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Zahnrad Nov 23, 2014 @ 11:05am
Orokin Builds
What are good builds for taking on Orokin missions? With them all being diverce with enemies from each and every faction it seems difficult as to what a good loadout or build should be or predicted to be, how would you make it?
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Showing 1-4 of 4 comments
Suzaku Nov 23, 2014 @ 11:08am 
Usually corrosive and heat/cold. The only targets that are difficult to kill are the armored ones, or the ancients, and they're all weak to corrosive. Adding Cold damage can help deal with shields, while extra heat damage can help with health, so the choice is yours.
Basser Nov 23, 2014 @ 11:35am 
Depends on your weapon, but as Suzaku said, Corrosive is the way to go with elemental damage, and I usually add fire to that since that works better against the Heavies, which tend to be the problem.

If you want specifics, Raditation deals more damage to the small ones, magnetic to MOAs and Corrosive against Heavies, but since the Corrosive proc also reduces armor it's pretty much the best choice against all.
Last edited by Basser; Nov 23, 2014 @ 11:39am
Nayroy Nov 23, 2014 @ 11:48am 
I run corrosive and heat, if I can only use one element then I take toxic.
surgii Nov 23, 2014 @ 1:25pm 
Unless you have a good manipulator frame like Loki or Nyx, one of your biggest problems will always be the Heavy Gunners with their Gorgons and Ancients (particularly the Eximus ones). So it's always recommended that you bring Corrosive as your main elemental to the Void. If you have an extra slot, you have the choice between Fire (for Fire DoT to Health), Cold (for Slowdown and that damage to shields), or you can boost your Corrosive combo using either the regular +Poison/+Electricity mods or one of the Duel Stat mods (+Element & +Status).

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Date Posted: Nov 23, 2014 @ 11:05am
Posts: 4