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If that's useful to you, however... matter of taste, I guess.
- It's basically the same thing as Desecrate, but it takes-up a mod slot.
- It goes with what OP said: Why use Well of Life when you can just use Blessing? Why bother with health (and a chance for energy orbs) when you can just use Blessing and spam Energy Vampire?
The only use i can see for Well of Life at this point is as a CC ability... assuming you modded for a decent amount of duration. Otherwise, it's completely out-dated.But for the sake of argument: it being the same as Desecrate is nonsense. Enemies will drop four health orbs in addition to the Well of Life effect with an additional 1:4 chance of an extra energy orb for a quarter of the energy cost of a Blessing.
That can be useful, especially when you play in a constructed team with friends/clan members. You basically put a health reserve on the ground and if you and your team members all pack an Equilibrium that's also additional energy which can act as a failsafe if your energy is drained and you can't cast Energy Vampire/Blessing anymore.
Even if it was basically a Desecrate, you don't need to take another Nekros for its effect in the team, so that's an extra. It's not really logically viable to compare one augment of a skill with the skill of a whole different Warframe...
I personally think the augment is not worth the slot, but there are advantages and disadvantages to be considered. One scenario I would really see use of that augment is in high-tier Infestation endless missions, when you have issues getting enough energy because a bunch of Parasitic Eximi are hiding somewhere in the chaos and are draining most of it. Combined with the constant small health damage of all the toxins and an Equilibrium mod, this can turn into said energy and health fail-safe in addition to Energy Vampire. (The health damage lets you pick the orbs up very quickly.)
edit: then again, this is assuming that you can actually kill anything under the effect of WoL in high-level Infested missions, so there's that... yeah. In theory it could work, though. If WoL itself wasn't so... ungh.
1. When hurting the WOL target, it can replenish your shields if you already have your health all taken care of.
2. To an extent of that, hurting the WOL target may give you overshield if enough damage is given to the target to the point where it surpasses your shield capacity.
3. Replace the ability, and make an ability where marking a teammate (with an orb) will heal them in a fast regeneration.