Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
rest is just a skill issue, you should get there soon enough.
You obviously never play solo.
also sometimes the life support level drops really low even when im constantly killing things in hellscrub (even against techrot), so i wonder whats up lol
If you're having trouble, keep using the scrubbers until they spawn at area B and then check for the other branches to see if the cache is in one of them. Usually just going into the tile will show the icon and if you find it, use a couple scrubbers to get your supply to as close to max as you can and then search for the key.
Not sure if the map is the same or random generated. But this was the one with the large open areas with the park and such. It also had a very large underground Techrot area. It wasn't a single path to extraction map. The map was way too big to rush for the subobjective.
I don't like the fact that you are kind of forced to "slowly" move to extraction, hoping the next scrubber will be near the subobjective. This forces you to be in the mission for way too long even though you should be able to extract at the 5 minute mark you're looking at 20-40 minutes in this mission just because of the subobjective. That's a bit much. Hence my suggestion to mark the subobjective so you can get the mission done at your own pace.
I've done some testing on Steel Path vs scaldra survival and it seems maybe 1 in 10 kills drop life support. Sometimes 1 in 20. So you need to kill 2-4 enemies per second to keep it at 100%. Which is "doable" if you stay in one location and enemies continuously spawning in, but the area and spawn rate seem off. Of course life support drop rate is significantly reduced on Steel Path due to the increase in the number of enemies. Life support is and always was % drop chance so if you get unlucky you get nothing for a long while.
When you go out towards another location enemies don't despawn, but slowly follow you. Sometimes they despawn and new ones spawn in, but it takes a long time before new enemies start spawning. I wasn't able to kill many enemies while "on the move". This is different from other survival tilesets.
So the subobjective forces you to "move" while the mission type requires you to stay in one spot basically untill you want to extract. Except you can't extract until you complete the subobjective.
I think I'll just avoid this subobjective for now for the Hellscrubber mission type. I don't feel like doing survival for 30-40 minutes hoping the next scrubber will be near the cache.
don't worry, once you will have played 3 or 4 times you will know the map, it's basically a corridor, no need for green marker.
I always play survival solo since randos don't commit. If you are having trouble understanding how hellscrubber works then it is, indeed, a skill issue. A skill issue that could easily be resolved if you were open to listen constructively but it seems this is just the usual bait where an OP makes an objectively false premise then doesn't listen the more savvy people and either devolves into insults or ragebait others.
So, keep your skill issue and continue to fail on an easy mission because you don't understand it, you do you. You'll learn on your own after doing a few missions anyway.
it sounds like a skill issue you do know the Cache can easily appear in the map right? and the key makes a distinct sound when its nearby so stop listening to music if you have that subobjective which is so easy to do, but I can agree on the part where the enemies doesnt spawn more frequently on Solo Runs sometimes I dont know why..
i never really had any issues finding the cache (i suck at finding the key though since i listen to music) but to be honest if it is a sub-objective that you literally need to pass the mission they should 100% mark it lol
considering tons of other bounties have their sub-objectives marked i don't see a reason why they wouldn't add this at some point
not really sure why someone would make it about skill lol
legit just some random bounty objective that people are gonna spam, what is there to prove?? game is literally about optimization lol
As others have suggested you can move slowly towards extraction while killing enemies and find the cache on the way there while taking care of the scrubbers, but I just don't want to be in this mission for that long.
The accolade shows up on the loot radar though. The vault key does not.
Also, the "blue light" indicator is also left behind by certain mods or materials, which also makes it confusing as heck to just try and find by the visual cue.
If I recall correctly a bit after the release of Duviri's The Circuit they reduced the amount of oxygen drops because they claimed it was dropping too often. Pretty sure they lowered it across the board for all Survival and not just the one in The Circuit. Which would include Hell-Scrub. Cause before Duviri's The Circuit release I don't recall the game being so stingy with oxygen drops.