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Een vertaalprobleem melden
I can't comment on rev though since I don't play him
My crutch has been melee focus. I main a Valkyr with a bunch of umbral forma and shards stuck in her. I replaced her ripline with wrathful advance. I stacked armor. A Syam is my weapon of choice, backed up by a rattleguts secondary pax charge kitgun with a really nice riven and a daikyu stat stick with that amalgam mod that adds lifesteal to nikanas. I don't know how to use shield gating, but at least I never need to stop fighting. This loadout is about as off-meta as you can get, but it shreds archons, steel path enemies, and infested tanks.
I could write a whole list of examples of different loadouts that would easily accomplish in doing what you are looking to do, but it would be a very long list. If you could share exactly what your current loadout looks like, perhaps myself, or someone else, could aid you in finding a built that works as effectively as possible.
I run an Umbra'd Chroma with over 300% power strength at mission start, which as you'd might expect, makes him really, really hard to kill. Eats energy like a beast, though.
I have seen many players get all the way to end game and never know this from start of the game and suffered accordingly.
If not installed, then this is definitely the issue you're facing. gl
1999 missions are not hard but I don't think you are bad. I think you simply have deeply underperforming loadout.
Get better stuff then get back to it.
The 1999 open world is just a steep learning curve as the Zariman. A "gear check", if you will.
^ This. ^
For weapons, the Xoris(Deadlock Protocol quest) and Laetum(Early Zariman/Holdfast syndicate) are both very easy to obtain and some of the strongest weapons in the game. Either one could serve you well as a 'problem solver' while you continue to develop your arsenal.
As a bonus tip: Consider equipping a Sentinel with a high status weapon(Tazicor/Artax) modded with Corrosive(toxin+electric) and Cold. This will do an excellent job of both slowing and armor-stripping nearby enemies, making them easier to deal with.
A major part of it is the mods.
At the least, I'd strongly suggest making sure you have the base damage-boosting mods for all weapon types (Serration for rifles, Point Blank for shotguns, Hornet Strike for secondaries, Pressure Point for melee), multishot mods for all guns (Split Chamber for rifles, Hell's Chamber for shotguns, Barrel Diffusion & Lethal Torrent for secondaries), and at least some of the Galvanized mods from Arbitrations.
Running some Nightmare missions for more Nightmare mods wouldn't hurt either, and neither would collecting some Corrupted mods from Deimos missions.
Ah, MR 9. I'm going to assume you mostly stuck to the story to get to 1999 as quickly as possible without taking many detours in side content to build up collection of mods, arcanes, etc.?
Thankfully, Revenant is a very forgiving warframe. Until you get your hands on the usual suspects of primed and corrupted mods, I'd suggest slotting in a Flow, Streamline, and as many ability strength mods as you can scrape together(Intensify, Augur Secrets, etc.). Ability Strength is important because it increases the number of Mesmer Skin charges you have - meaning you'll have to cast it less often. Having a larger energy pool and cheaper ability casts should be obvious. You can supplement your energy income with the Energy Siphon Aura(Nightwave shop), and Energy Nexus mod if you're still having energy problems. Also, your Enthrall ability is free to cast on enemies who get stunned by Mesmer Skin - thralls can be a great distraction when you're under a lot of pressure.
With that said, try to avoid letting Revenant become a crutch that you lean on in the long run; there are a lot of warframes out there to try and have fun with.
Unfortunately, the Laetum(and all the excellent Zariman weapons) requires MR 14, so you're a ways off from being able to indulge in that unbridled hate machine for a bit.
Xoris is only MR4, and you get everything to make it during the quest. Glaive-style weapons involve a slightly different playstyle, but the results are definitely worth it once you get the hang of it. You likely don't have everything to maximize its performance yet, but it will still be very powerful exploding death boomerang without investment.. that will only get obscenely more deadly if/when you do.
Edit: Should I also use Cyte-09 and his weapon? I wanted to use them but I wanted to see how to make/play him better.