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The 2013-era bosses and current-era bosses are a lot different. Completely different design philosophies. Gotta be clear.
I haven't tried the newest content yet. And if they're fantastic, great; the majority of the game is a slog, especially for new player friends.
Tiny weakpoint spots, invulnerability phases, grotesque HP pools and massive DR is not the way to make engaging games. Even Duviri failed expectations, though there was a semblance of something good there.
And again:
Worst design for bosses than ANY other mmo game. I'd love to hear counter points; gimme an example of something that remotely compares to other MMOs.
There are some very good boss designs that you mentioned and more that you didn't but yeah, most of the bosses are outdated. I'm hoping that now that the current main story arc is over that DE will focus on revisiting old content and updating that. But who knows?
You know it is possible for them to make the old bosses actually fun, look at the new Jackal for example: A very old boss that was reworked to what it is now and it's really cool to experience, but it's weird that this one boss is so cool, and then you have all these other bosses further along the star chart that are awful.
For the bosses to become a threat again the game would have to be entirely reworked, plummeting the player power into the ground, and nobody but a select few will be satisfied with such a change.
Im invulnerable, this is boring
Boss ignores defenses
Poor boss design, i cant use what ive built!
Boss is oneshot. Boring!
Damage attenuation and boss stages
Cant oneshot boss! Poor boss design!
Yet no one provides a solution. No one. Only crying.
Make it like circuit where each next boss round scales up and let players decide to stay or leave after each round.
9999 Lephantis! Let's go!
This applies to both game. They are no better then WF does.
This is more less a Musou style game, If you looking for long engaging boss fight that required tactics or raid-like multiplayer experience. You are looking at a wrong game.
Make it the 3rd tier activity of Sanctuary Onslaught. Virtual Bosses in a holodeck like arena.
So you have no story/lore concerns and could even spawn multiple of the same boss.
Could even be a hook for later story elements, "training" synthesis copies of the bosses infinitely against Tenno.
I. We remind ourselfs what we have
1. Game overbloated over years.
2. You would never fulfill completionists wet-dream of having everything maxed out,100% codex done etc. forget it.
3. Purple mods exist.
4. Potato into form into potato into ultragigaprime mod etc.
5. This turned out as grinding game.
6. Game went wide instead of deep.
7. PvP is dead and no clans fight/monorails etc.
II. Now lets answer our questions:
1.worst "dungeons" - Well dungeons are generated with exited parts glued together.
Why don't you like it? Well because sometimes you see same repetitive parts. Sometimes they long, sometimes they short. You already know secret places, already have a lot of mods, presumably primed, with potatoes and forms, in prime warframe.
You have to remember your goal of entering the map. (Keep it in mind)
2. "high level content" - After glorious old times of sitting 8+ hours in a pipe, or fighting omegalul level mobs that oneshot everything. It is well established that there is 2 ways of beating any kind of high level mobs. First is to proc statuses like crazy cause it is % wipe, or some frame shenanigans, depending on who we talk about. So we came to a conclusion we are able to be unkillable and to kill everything and of every amount of hp/armor/shield and combined. So there is no enemy we could force game to produce that we cannot kill.
3. "boss designs"
Game originally is not about killing bosses. If you remember, you could only clean few planets, some had bosses, you got some other frame parts, you made them, and this is it.
Game is about your team vs pve to complete mission, and enemies are obsticles.
If you compare with 2013 year bosses, I think current game(which I has not played for a few years I think) has way better situation about it.
If you strip down all your mods from frames and weapons, you will feel quite resistance, and count shots that you take and give.
You're simply overpowered for most of the time, and nobody asked you to do it.
Game mechanic knowledge allow you to be a menance, which tenno supposed to be by lore.
Lets take a look what we can do to make bosses more challanging, not concidering HP/resistances, because that is solved by your mods and gunz:
1.You're required to move around to beat boss. Like it retreats, and you need to parcour your way to next area, or solve puzzles.
2.You're in need of some items from level.
3.You need to do some minigames to disable/enable something to beat boss.
4.Different tasks that should be done simultaneously by your teammates.
5.Use bosses equipment to damage boss
6.Use enviourment to beat boss.
What would be great, but they cannot do it:
1.Make use of different warframes, so you're required to have a specific warframe, and it's power to beat the boss.
2.Make use of some specific gun.
3.Make use of guardians/dog/cat or their specific type.
4.Make use of shavzin
What we already have:
Stages
Voulnurable parts
Bring a crafted item
Use/have archwing (if that still a thing)
Use kid's arm-gun
Most boss fights in MMO are lame from my perspective because:
1.They are not your size.
2.Massive waste of time doing same again and again.
3.Your hits leave no trace, they just move hp bar, then you see cutscene.
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My personal best solution would be to make it like they did with pvp, dump the mods.
Make stats, weapon, damage is % based, static, but make more parts on models, and a few layers, like armor and internal organs. And finally go wide in gameplay mechanics, instead of deep numbers. So noobs and pros would be different not in gear, but in knowledge and sheer numbers of available approaches to solve problems. But that would be completely different game.
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The various times they do just take away our power by making us play someone else for quests is already annoying because what was the point of all those years of acquiring that stuff to begin with?
All live service games keep players on board with the acquisition of power. If not mods, it's something else. None of them offer anything else to acquire that's worth the grind otherwise. Invalidating the game's only purpose for being renders everything about it pointless. Invalidating it after over a decade would even worse.
If the only way to "improve" the game and make it "more challenging" in people's eyes is to effectively destroy it, maybe that's a sign that people who feel that way have played this kind of grind game enough and need to go do something else. All grind games are repetitive and everyone gets used to and bored of repetition.