Warframe

Warframe

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I LOVE YOU 22.5% PARKOUR VELOCITY
you make my warframes a bit more speedy than usual, you make any crippled warframes jump around eloquently, i can keep up with those flying monkees, all i need is only 1 of yellow tauforged and i am set, i love you, thanks for being a reliable option.
Last edited by petrichor; Jan 17 @ 6:59am
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Showing 1-11 of 11 comments
As a gunner, I would like to give an honourable mention to Praedos.
Neko Jan 17 @ 7:05am 
need to Nerf Wukblong more or deny the heavy smash sshlam blam attack
Originally posted by Neko:
need to Nerf Wukblong more or deny the heavy smash sshlam blam attack
haha, when they already arrived at evac point and type "*****" i can feel they are annoyed that i am "slow" and still bullet jump to evac point because the majority of WF is not that fast :(
Donitsi Jan 17 @ 12:35pm 
3
A bit training and you can keep up with most Wukong players even without Parkour mods. If you don't with some it is fine. If 1 player out of 4 reach Extraction 30-60 seconds before the second player it doesn't speed up anything. Often times 4th player will reach extraction before timer runs out.

It's also more efficient to stay near that one player who is left behind. They may not know their way around maptiles yet but if one playre can teach it, it will speed up whole mission in the future for everybody.
Slide and friction mods are pretty good, too. Before the PSF and some the other bis exilus mods but after coptering, I used to use slide/friction mods because slide tapping maxed the player's velocity and the parkour stuff inherited it.
Yesterday I got a bug during a mission - after switching to Operator I lost the ability to move forward. I had to get to the extraction point by bullet jump. Like a frog.
I apologized to the guys for the delay and everyone took it normally, because this probably happened to everyone at least once in our beloved Bugframe :lunar2020gigglemonkey:
No amount of parkour velocity will allow you to keep up with my titania 😄
Niczu Jan 18 @ 8:49am 
I really like the combo of 1 tauforged parkour velocity, 2 tauforged cast speed and Praedos on Baruuk. Have had much easier time lowering the restraint on pubs and being able to actually play him, even on those shorter missions such as exterminate. Obviously this only applies to SP (which I play like 99% of the time anyways) since on normal path things die way too quickly.
Last edited by Niczu; Jan 18 @ 8:51am
C486 Jan 18 @ 12:10pm 
Speed is overrated.
If Wukong players want to wait at extract for a few seconds more, that's their problem.

I'll take my time with Nova and her portal.
soph Jan 18 @ 12:42pm 
Originally posted by Donitsi:
A bit training and you can keep up with most Wukong players even without Parkour mods. If you don't with some it is fine. If 1 player out of 4 reach Extraction 30-60 seconds before the second player it doesn't speed up anything. Often times 4th player will reach extraction before timer runs out.

It's also more efficient to stay near that one player who is left behind. They may not know their way around maptiles yet but if one playre can teach it, it will speed up whole mission in the future for everybody.

All true. For public relic missions, I usually run Wisp or Volt and help speed the slowest player thru the tiles.
DeAlph Jan 19 @ 8:00am 
Originally posted by Neko:
need to Nerf Wukblong more or deny the heavy smash sshlam blam attack

it already nerfed , right now it has delay 1.5s before you can cast 2nd ability again.
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Date Posted: Jan 17 @ 6:59am
Posts: 11