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EDIT:
Also this can't be reason to people quiting LOL.. If you are in game to just finish it in week without any difficulty's then that game isnt for you.
Nightmare actually attracts more pro strategists to game than scare people off.
Oh and i run no shields on most of the frames - because Rage mod is my friend :)
People who post baseless condescending garbage intrigue me, so do you mind if I ask you a few questions?
1. Did you actually read anything beyond "Nightmare" or did you just see that one word and let your imagination take over?
2. Where did all of your assumptions about me come from? You came up with some pretty specific info (wanting to finish the game in a week, being "proud" of beating easy content, etc.) did you just pull it out of your backside or is this based off of someone you know?
3. You obviously dislike anyone who can best be described as a "casual" player. Why do they upset you so?
Its because game developers are taking the general public and finding that many of them are casual players, therefore they make their games easier. Both in terms of overall difficulty, but also in complexity. They're dumbing things down too much to cater to people who can't handle a damage system more complicated than weapon deals X damage - armor value. Or quests that simply /don't/ have a nav point telling you exactly where to go. Things are too easy and I assume this guy feels as I do about that, it sucks for those of us that want better games.
I feel the same way. Although DE seems to be doing a pretty good job thus far especially regarding the damage thing. Damage 2.0 was a fantastic improvement. Slash, Puncture, Impact, the elemental types, and the various enemy types and resistances; all add a layer of depth and strategy that I feel many other games could benefit from.
Difficulty is tricky because there is legitimate difficulty and artificial difficulty. Unfortunately a lot of Warframes current "endgame" falls into the category of the latter. However I do think that DE wants to change some of that, which is good.
I'm still curious as to what Mr. Toulouse has to say though.
Which is cool, but because it is random, it doesn't work that way. The end result is either using only the super-strong frames/weapons for the mission weather you want to or not, just so you can handle whatever gets thrown at you. Or just aborting until RNGesus gives you something you can work with. Both of which are silly.
If only a small percentage of Frames/Weapons are viable for "endgame" why even bother having the others? And if people are going to just reroll until they get a modification that isn't broken, then why have those modifications (or the RNG based system) in the first place?
Huh... looks like there is more to this than my initial complaint about a single mission mod. It's good to know that DE is working on overhauling the Nightmare/Difficulty system though, it means that they think some of it is silly too.