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I really hope they change this. Spending several minutes of the mission standing still and just ignoring the gunfire around me so I could point the RPG at the wall and click every few seconds was enough to make me never want to do the mission again. Completely ruins the mission flow, imo, which is a shame because the boss is so cool.
Tbh, it's way less tedious than 60 eyes.
On a full squad, two players gather the phones and rpgs, one hangs near the blue computer and hacks, and the last one hangs near the barricade and shoots the rpgs. Once the barrier is near destruction, leave some of the enemy carriers alive, so when it does go down, the rpgs don't just disappear.
As for weapons, DE probably had the incarnons in mind since they basically have "infinite" ammo. Slam build on the second phase is great, especially with a Sancti Magistar since it allows for damage trading.