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well everyone has there opinion
Oh, also fun fact for anyone who doesn't know. One of the arcade games is playable in the mall!
Because you spoiled it.
*The context for the joke was poorly implemented. That's my bad.
uh wait what ?
hope they build upon this it can be better if they work on the storyline in the future
I liked it a lot.
it was pretty emotional i liked it alot
But as usual, haters gonna hate.
Introduce an antagonistic entity that goes by the name Indifference and exactly encapsulates that erosion of stakes and "why would I care". Taunting the player with the futility of their pursuits.
Then drop a questline where the only way to overcome Indifference is to care about people who do not matter and you have no reason at all to care about.
The execution of the entire thing is stumbling a bit. But the themes work pretty well on a metaphysical level.
It is almost pottery.
Glad that DE instead made the reactor a milemarker rather than a finale on the Hex's story.
I've always kind of wanted some more of a "living world" system, but that would be really hard to pull off perhaps.
I'm happy with the quest, even though it was better if we would have gotten more background info on the who, how and why of things. And it actually makes sense they have to like you for the story to continue. Or rather, they have to trust you.