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There is a wide variety of playstyles one can do with the various frames. Summoning type of things have only recently received things to make them practical, so out of your preferences, buffing/debuffing is likely something you can accomplish without having to delve too far into the game.
Nekros is primarily known for looting - the summons are frequently stupid, and good mostly for giving enemies something other than Nekros to shoot at. A Nekros is usually welcome regardless, since the Desecrate ability for additional looting is helpful to most squads.
Equinox is more tedious to get than other frames, but pretty good as a buff/debuff frame. I'd recommend getting the Energy Transfer augment to handle both buffing and debuffing well, as the augment lets you retain charge when you switch between night and day forms.
Citrine is another good squad support frame, able to give DR and health regen to the entire team, and offer good damage and CC options as well.
Zephyr is excellent for CC. One of the very best for it, actually.
Khora is pretty good for CC, and good for looting as well if you get her Pilfering Strangledome augment.
Other options and nuances for them open up as you progress; some require Arcanes, the Helminth upgrade that lets you subsume frames, or specific mods to work. Dante for instance is a very good squad support frame, but requires progressing pretty far into the story to get blueprints for.
You can buy frames outright for plat of course, but the issue is always getting the Mods to make them do well.
With all that said; the moment some1 hits heavy slam on magistat/arca titron, fires an incarnon, or detonates a glaive, the rooms gonna get cleared, buff or no.
If you're going solo, Nekros is fine, Trinity is nice too. There are many many frames that fit your description in lots of different ways.
If you plan to play in groups, get Saryn. She is probably the most new player friendly full map clear AOE DPS frame in the game, and full map clear AOE DPS is the only thing you'll be doing in groups. If you're trying to do anything else you're just going to be running behind your three group members with nothing to kill as they wait for you at the extraction point.
To clarify, this game and it's player base wants only to reach the end and take the loot as quickly as possible, then rinse and repeat. You don't have to play that way, but be prepared to go solo or be really bored.
Now, I got my hands into Grendel, a fairly new frame, that fatman is broken AF, its the master of Crowd Control, you turn into a huge Ball, yes, that ridiculous, you can be a bouncing ball dealing AOE damage without worrying about recieving it. Enemies fly in ragdoll everywere, loot is picked on the go, you can suck enemies to heal even while in ball mode and spit them at force, as you even need more damage capacity.
As many said above, there are a lot of frames for CC/Support, i would suggest to watch every skill preview and pick the one you like.
Just have fun, play at your own pace. You'll find something that resonates with you. :)
My recommendation: She is not a summoner but Koumei is really good and comfy to build. Also anything you invest on her won't be wasted because she's very new and won't get a prime version for years.
Do not just sell frames though, you'll need the base form for subsuming at the very least.
Spellbind grants immunity to statuses and can cast on yourself and allies, so you don't have to worry about pesky toxic and slash procs.
And I guess you can use it for crowd control...
Tribute is neat if you have the patience to cycle through the buffs every two minutes or so, as Dust and Thorns makes you and your party very hard kill, and makes enemies easier to see in the visual noise.
Lantern's a solid fix for most problems since it effectively crowd-controls anything in lantern radius and you can have 4 active at once, making it solid for defense objectives or just alleviating pressure.
And Murderpixie mode is a general blast, as you get exalted weapons, can fly, become even harder to hit, and you get up to 10 fairy summons zooming around killing things.
my second frame after my starting mag
Rhino is an excellent jack of all trades. You can have him use his Iron Skin (2) to tank, Make him buff everyone's DPS with Roar (3), and use Stomp (4) to suspend enemies in the air. I mainly use him as a buff-tank though. His 1 and 4 feel surprisingly useless at higher levels.
Protea is INSANELY good. Her turrets are amazing, her grenades on her 1 can also be used to give everyone a shield buff, and her 3 is basically free ammo for everyone. I don't particularly care for her 4, though.
Mesa's also pretty handy, but is mainly known for her 4: Peacemakers. Basically she shoots at anything in her line of sight within a set angle. She's more or less area-denial DPS.
Garuda is actually capable of being a good healer and debuffer for the team between using her 2 to siphon life out of an enemy and using her 4 to hit everyone with slash statuses to bleed them out. VERY handy for builds using per-enemy-affected-by-status mods. :D
Zephyr is incredible for Crowd Control, ESPECIALLY with an augment or two. Her Tailwind (1) lets you have a ridiculous level of mobility. Her 2 can be used to suck enemies into a single spot, and her 4 can suck BUNCHES of enemies into multiple spots, which is awesome.
Gara is also pretty great, but she's mostly known for her 4. A mixture of area denial and crowd control.
Titania is also a really fun buffer/debuffer frame. Her 4 also lets he be a total MENACE toward her enemies, and she can even use her 1 to remove debuffs from allies! It's pretty sweet. ^_^
So yeah, tons of options. :>
Nekros has summons, and the new arcane + aura from the latest content (1999) makes his summons stronger/faster. Besides this he is also good for farming and armor strip too. Very strong choice that is applicable for all types of content. Can be farmed in Deimos at the Lephantis boss.
Wisp doesn't have summons, puts down motes (like small totem things) that increase speed, health, and well one final mote that does electric aoe damage so some crowd control (useful for some mission types). She is invisible when shes mid-air and uses her 2nd ability, so suitable for higher level content where you dont want to get hit. Her 3rd ability is also pretty strong crowd control/damage amplifier?, but a bit confusing to initially get the hang of. She is available a further down the questline if you have the Ropalyst boss unlocked on Jupyter, but currently her prime is around 40 plat or less on warframe.market.
The motes stay in one spot and give you a timed buff when you step out of it but you can put new ones down fairly easily and if you're rushing a mission just put another speed mote down if the buff runs out.
Rhino is available pretty early on vs the Jackal boss (Venus). Support tank, can give a pretty significant damage buff to your teammates, 4th ability is also good CC in a pinch. Widely recommended so a safe choice but might not be what you are looking for in a support frame.