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번역 관련 문제 보고
1st Demolitionist Zephyr: Take your tonkor, set crit buildup and some damage, place Jet Stream Augment for Zephyr and build up some str&eff/duration build.
Result: During the buff your grenades fly much faster and bounce off from walls like ping-pong resulting even misses to hit enemies when you don't even see em. And those crits. ohhhh myyy GOODNESS.
2nd CampreComrade Volt: Build duration, a lot aswell as strenght. Then decide are you teamplayer or solo. > solo build more survival additions and shotgun ammo scavenger. > team add Shock Trooper Augment so you can increase the damage beyond your wildest dreams, for your allies q-q (unless you tag with mirage Total Eclipse augmenter.). Then take your Kohm, build lotsa base damage AND ammo mutation (this is necessary for all ya trigger happy fellas!), sure additional elemental damage is ok aswell, but remember to take account enemy weaknesses when making this build and in-addition this build gives automatic +shock damage element. so comboing burn might result in burn, shock and/or radiation.
anyways.
When ever facing multiple enemies, place shockshield and weapons free. more strenght ye have builded the even more amazing results. Prepare for gorefest too since most of em are going home in 2kg packages.
Have fun.
The kohm is up there with the amprex in being an ungodly amount of DPS and crowd control at the cost of being really really crappy about eating all your ammo. I mostly use the kohm in frames that can get a lot of kills without using any ammo, like ash and valkyr as their 4s allow them to mow down a lot of enemies and scoop up a lot of ammo in the process. Whereas I like to use the tonkor in situations where I'm usually camped in some way, like a mobile defense mission with frost.
...if you know, what I mean.