Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hang out near the edges, staying in the air is the key to not getting nulled, destroying the balloons will also . Armor stripped Latron and an incarnon secondary like Laetum are great choices since ammo will be low. When the tank comes in, armor strip by shooting the weakpoints, then use the secondary to charge up and finish the job.
When the reinforcements get called in, shoot the parachute that the rpg troop is using, the gravity should kill him right away, then using rolling guard, grab it, shoot ONCE, drop it somewhere safe, destroy weakpoints, grab rpg, and shoot. Kamikaze the context. Should take about a minute to a minute and a half.
As for the second part, same slam stuff, staying close and destroying those flame pillars are super important. There aren't any null stuff, so it's the easier phase.
EZPZ.
If you don't have prime sure footed you could sub in regular sure footed+fortitude for 100% knockdown resist though only if you can afford the couple mod slots.
Usually Sure Footed+Fortitude is the next best option if your not at the login days for Primed Sure Footed and or you dont like using the Unairu school for poise.
Make sure your survival is also up to the challenge whether your shield gating or stacking Damage reductions.