Warframe

Warframe

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Bomjus Aug 17, 2024 @ 11:04am
am i expected to google resource locations for resources i've never encountered?
like i need 5 carbides to "repair the propulsion system in the dry dock" where do i get carbides? if carbides drop from railjack missions, how do i get carbides when i don't have a railjack? i know i can join "any crew" but is there any guarantee i join a crew that is on a mission where carbides are even a drop?

also, even if it is optimal to "join any crew" to get these 5 carbides, why is it expected of me to play a railjack mission before i have even done anything related to a railjack tutorial? i did a railjack mission to get diodes for a previous railjack quest and i had to google, mid mission, how to exit the ship lol.

i know it's easy enough to get answers by posting a steam/reddit post, but holy cow man. i am really hoping at some point the game itself does some of the work.
Originally posted by Nibbie:
Any resource you hover over in the foundry will tell you how to get it, in this case, from Eximus units in the Grineer Shipyard tileset (so most of Ceres). This is a somewhat recent addition, but still several months old at least I'm pretty sure.
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Showing 1-12 of 12 comments
Winblows Aug 17, 2024 @ 11:09am 
if you go to a planet and mouse over the icon on the bottom right its shows you what resources a planet has
The author of this thread has indicated that this post answers the original topic.
Nibbie Aug 17, 2024 @ 11:23am 
Any resource you hover over in the foundry will tell you how to get it, in this case, from Eximus units in the Grineer Shipyard tileset (so most of Ceres). This is a somewhat recent addition, but still several months old at least I'm pretty sure.
Last edited by Nibbie; Aug 17, 2024 @ 11:23am
You don't have to, but it's better to do it, i ususally watch best farm places on youtube and just do that
Bomjus Aug 17, 2024 @ 12:15pm 
Originally posted by Winblows:
if you go to a planet and mouse over the icon on the bottom right its shows you what resources a planet has
i got carbides from ceres. carbides are not listed as a dropped resource in the bottom right. https://imgur.com/a/jp1LONV
Bomjus Aug 17, 2024 @ 12:16pm 
Originally posted by Nibbie:
Any resource you hover over in the foundry will tell you how to get it, in this case, from Eximus units in the Grineer Shipyard tileset (so most of Ceres). This is a somewhat recent addition, but still several months old at least I'm pretty sure.
thank you for the info. as someone who hasn't played in 6 years i did not know that. however, it doesn't state "ceres" after grineer shipyard tileset. so i'd have to google where gineer shipyard tilesets are anyway lol https://imgur.com/a/sqCazQ4

also, i don't think this foundry trick works if i have none of the resource to mouse over.
Last edited by Bomjus; Aug 17, 2024 @ 12:18pm
TheMetalCorpser Aug 17, 2024 @ 1:50pm 
Outstide of Nibbie's post there's also the WF wiki. Just about anything you would ever need to know, if the game doesn't have the info, will be on there.
Fatsack Aug 17, 2024 @ 4:38pm 
Honestly the UI and game design is majorly lacking in this area. DE has known this and gotten this feedback for years and still hasn't fixed it. They intentionally make the UI and crafting your items as convoluted as possible in order to exhaust the player and create incentive for them to spend money on premium currency to just buy it from the store. You'll notice the store UI is the most streamlined and easy to use UI in the game. Compare that to the UI for the inventory, forge, browsing relics, etc.

If they weren't intentionally obfuscating how to get the things you need to build the items they want you to buy in the store, they would have a single page listing what you have not mastered yet, and what you have in inventory, and then menus would cascade leading you to the mission you need to play to get the resource or blueprint.

For instance the mastery screen shows what I have mastered. I should be able to click a tile of something I have not mastered yet, which should take me to a display of what components and blueprints I have in inventory, and the ones I need, then I should be able to click on the resource or blueprint I need, and it should automatically queue up the mission. If I click on the tile in the mastery screen and I have all the components, I should be able to queue it up in the forge with a single click.

Player-centric UI and game design is not impossible, it's not even hard to mock up as i've done above. If a game is not player-centric, it is on purpose. If a game is not player-centric, that's because it's prioritizing something else. In this case, it is prioritizing the sale of the premium currency.

That's why DE doesn't see the poor inventory UI and navigation as a problem, because to them it is a feature. It psychically exhausts the user, and gives incentives to give up and just go through the store.

It also gives incentives for others to uninstall the game. Once enough of us do, the game dies, and all the whales money goes to waste.
Last edited by Fatsack; Aug 17, 2024 @ 4:42pm
Originally posted by Fatsack:
Honestly the UI and game design is majorly lacking in this area. DE has known this and gotten this feedback for years and still hasn't fixed it. They intentionally make the UI and crafting your items as convoluted as possible in order to exhaust the player and incentive them to spend money on plat to just buy it from the store. You'll notice the store UI is the most streamlined and easy to figure UI in the game. Compare that to the UI for the inventory, forge, browsing relics, etc.

If they weren't intentionally obfuscating how to get the things you need to build the items they want you to buy in the store, they would have a single page listing what you have not mastered yet, and what you have in inventory, and then menus would cascade leading you to the mission you need to play to get the resource or blueprint.

For instance the mastery screen shows what I have mastered. I should be able to click a tile of something I have not mastered yet, which should take me to a display of what components and blueprints I have in inventory, and the ones I need, then I should be able to click on the resource or blueprint I need, and it should automatically queue up the mission. If I click on the tile in the mastery screen and I have all the components, I should be able to queue it up in the forge with a single click.

Player-centric UI and game design is not impossible, it's not even hard to mock up. If a game is not player-centric, it is on purpose. If a game is not player-centric, that's because it's prioritizing something else. In this case, it is prioritizing the sale of the premium currency.

That's why DE doesn't see the poor inventory UI and navigation as a problem, because to them it is a feature. It psychically exhausts the user, and gives incentives to give up and just go through the store. It also gives incentives for others to uninstall the game.
Bro which game automatically sends you to a mission containing a resource :elite: resources are not mission specific (unless it's a boss or enemy drop) they're planet specific (and even then most overlap), just do a survival with boosters
Fatsack Aug 17, 2024 @ 4:43pm 
Originally posted by Malevelon Creek Veteran:
Bro which game automatically sends you to a mission containing a resource :elite: resources are not mission specific (unless it's a boss or enemy drop) they're planet specific (and even then most overlap), just do a survival with boosters

Than it can lead you the planets mission screen for to select one of the missions... what is your point? See. You're helping me prove my point. It isn't hard to think of UI solutions. IT IS ON PURPOSE.
Last edited by Fatsack; Aug 17, 2024 @ 4:45pm
Originally posted by Fatsack:
Originally posted by Malevelon Creek Veteran:
Bro which game automatically sends you to a mission containing a resource :elite: resources are not mission specific (unless it's a boss or enemy drop) they're planet specific (and even then most overlap), just do a survival with boosters

Than it can lead you the planets mission screen... what is your point, other than running defense for DE?
I don't run defense for DE, i quit the game multiple times over the years before i finally just sucked it up and used a wiki, just deal with it, i doubt they'll change it
Fatsack Aug 17, 2024 @ 4:46pm 
Originally posted by Malevelon Creek Veteran:
I don't run defense for DE, i quit the game multiple times over the years before i finally just sucked it up and used a wiki, just deal with it, i doubt they'll change it

Thanks for your moral grand standing. You are a good person. You are a smart person. You are better person and more stronk than me. Good boy. Good boy. Good boy.

Is that what you're trying to get out of being an annoying pointless contrarian? My point is I don't play the game, and this is why. And you shouldn't either. You're lowering standards and quality by being a cuck gamer.
Originally posted by Fatsack:
Originally posted by Malevelon Creek Veteran:
I don't run defense for DE, i quit the game multiple times over the years before i finally just sucked it up and used a wiki, just deal with it, i doubt they'll change it

Thanks for your moral grand standing. You are a good person. You are a smart person. You are better person and more stronk than me. Good boy. Good boy. Good boy.

Is that what you're trying to get out of being an annoying pointless contrarian? My point is I don't play the game, and this is why. And you shouldn't either. You're lowering standards and quality by being a cuck gamer.
Nah, i just enjoy the gameplay loop, just because you have an attention span of a 5 year old skibidi toilet watcher doesn't mean the UI is horrible, it's just a bit confusing, which is fixed with using your fat fingers on google
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Date Posted: Aug 17, 2024 @ 11:04am
Posts: 12