.

The best use case being Ash, whose 4th skill counts as finishers and scales with melee combo. Perfect Melee Crescendo use right there.
It's handy for making stat sticks for pseudo exalteds such as Gara's Lash, Khora's Whip, and Atlas' Fists. Not a crescendo thing so much as a Ceramic Dagger thing in those cases.
Works for Secondary Outburst too. You can use it to give Mesa's Peacemaker's an extra kick, or just to pair with any crit hungry secondary.

Of course, with Melee Crescendo there's a bit of set up involved, so it's still probably only for longer missions.
Last edited by Ittrix; Nov 15, 2024 @ 2:35pm
AYAYA Nov 15, 2024 @ 4:10pm 
If you've looked at the description properly you'll notice it increases it by 6 at max rank - so if you've got an unranked one, it's going up by a single point every time you get a finisher kill. You need *twenty* points to get an increase to your multiplier.
Even at max rank you still need to get 37 finisher kills to max out your initial combo.
AlphaWolf Nov 16, 2024 @ 7:30am 
Originally posted by Ittrix:
Initial Combo is just what your combo will regenerate to on it's own. It is still consumed by heavy attacks- it'll just regenerate with enough time.

The consequences of this is that there's a limit on how much initial combo is helpful for heavy attack spam builds.
All those youtube videos yelling about how melee crescendo is busted are *mostly clickbait. There's still genuinely good uses for either melee crescendo or initial combo though.

The best use case being Ash, whose 4th skill counts as finishers and scales with melee combo. Perfect Melee Crescendo use right there.
It's handy for making stat sticks for pseudo exalteds such as Gara's Lash, Khora's Whip, and Atlas' Fists. Not a crescendo thing so much as a Ceramic Dagger thing in those cases.
Works for Secondary Outburst too. You can use it to give Mesa's Peacemaker's an extra kick, or just to pair with any crit hungry secondary.

Of course, with Melee Crescendo there's a bit of set up involved, so it's still probably only for longer missions.
no it doesnt regenerate anymore ive litterally tested it dude and i used it before and know how it used to be but whats going on now just isnt it plus melee crescendo itself just doesnt work in the simulacrum all together
AlphaWolf Nov 16, 2024 @ 7:31am 
Originally posted by AYAYA:
If you've looked at the description properly you'll notice it increases it by 6 at max rank - so if you've got an unranked one, it's going up by a single point every time you get a finisher kill. You need *twenty* points to get an increase to your multiplier.
Even at max rank you still need to get 37 finisher kills to max out your initial combo.

i know this as its litterally how my mesa build works but none of this at all is related to what im talking about
AlphaWolf Nov 16, 2024 @ 7:33am 
Originally posted by Sephylon:
Combo is always consumed, it just regenerates back to what your initial combo is over time. Thats why going over x6 initial combo is a waste for the most part; you will only recover that much combo, give or take, between heavies depending on your windup.
it doesnt regenerate anymore ive gone from 12x back down to 2x EVEN AFTER waiting for ages after consuming them making me have to do 40 finishers again just to get the combo back up again
AlphaWolf Nov 16, 2024 @ 8:00am 
i just went in and tested using the secondary outburst red crit mesa build and had to get up to 12x repeatedly for it to stay that way otherwise it would go back down to 11x or even lower

this time i didnt enter the simulacrum first and it seemed far less aggressive but it still happend so i dont know whats going on did they make it so finishers give combo without melee crescendo? and could that be causing some confusion with the arcane?
AlphaWolf Nov 16, 2024 @ 8:01am 
Originally posted by AlphaWolf:
Originally posted by Sephylon:
Combo is always consumed, it just regenerates back to what your initial combo is over time. Thats why going over x6 initial combo is a waste for the most part; you will only recover that much combo, give or take, between heavies depending on your windup.
it doesnt regenerate anymore ive gone from 12x back down to 2x EVEN AFTER waiting for ages after consuming them making me have to do 40 finishers again just to get the combo back up again
this was with me going to the simulacrum first then into a mission not shure if it matters but the more info the better
DeAlph Nov 16, 2024 @ 9:41am 
Originally posted by AlphaWolf:
Originally posted by AlphaWolf:
it doesnt regenerate anymore ive gone from 12x back down to 2x EVEN AFTER waiting for ages after consuming them making me have to do 40 finishers again just to get the combo back up again
this was with me going to the simulacrum first then into a mission not shure if it matters but the more info the better

I just tried at simulacrum and it work well, step:
1. I pick hate incarnon with melee crescendo
2. I pick vazarin for easy to open for finisher
3. I cast vazarin ability #2 and enemy vacuum in group and open for finisher
4. I press finisher button to perform finisher, then repeat step 3-4 many times to get finisher kills
5. at first round I get 5x combo and the combo pause at 5x without go down any further
6. I repeat until reach 12x and it stay 12x forever

result: nothing change , everything work perfectly fine.

Edit: I decided to add some video clip as evidence , but this time I'm using Magistar Incarnon instead , feel free to watch it, don't mind for poor quality video, I have 0 knowledge for video capture :

https://youtu.be/m6m4II7h0Vs

Last edited by DeAlph; Nov 16, 2024 @ 9:56am
AlphaWolf Nov 16, 2024 @ 12:21pm 
Originally posted by DeAlph:
Originally posted by AlphaWolf:
this was with me going to the simulacrum first then into a mission not shure if it matters but the more info the better

I just tried at simulacrum and it work well, step:
1. I pick hate incarnon with melee crescendo
2. I pick vazarin for easy to open for finisher
3. I cast vazarin ability #2 and enemy vacuum in group and open for finisher
4. I press finisher button to perform finisher, then repeat step 3-4 many times to get finisher kills
5. at first round I get 5x combo and the combo pause at 5x without go down any further
6. I repeat until reach 12x and it stay 12x forever

result: nothing change , everything work perfectly fine.

Edit: I decided to add some video clip as evidence , but this time I'm using Magistar Incarnon instead , feel free to watch it, don't mind for poor quality video, I have 0 knowledge for video capture :

https://youtu.be/m6m4II7h0Vs


i litterally just went from 9x down to 3x without it going back up and this didnt use to happen before
AlphaWolf Nov 16, 2024 @ 12:33pm 
Originally posted by DeAlph:
Originally posted by AlphaWolf:
this was with me going to the simulacrum first then into a mission not shure if it matters but the more info the better

I just tried at simulacrum and it work well, step:
1. I pick hate incarnon with melee crescendo
2. I pick vazarin for easy to open for finisher
3. I cast vazarin ability #2 and enemy vacuum in group and open for finisher
4. I press finisher button to perform finisher, then repeat step 3-4 many times to get finisher kills
5. at first round I get 5x combo and the combo pause at 5x without go down any further
6. I repeat until reach 12x and it stay 12x forever

result: nothing change , everything work perfectly fine.

Edit: I decided to add some video clip as evidence , but this time I'm using Magistar Incarnon instead , feel free to watch it, don't mind for poor quality video, I have 0 knowledge for video capture :

https://youtu.be/m6m4II7h0Vs


keep in mind im using the red crit mesa build making use of the secondary outburst and the finisher stun mod for the bronco and not vazarin etc
DeAlph Nov 16, 2024 @ 6:24pm 
Originally posted by AlphaWolf:
Originally posted by DeAlph:

I just tried at simulacrum and it work well, step:
1. I pick hate incarnon with melee crescendo
2. I pick vazarin for easy to open for finisher
3. I cast vazarin ability #2 and enemy vacuum in group and open for finisher
4. I press finisher button to perform finisher, then repeat step 3-4 many times to get finisher kills
5. at first round I get 5x combo and the combo pause at 5x without go down any further
6. I repeat until reach 12x and it stay 12x forever

result: nothing change , everything work perfectly fine.

Edit: I decided to add some video clip as evidence , but this time I'm using Magistar Incarnon instead , feel free to watch it, don't mind for poor quality video, I have 0 knowledge for video capture :

https://youtu.be/m6m4II7h0Vs


keep in mind im using the red crit mesa build making use of the secondary outburst and the finisher stun mod for the bronco and not vazarin etc

as long as you use melee to finisher, it should work, I could try again with other weapons like Zakti Prime (it open finisher for a brief moment when gas explode) as well , because I don't have bronco

https://youtu.be/mCnhQhl2GqY?si=KfyhIkvQRPIXxt5i
Last edited by DeAlph; Nov 16, 2024 @ 6:40pm
AlphaWolf Nov 17, 2024 @ 8:01am 
Originally posted by DeAlph:
Originally posted by AlphaWolf:


keep in mind im using the red crit mesa build making use of the secondary outburst and the finisher stun mod for the bronco and not vazarin etc

as long as you use melee to finisher, it should work, I could try again with other weapons like Zakti Prime (it open finisher for a brief moment when gas explode) as well , because I don't have bronco

https://youtu.be/mCnhQhl2GqY?si=KfyhIkvQRPIXxt5i

what im beginning to suspect is that secendary outburst arcane and melee crescendo is causing some back end mess or something
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Date Posted: Nov 15, 2024 @ 12:45pm
Posts: 14