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Nidus seems really frail now
It's been a while since I've played him, and man he gets cut down quick in Level 50 areas now. What did they do to him?
Originally posted by RNG_Wizard:
Nidus just hasn't aged well with the changes Warframe has gotten. He's mostly reliant on raw hp with a bit of hp regen, armor and damage reduction to keep him alive, but hp tanking has gotten less viable over time.

Shield gating was added which is probably the most reliable form of survival, and Nidus is completely unable to benefit from it. Plus content has been pushing into higher level territories with Steel Path, Archon Hunts, The Circuit, Deep Archimedia and even 1999 being higher level content, all of which makes health tanking less viable.

Nidus has gotten some tools to help here and there, but his durability doesn't keep up with modern tank frames that shield gate or generate tens of thousands of overguard.
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Showing 16-30 of 32 comments
you are just building him wrong or not using his abilities if he is struggling against lvl 50 base starchart

just went in simulacrum lv 225 sp battlegroups and he outhealed half of the battlegroups just by standing there with parasitic link out (with parasitic link on the fodder enemies of course)
still takes a bit to gun him down otherwise
(full umbral-1470 armor/1820 health + adaptation + parasitic link at max dmg redirection)

i replaced the umbral with normal mods and he was doing pretty well too, far from dying lol
Razer Jan 10 @ 4:26pm 
Originally posted by neock:
as someone who was a nidus main, i can say 100% hes gotten left behind. now its hard to survive with him while having adaptation at full and 1400 armor. you dont get time to get stacks most of the time before dieing, and even when you do... your left in constant drain of stacks from undying state so much you dont HAVE stacks.... and my build is centered on high armor with rapid stack gen.
If you're dying with those stats anywhere (Steel Path whatever) then you're simply not killing stuff fast enough. Those stats start becoming "frail" at enemy level 500 maybe. Take Secondary Fortifier. Help you survive.
godsblade Jan 10 @ 11:43pm 
Originally posted by RNG_Wizard:
Nidus just hasn't aged well with the changes Warframe has gotten. He's mostly reliant on raw hp with a bit of hp regen, armor and damage reduction to keep him alive, but hp tanking has gotten less viable over time.

Shield gating was added which is probably the most reliable form of survival, and Nidus is completely unable to benefit from it. Plus content has been pushing into higher level territories with Steel Path, Archon Hunts, The Circuit, Deep Archimedia and even 1999 being higher level content, all of which makes health tanking less viable.

Nidus has gotten some tools to help here and there, but his durability doesn't keep up with modern tank frames that shield gate or generate tens of thousands of overguard.
https://www.reddit.com/r/Warframe/comments/1hbevmu/health_tank_nidus_vs_lvl_9999/
from 1 month ago
Originally posted by godsblade:
Originally posted by RNG_Wizard:
Nidus just hasn't aged well with the changes Warframe has gotten. He's mostly reliant on raw hp with a bit of hp regen, armor and damage reduction to keep him alive, but hp tanking has gotten less viable over time.

Shield gating was added which is probably the most reliable form of survival, and Nidus is completely unable to benefit from it. Plus content has been pushing into higher level territories with Steel Path, Archon Hunts, The Circuit, Deep Archimedia and even 1999 being higher level content, all of which makes health tanking less viable.

Nidus has gotten some tools to help here and there, but his durability doesn't keep up with modern tank frames that shield gate or generate tens of thousands of overguard.
https://www.reddit.com/r/Warframe/comments/1hbevmu/health_tank_nidus_vs_lvl_9999/
from 1 month ago
It’s not that helpful because he doesn’t list his build. For all we know he’s cheating.
  1. mod nidus/prime however you need to suit your particular playstyle with mods, arcanes, etc.
  2. utilise his ability kit accordingly on top of whatever weapons/companions you have in your arsenal.
build up at least 1 mutation stack, use parasitic link on a target without overguard and stay within range, it will allow virulence to create a second instance from the linked target in the direction of your reticle and hit more targets, use ravenous upon gaining up to 3 mutation for added health regen in range and maggots can be detonated which the damage from said detonations count towards mutation also, continue building mutation until above 15 as any lethal damage above 15 mutation will restore 50% health and incur 5 seconds of complete invulnerability. max stacks is 100 (300 with the augment but ain't worth it due to the undying cooldown associated with it.) and having 90 stacks equates to about 30+ seconds of invulnerability depending on how good you are at dodging/mitigating lethal damage.

case and point, it pays to use the warframes abilities to ensure you have some Mutation-gating in the event you are caught off-guard and this coming from the guy who decked 60 eyes in the halls on SP.
Originally posted by Saxton Neurax:
  1. mod nidus/prime however you need to suit your particular playstyle with mods, arcanes, etc.
  2. utilise his ability kit accordingly on top of whatever weapons/companions you have in your arsenal.
build up at least 1 mutation stack, use parasitic link on a target without overguard and stay within range, it will allow virulence to create a second instance from the linked target in the direction of your reticle and hit more targets, use ravenous upon gaining up to 3 mutation for added health regen in range and maggots can be detonated which the damage from said detonations count towards mutation also, continue building mutation until above 15 as any lethal damage above 15 mutation will restore 50% health and incur 5 seconds of complete invulnerability. max stacks is 100 (300 with the augment but ain't worth it due to the undying cooldown associated with it.) and having 90 stacks equates to about 30+ seconds of invulnerability depending on how good you are at dodging/mitigating lethal damage.

case and point, it pays to use the warframes abilities to ensure you have some Mutation-gating in the event you are caught off-guard and this coming from the guy who decked 60 eyes in the halls on SP.
proof of concept: https://steamcommunity.com/sharedfiles/filedetails/?id=3357148198
If you build him with triple umbra and arcane reaper and molt augmented with some decent range he holds up for everything that I have tested him on.
godsblade Jan 11 @ 5:39am 
Originally posted by UnlivingEnd:
Originally posted by godsblade:
https://www.reddit.com/r/Warframe/comments/1hbevmu/health_tank_nidus_vs_lvl_9999/
from 1 month ago
It’s not that helpful because he doesn’t list his build. For all we know he’s cheating.
well to be fair, your post isn't very helpful either because you didn't list your build. for all we know you could be trolling lol
AYAYA Jan 11 @ 8:22am 
For health tanking you want Health Conversion and Arcane Blessing for a quick but huge boost to both HP and Armor. There's also several ways to get Damage Reduction, like Adaptation, or Helminth abilities Eclipse and Null Star.
Nidus can also use Parasitic Vitality for a very significant health boost.
Last edited by AYAYA; Jan 11 @ 10:39am
Originally posted by godsblade:
Originally posted by UnlivingEnd:
It’s not that helpful because he doesn’t list his build. For all we know he’s cheating.
well to be fair, your post isn't very helpful either because you didn't list your build. for all we know you could be trolling lol
since i was curious i think i did find manage to make up most of the build just through maths + reading his comments

according to him (in the replies) and watching the video its clear he has at least:
~300% strength (so that you can get 90% DR at at least 6 null stars)
>=100% range (implied unmodified)
100% duration
45% efficiency
~2700 armor
~25k health at 300 stacks
mods he mentioned: adaptation + rolling guard

---

school: unairu (knockdown immunity + 200 armor passive)
arcanes: arcane grace + arcane double back
aura mod: growing power
exilus slot: power drift (not so sure, but the most logical choice)
subsume: null star on 2nd ability

mods he is 100% using:
parasitic vitality
abundant mutation
umbral fiber
umbral intensify
blind rage
adaptation
rolling guard

archon shards: probably x5 blue tauforged for 225x5=1125 extra armor

leaves one unknown mod, probably gladiator aegis but it might be another mod with +armor or +health
i think carnis carapace would be best as its set bonus looks better + synergizes with him using sly vulp to reduce enemy accuracy against him, but i will assume gladiator aegis as i didn't see the buff icon for carnis set

this build reaches 309% str (nidus has innate +15% power str at max rank), which should amount to 24.7k health at 300 stacks
confusing to find but can be calculated manually via 650 + ( ((power_strength)/5 x 0.2) * 300 * 0.01 * 650)
assuming you slot in at least 40% extra armor, it gets up to 2742 armor
(a 55% mod goes up to 2.8k armor so don't think he used any of those)
525 base + 130%(682) from umbral fiber + 225x5 shards + 200 unairu + 40%(210) from gladiator aegis

in the video he has 18964 health at 222 stacks, but the closest i managed to get to that value was 18965 with primed vigor at 75% and power drift at 12.5% str
its possible he used an invigoration which might be why he didnt show a build lol
Last edited by godsblade; Jan 11 @ 10:56am
Originally posted by godsblade:
https://www.reddit.com/r/Warframe/comments/1hbevmu/health_tank_nidus_vs_lvl_9999/
from 1 month ago
Not gonna lie, I had no idea Nidus had Parasitic Vitality. 2,400% HP and triple/quadruple dipping DR is definitely strong. That said, the viability is very questionable.

This build is completely cramped in terms of Helminth, Arcanes, Shards and especially mod slots, and is stuck at less than 50% efficiency with 100% range and duration. It needs to have 100% uptime on Parasitic Link - making it useless in most mission types - otherwise your health drops below 1,000 and you lose 90% DR which means you enter Undying quickly even in more common level 100-200 content, and maintaining it is even more cumbersome with base range and duration. Plus you have no room for any energy economy tools like Energize, Flow or even Rage/Hunter Adrenaline. You also need to maintain stacks to feed into Parasitic Vitality, but without room for Insatiable, Natural Talent or cast speed shards it's going to take a while to get those stacks, and without energy economy you run a serious risk of running dry on energy.

On one hand, I can confidently say that I was wrong, and Nidus is capable of being very durable through hp tanking. On the other hand, this build isn't at all viable for the average player or mission where you won't be able to build 25-50+ Mutation Stacks and stay near your link.
Last edited by RNG_Wizard; Jan 11 @ 2:09pm
Obby Jan 11 @ 2:14pm 
Originally posted by RNG_Wizard:
Originally posted by godsblade:
https://www.reddit.com/r/Warframe/comments/1hbevmu/health_tank_nidus_vs_lvl_9999/
from 1 month ago
Not gonna lie, I had no idea Nidus had Parasitic Vitality. 2,400% HP and triple/quadruple dipping DR is definitely strong. That said, the viability is very questionable.

This build is completely cramped in terms of Helminth, Arcanes, Shards and especially mod slots, and is stuck at less than 50% efficiency with 100% range and duration. It needs to have 100% uptime on Parasitic Link - making it useless in most mission types - otherwise your health drops below 1,000 and you lose 90% DR which means you enter Undying quickly even in more common level 100-200 content, and maintaining it is even more cumbersome with base range and duration. Plus you have no room for any energy economy tools like Energize, Flow or even Rage/Hunter Adrenaline. You also need to maintain stacks to feed into Parasitic Vitality, but without room for Insatiable, Natural Talent or cast speed shards it's going to take a while to get those stacks, and without energy economy you run a serious risk of running dry on energy.

On one hand, I can confidently say that I was wrong, and Nidus is capable of being very durable through hp tanking. On the other hand, this build isn't at all viable for the average player or mission where you won't be able to build 25-50+ Mutation Stacks and stay near your link.
I love that this game lets you literally build whatever, its insanely cool
Originally posted by RNG_Wizard:
Originally posted by godsblade:
https://www.reddit.com/r/Warframe/comments/1hbevmu/health_tank_nidus_vs_lvl_9999/
from 1 month ago
Not gonna lie, I had no idea Nidus had Parasitic Vitality. 2,400% HP and triple/quadruple dipping DR is definitely strong. That said, the viability is very questionable.

This build is completely cramped in terms of Helminth, Arcanes, Shards and especially mod slots, and is stuck at less than 50% efficiency with 100% range and duration. It needs to have 100% uptime on Parasitic Link - making it useless in most mission types - otherwise your health drops below 1,000 and you lose 90% DR which means you enter Undying quickly even in more common level 100-200 content, and maintaining it is even more cumbersome with base range and duration. Plus you have no room for any energy economy tools like Energize, Flow or even Rage/Hunter Adrenaline. You also need to maintain stacks to feed into Parasitic Vitality, but without room for Insatiable, Natural Talent or cast speed shards it's going to take a while to get those stacks, and without energy economy you run a serious risk of running dry on energy.

On one hand, I can confidently say that I was wrong, and Nidus is capable of being very durable through hp tanking. On the other hand, this build isn't at all viable for the average player or mission where you won't be able to build 25-50+ Mutation Stacks and stay near your link.

three things:
  1. you do not need insatiable as it only increases the speed at which you gain mutation while in the nest and scales with ability strength, if a player really knows how to play nidus/prime, your better off with a mod that adds on to the whole arsenal rather than a mod that only feeds into the effectiveness of one ability.
  2. negative efficiency inversely affects virulence in which the more energy it costs, the more of an energy rebate you get when successfully hitting more than four targets which is "somewhat" easily done, putting on a max arcane battery can free up mod slots for energy as each point of nidus's already high armor will grant 0.30 energy per point which, to me, is kind of mandatory but others may not want it for their own ideas (the other arcane slot is a bit of a flex spot). plus I use bubonico with max primary exhilarate to get some energy regen on direct impact with it's secondary fire.
  3. looking at that reddit post, no legitimate player in their right mind would subject themselves to something so mundane, the only people who even try/do 9999 are just either the proverbial 1% of flipping tryhards, no lifers or just outright bored because they would rather get things done at such speeds that not only does a disservice to speedrunning as a concept and pasttime, but they do not realise the hubris in the quickest burnouts (and the trade suspensions) that may follow afterwards of which at that point, you may as well take a step back and ask yourself "What are you even doing?".
Last edited by Senator Nidus P. Helstrong; Jan 12 @ 2:26am
Nidus is probably not the best survivalist when it comes to the late game, but folding at lvl 50? It's way to early for him to start struggling. You must be doing something wrong.
Originally posted by RNG_Wizard:
Originally posted by godsblade:
https://www.reddit.com/r/Warframe/comments/1hbevmu/health_tank_nidus_vs_lvl_9999/
from 1 month ago
Not gonna lie, I had no idea Nidus had Parasitic Vitality. 2,400% HP and triple/quadruple dipping DR is definitely strong. That said, the viability is very questionable.

This build is completely cramped in terms of Helminth, Arcanes, Shards and especially mod slots, and is stuck at less than 50% efficiency with 100% range and duration. It needs to have 100% uptime on Parasitic Link - making it useless in most mission types - otherwise your health drops below 1,000 and you lose 90% DR which means you enter Undying quickly even in more common level 100-200 content, and maintaining it is even more cumbersome with base range and duration. Plus you have no room for any energy economy tools like Energize, Flow or even Rage/Hunter Adrenaline. You also need to maintain stacks to feed into Parasitic Vitality, but without room for Insatiable, Natural Talent or cast speed shards it's going to take a while to get those stacks, and without energy economy you run a serious risk of running dry on energy.

On one hand, I can confidently say that I was wrong, and Nidus is capable of being very durable through hp tanking. On the other hand, this build isn't at all viable for the average player or mission where you won't be able to build 25-50+ Mutation Stacks and stay near your link.

few points as well (you should probably try playing more nidus before criticizing a nidus build lol, even if its a "meme" build):

casting speed on nidus is not really as good as you think it is, you can test it in simulacrum natural talent + speed drift doesn't really work that well on virulence because while it casts the ability faster, the actual ability needs to end for you to recast it (which can take a while depending on how you position it)

45% efficiency is really not a big deal lol, i run 45% efficiency the entire time with nidus. the other commentor pointed out why it isnt a big deal with blind rage as well

100% duration is not really that bad either, again if you considered nidus' abilities as a whole 100% duration is perfectly fine and probably around the ideal considering too high of a duration be annoying when using his 2nd ability (all of his other abilities have decent base duration)

100% range is kinda annoying, but the guy who posted the video discusses it but in this case its just not really necessary to go higher because he's using melee + null star.

also this is a levelcap build, almost every levelcap build is going to be cramped lol + kinda a meme build anyways. if you are taking a levelcap build into basic starchart and complaining it is too cramped then that is kinda your fault... no ♥♥♥♥ sherlock ??

regarding the last comment, i think you are completely missing the point of your own post.
why are you talking about how this build is less viable in generic content when your entire post was literally about how nidus is less viable in newer higher level content ? i dont really get the 180 lol.
you already kinda implied he is viable in normal content and that people can make decent builds in normal content by saying that he falls off in higher level content ? this video is to prove that he doesn't necessarily fall off in higher level content and any sane person would just replace the levelcap oriented portions of this build with QoL stuff
Last edited by godsblade; Jan 12 @ 6:43am
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Date Posted: Jan 9 @ 4:13pm
Posts: 32