Warframe

Warframe

View Stats:
Hellscrub Scaldra with Techrot cache subobjective needs tuning
Enemies don't drop enough life support to stay on the move. Even when taking all life hellscrubbers as they appear.

The subobjective is the main issue, because you can keep life support up IF you stay in one spot. BUT you need to go find this thing. Map is huge. Cache could be anywhere. Spent 15 minutes looking for the cache. Life support ran out. Finally found the cache and the mission failed even though I was not dead. Also the extraction point was not marked either after completing the subobjective. The whole thing just turned into a mess.

So it's a combination of a limited variable that does not work with the subobjective. Of course when you have multiple people then it's fine, but when playing solo this becomes very tedious.

My suggestion is to mark the cache in this particular mission. Much like subobjectives in Albrecht's Laboratories are marked. It's fine looking for the key since it always spawns within 100 meters of the cache, but the cache should be marked so you don't waste time in this mission.
Last edited by Razer; Jan 6 @ 6:41pm
< >
Showing 1-15 of 15 comments
romy Jan 6 @ 8:13pm 
2
the cache is always on the way from the start to extraction, you can't miss it.

rest is just a skill issue, you should get there soon enough.
Razer Jan 6 @ 8:55pm 
Extraction isn't marked until you complete the subobjective. In my case it bugged out and never showed up. But that's a bug and should work normally so that's not the issue. The issue is you can't look for this thing and keep life support up. Has nothing to do with skill.

You obviously never play solo.
Last edited by Razer; Jan 6 @ 8:57pm
on steelpath at least scaldra specifically seems to have a lot less enemies than usual for some reason, i notice a clear difference in the number of kills per minute with the same build in similar spots on techrot vs scaldra hellscrub (i dont like getting kill scaldra weekly bounties anymore...)

also sometimes the life support level drops really low even when im constantly killing things in hellscrub (even against techrot), so i wonder whats up lol
Last edited by godsblade; Jan 6 @ 11:26pm
It's the usual B area to Extract and C area fork, so it's easy to do a quick check to see if the thing pops up.

If you're having trouble, keep using the scrubbers until they spawn at area B and then check for the other branches to see if the cache is in one of them. Usually just going into the tile will show the icon and if you find it, use a couple scrubbers to get your supply to as close to max as you can and then search for the key.
Razer Jan 7 @ 3:01am 
Originally posted by Douchebag Extraordinaire:
It's the usual B area to Extract and C area fork, so it's easy to do a quick check to see if the thing pops up.

If you're having trouble, keep using the scrubbers until they spawn at area B and then check for the other branches to see if the cache is in one of them. Usually just going into the tile will show the icon and if you find it, use a couple scrubbers to get your supply to as close to max as you can and then search for the key.
That was my plan initially, but after 10 mins I didnt want to wait. It was going to take like 20-30 minutes to get to the area with the cache. Not sure on this tileset, but aren't Hellscrubber spawn locations random?

Not sure if the map is the same or random generated. But this was the one with the large open areas with the park and such. It also had a very large underground Techrot area. It wasn't a single path to extraction map. The map was way too big to rush for the subobjective.

I don't like the fact that you are kind of forced to "slowly" move to extraction, hoping the next scrubber will be near the subobjective. This forces you to be in the mission for way too long even though you should be able to extract at the 5 minute mark you're looking at 20-40 minutes in this mission just because of the subobjective. That's a bit much. Hence my suggestion to mark the subobjective so you can get the mission done at your own pace.
Last edited by Razer; Jan 7 @ 5:12am
Razer Jan 7 @ 5:08am 
Originally posted by godsblade:
on steelpath at least scaldra specifically seems to have a lot less enemies than usual for some reason, i notice a clear difference in the number of kills per minute with the same build in similar spots on techrot vs scaldra hellscrub (i dont like getting kill scaldra weekly bounties anymore...)

also sometimes the life support level drops really low even when im constantly killing things in hellscrub (even against techrot), so i wonder whats up lol
Yes this was steel path, but on normal mode I've experienced the same. Maybe even worse, not sure.

I've done some testing on Steel Path vs scaldra survival and it seems maybe 1 in 10 kills drop life support. Sometimes 1 in 20. So you need to kill 2-4 enemies per second to keep it at 100%. Which is "doable" if you stay in one location and enemies continuously spawning in, but the area and spawn rate seem off. Of course life support drop rate is significantly reduced on Steel Path due to the increase in the number of enemies. Life support is and always was % drop chance so if you get unlucky you get nothing for a long while.

When you go out towards another location enemies don't despawn, but slowly follow you. Sometimes they despawn and new ones spawn in, but it takes a long time before new enemies start spawning. I wasn't able to kill many enemies while "on the move". This is different from other survival tilesets.

So the subobjective forces you to "move" while the mission type requires you to stay in one spot basically untill you want to extract. Except you can't extract until you complete the subobjective.

I think I'll just avoid this subobjective for now for the Hellscrubber mission type. I don't feel like doing survival for 30-40 minutes hoping the next scrubber will be near the cache.
romy Jan 7 @ 8:23am 
2
Originally posted by Razer:
Extraction isn't marked until you complete the subobjective. In my case it bugged out and never showed up. But that's a bug and should work normally so that's not the issue. The issue is you can't look for this thing and keep life support up. Has nothing to do with skill.

You obviously never play solo.

don't worry, once you will have played 3 or 4 times you will know the map, it's basically a corridor, no need for green marker.

I always play survival solo since randos don't commit. If you are having trouble understanding how hellscrubber works then it is, indeed, a skill issue. A skill issue that could easily be resolved if you were open to listen constructively but it seems this is just the usual bait where an OP makes an objectively false premise then doesn't listen the more savvy people and either devolves into insults or ragebait others.

So, keep your skill issue and continue to fail on an easy mission because you don't understand it, you do you. You'll learn on your own after doing a few missions anyway.:steamhappy:
Neko Jan 7 @ 9:02am 
For me who plays Solo SP Hollvania for Standing
it sounds like a skill issue you do know the Cache can easily appear in the map right? and the key makes a distinct sound when its nearby so stop listening to music if you have that subobjective which is so easy to do, but I can agree on the part where the enemies doesnt spawn more frequently on Solo Runs sometimes I dont know why..
My hearing must be bad, because I can't heard the vault key's sound. I can hear the sounds the treasures make whenever in the area, but have to literally stand on top of the key to hear its chime. Unless there's a specific setting to make that one thing louder, I would not be able to tolerate how deafening every other sound would have to be, to turn up the sound settings just to hear that.
Last edited by PhellAsleep; Jan 7 @ 9:25am
(i forgot about the cache portion of the post lol)
i never really had any issues finding the cache (i suck at finding the key though since i listen to music) but to be honest if it is a sub-objective that you literally need to pass the mission they should 100% mark it lol
considering tons of other bounties have their sub-objectives marked i don't see a reason why they wouldn't add this at some point

not really sure why someone would make it about skill lol
legit just some random bounty objective that people are gonna spam, what is there to prove?? game is literally about optimization lol
Razer Jan 7 @ 9:29am 
Originally posted by Neko:
For me who plays Solo SP Hollvania for Standing
it sounds like a skill issue you do know the Cache can easily appear in the map right? and the key makes a distinct sound when its nearby so stop listening to music if you have that subobjective which is so easy to do, but I can agree on the part where the enemies doesnt spawn more frequently on Solo Runs sometimes I dont know why..
I found the cache. I know what the key looks like and even where it spawns and what sound it makes. That's not what this is about. The cache was about 800 meters away from the starting zone. It shows on the map when you're within 100 meters. So it doesn't show wherever you are. Issue isn't finding the cache nor finding the key. It's combining it with keeping up life support at the same time. The point of the topic is that these two objectives don't work well together because while you're looking for the cache you cannot kill enemies as they don't spawn while you're moving and if they do it's by far not enough to do this.

As others have suggested you can move slowly towards extraction while killing enemies and find the cache on the way there while taking care of the scrubbers, but I just don't want to be in this mission for that long.
Razer Jan 7 @ 9:30am 
Originally posted by PhellAsleep:
My hearing must be bad, because I can't heard the vault key's sound. I can hear the sounds the treasures make whenever in the area, but have to literally stand on top of the key to hear its chime. Unless there's a specific setting to make that one thing louder, I would not be able to tolerate how deafening every other sound would have to be, to turn up the sound settings just to hear that.
It's similar to the accolade on the zariman. It's just blue with a blue pickup indicator. Or whatever you call that beam that comes out of it.
Originally posted by Razer:
Originally posted by PhellAsleep:
My hearing must be bad, because I can't heard the vault key's sound. I can hear the sounds the treasures make whenever in the area, but have to literally stand on top of the key to hear its chime. Unless there's a specific setting to make that one thing louder, I would not be able to tolerate how deafening every other sound would have to be, to turn up the sound settings just to hear that.
It's similar to the accolade on the zariman. It's just blue with a blue pickup indicator. Or whatever you call that beam that comes out of it.

The accolade shows up on the loot radar though. The vault key does not.

Also, the "blue light" indicator is also left behind by certain mods or materials, which also makes it confusing as heck to just try and find by the visual cue.
Last edited by PhellAsleep; Jan 7 @ 9:42am
Razer Jan 7 @ 10:16am 
Originally posted by PhellAsleep:
Originally posted by Razer:
It's similar to the accolade on the zariman. It's just blue with a blue pickup indicator. Or whatever you call that beam that comes out of it.

The accolade shows up on the loot radar though. The vault key does not.

Also, the "blue light" indicator is also left behind by certain mods or materials, which also makes it confusing as heck to just try and find by the visual cue.
Yea true. They made changes to Zariman and the Labs too to make it easier to get these objectives done. Such as mark objectives and such. Those weren't a thing on release.
Honestly Survival needs a change regardless. You can be dealing millions of damage but if your weaponry and frame are single target focused you'll run out of oxygen before long. Of course if you run Saryn, Dante, etc. or weapons that focus on group killing you'll be fine. Survival shouldn't require specific setups besides just staying alive from the constant horde of enemies. This is more of an issue with solo survival runs. Group runs tend to be just fine so long as everyone is killing and the host isn't causing a slowdown in spawns.

If I recall correctly a bit after the release of Duviri's The Circuit they reduced the amount of oxygen drops because they claimed it was dropping too often. Pretty sure they lowered it across the board for all Survival and not just the one in The Circuit. Which would include Hell-Scrub. Cause before Duviri's The Circuit release I don't recall the game being so stingy with oxygen drops.
Last edited by TheMetalCorpser; Jan 7 @ 11:25am
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jan 6 @ 6:38pm
Posts: 15