Warframe
Punch through, is it good and how much do i want it?
Used a lot of Vaykor Marelok lately, but now that i've gotten the Synoid Gammacor (which totally and blows it out of the water) i'm at the point where i need to think about if i want to take the gun all the way to the end (three formas used at the moment) and if punch through is a good investment.

Have almost maxed Hornet Strike (200% boost) + the the 90% elemental ones in, the question now is do i use Frostbite + Pistol Pestilence to round out the damage numbers or do i substitute one of the damage/status mods with Seeker instead?

The Gammacor already takes down enemies pretty fast so not sure if punch through is that needed but i can't deny it wouldn't make things easier as could just beam down things even if they were behind a cover or a door or even each other (assuming it actually works on continuous beam weapons like that).

I'm on the fence here.. difference is that with the damage mods only one forma is needed, with Seeker two formas are required and i would 'lose' out on 60% of frost/toxin damage or i could go with the third option, add in Magnum Force but i don't have it nor do i know if it'd be worth it as one of the Gammacor's strengths is the pinpoint accuracy.

So yeah, what should i do with the Gammacor?
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I personally have punch through on it. Not because of cover, but simply for the reason that enemies tend to die a second or two, providing temporary cover to those behind. With punch through this becomes a non-issue. So, yeah if only for the "behind (...) each other" part. Hitting them behind cover is just an extra for me. That also means that if you want punch through it has to be enough for the weapon to pierce at least one enemy. Unranked it will only penetrate Shield Lancers' shields and some thin cover.

But ultimately it's a matter of taste. If you want to switch targets more often you can probably do better with more damage instead.
Messaggio originale di Dusklite:
I personally have punch through on it. Not because of cover, but simply for the reason that enemies tend to die a second or two, providing temporary cover to those behind.

Gammacor doesn't need Punch Through. I think it's waste on all secondary weapons because then they lack too much damage.
Messaggio originale di Tulipunahapero:
Messaggio originale di Dusklite:
I personally have punch through on it. Not because of cover, but simply for the reason that enemies tend to die a second or two, providing temporary cover to those behind.

Gammacor doesn't need Punch Through. I think it's waste on all secondary weapons because then they lack too much damage.
Whatever floats your boat. I'm just telling my personal experience and my personal taste. Although objectively, the Synoid Gammacor does more damage than most primaries.
Messaggio originale di Dusklite:
I personally have punch through on it. Not because of cover, but simply for the reason that enemies tend to die a second or two, providing temporary cover to those behind. With punch through this becomes a non-issue. So, yeah if only for the "behind (...) each other" part. Hitting them behind cover is just an extra for me. That also means that if you want punch through it has to be enough for the weapon to pierce at least one enemy. Unranked it will only penetrate Shield Lancers' shields and some thin cover.

But ultimately it's a matter of taste. If you want to switch targets more often you can probably do better with more damage instead.

Fair point.

I'll give it some more thought as i level the Gammacor back to 30 later tonight.

Messaggio originale di Tulipunahapero:
Messaggio originale di Dusklite:
I personally have punch through on it. Not because of cover, but simply for the reason that enemies tend to die a second or two, providing temporary cover to those behind.

Gammacor doesn't need Punch Through. I think it's waste on all secondary weapons because then they lack too much damage.

Really?

While the extra 60% damage would be nice, i doubt the performance loss would be too great seeing as even with suboptimal modding my Gammacor puts out over 7k dps easily (according to the arsenal loadout page) and that was before i slapped the most recent forma on it.

But anyways, i guess it really is up to taste and if one wants convinience vs the absolute max deeps. :cupcakeelf:
Ultima modifica da Mordy; 17 gen 2015, ore 10:15
I would try the synoid with a seeker equiped and see how you like it. I personally used seeker on my Detron and Brakk but I have allies that who only use damage mods on theirs. I would probably try Seeker out on them and see if I am still doing enough damage you can always set the load out in stone later.
It depends on the weapon, and what type of mod you will be giving up for that punch through.
On the one hand, Punchthrough makes killing groups of enemies faster but it also reduces your single target damage. I think it's okay to go Punchthrough on it if you have a strong single target damage primary weapon. However, the Gammacor has a a short range making Punchthrough less attractive (as it's area damage potential becomes lower than it normally would).

I currently don't run Punchthrough on it, but I have been thinking about it.
Ultima modifica da Dez; 17 gen 2015, ore 16:01
The ideal weapons for Punch Through are weapons with high shot density and sustained damage, like the Soma or the Phage. With weapons like this, you can just open up into a group without being concerned with proper aiming. I'm running Shred and Heavy Calibur on my Soma Prime (or will be, once I can Forma the weapon twice more and fit 8 mods), and it decimates, especially in missions like Defense or Excavation where enemies tend to come in waves and bunch up. I then use a sidearm like the Vaykor Marelok that is good at dealing with Elites. I probably wouldn't put Seeker on a sidearm, as they generaly lack at least one of sustained DPS or range, though I admit the Vaykor Marelok and Synoid Gammacor would probably be the best choices for doing so.

EDIT: The main problem I see with the Gammacor as a Punch Through weapon is that its accurate. It sounds counterintuitive, so let me explain. When I think of Punch Through, I think "indiscriminate", like a Soma with Heavy Calibur or a Hek with Scattered Justice and Vicious Spread. I don't particularly like Punch Through on high-accuracy weapons that fire slowly or have limited range, like the Gammacor or Lanka, because you have to pick targets individually, which defeats the point of a multi-target weapon.
Ultima modifica da Dark Sun Gwyndolin; 17 gen 2015, ore 16:45
Hm, good points here and yes, i will definately try it with Seeker installed since i slapped the last forma needed to fit it im not 10 minutes ago so will soon see if it was worth it or not.

(some might argue that i should've tested it before potentially wasting a forma but the schemas for them drop like candy anyways so it's not like they are hard to come by, just take a while to cook)

Messaggio originale di Ruben T:
It depends on the weapon, and what type of mod you will be giving up for that punch through.

It would be Frostbite or Pistol Pestilence so a 60% elemental drop (which according to the stat box in the loadout menu equals to about 600ish dps) but it wouldn't that huge, no way a use it or bust situation, at least in my opinion.

Messaggio originale di Dez:
On the one hand, Punchthrough makes killing groups of enemies faster but it also reduces your single target damage. I think it's okay to go Punchthrough on it if you have a strong single target damage primary weapon. However, the Gammacor has a a short range making Punchthrough less attractive (as it's area damage potential becomes lower than it normally would).

I currently don't run Punchthrough on it, but I have been thinking about it.

Hm, well i haven't found a good primary yet, at least not good enough for me to slap a forma in though Latron Prime has come close, Braton doesn't have the damage though i did like it otherwise, the look & fire rate but as for the rest, been more meh don't care than this rocks weapons i've gone through.

If you folks could maybe recommend me a good primary (don't like shotguns), i'd be grateful as i've tried rifles, most of the clan guns i have access to, some snipers but found nothing that made me feel like it'd be really worth investing formas into so as such, i'm still looking for that special something. :ghlol:
Primary-wise, I have allies that love their Opticor to death. I myself use alot of fast spray and pray weapons the most often; if you like those, then the Soma, Soma Prime, Boltor Prime, Grakata, Supra, or Braton Prime might be your cup of tea. The ignis is a novel flamer type weapon that might be interesting as well. Latron Prime is a pretty good rifle for its damage, accuracy, and decent crit rate. If you like poping shots in the enemies's faces I would definately recommend it. Bows can give you some of the best single shot damage if you can get your hands on some critical mods and like face shooting, might be even better than the Latron Prime if you like that but groups of enemies may start to be a bother. There are also the launcher weapons like the Penta, Torid, and Ogris but since the ammo nerfs to those weapons and pumps to the enemies in general they just aren't that reliable. Lastly for me, there are the burst weapons like the Tiberon and the Burston Prime; not really my cup of tea but some players love them to death. Best to try out some weapons and aim for the shooting style you like best.
Punch through's list of uses

- Looting Hidden Treasures in the void that you failed to pro-fully obtain by being a pro and unlocking them, like a boss
- Equipping viral (maybe corrosive if permitting), lots of damage, lots of punch through, and getting a small tight corridor in survival, and mowing down enemys that funnel into said corridor- Sweet sweet bliss
- Similar situation, Loki Style disarm
- Similar situation - Loki Disarm optional - Corridor Optional - Vauban Vortex focus fire-through, enemies no longer exist.
- Walking up to doors that are locked, using enemy radar/sense and blazing down enemies that haven't a hope in the world of shooting back
- firing through obstacles and not giving a ♥♥♥♥ and still making a kill
- Not needing to care about hp/shield mods because you just fire through walls like a wallhacker (It has its limits you know, of course, but still)

ultimately. The best reasons, Are survival and void/derelict, then defense, then interception, then excavation (now), then mobile defense, then everything else.- Then assassinations. Because Ultimately whats best for them is to focus on their weakness/ doing alot of damage
Messaggio originale di Dez:
On the one hand, Punchthrough makes killing groups of enemies faster but it also reduces your single target damage. I think it's okay to go Punchthrough on it if you have a strong single target damage primary weapon. However, the Gammacor has a a short range making Punchthrough less attractive (as it's area damage potential becomes lower than it normally would).

I currently don't run Punchthrough on it, but I have been thinking about it.

May i ask, How does puch through lower single target damage? last time i checked, punch through does the same damage to each enemy hit once you get past the body part modifiers. I will be frank andsay that DPS and the liek mean very little to me, since it relies on 100% accuracy and the like.
Messaggio originale di WB2099:

May i ask, How does puch through lower single target damage? last time i checked, punch through does the same damage to each enemy hit once you get past the body part modifiers. I will be frank andsay that DPS and the liek mean very little to me, since it relies on 100% accuracy and the like.

He means replacing an element mod with Punch Through. I could use Punch Through on Lex Prime but any automatic pistols are weak enough that I rather add as much damage as possible.
On the Synoid, I added 'Seeker' on it because its much more useful on helping you deal with light mobs and not something heavy. If I were to sacrifice some damage for better crowd clearing, then so be it.
Messaggio originale di Ɯīɲɖα̷ |ウィンダ:
On the Synoid, I added 'Seeker' on it because its much more useful on helping you deal with light mobs and not something heavy. If I were to sacrifice some damage for better crowd clearing, then so be it.

Yep, been playing around with it today and i like it and sure, i lose some damage but stuff still drops fast and i don't have to care about shields of light obstacles or the enemies running at me in a line as they fall down quickly and efficiently instead of me having to be slightly more careful with my aim.
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Data di pubblicazione: 17 gen 2015, ore 2:09
Messaggi: 19