Warframe

Warframe

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Ace 2014 年 1 月 27 日 下午 4:22
Grineer Shields
Seriously, 5 shields come at me sharing turns on pushing me down, and i also cant use the ♥♥♥♥♥♥♥ melee button because it doesnt work....

Pls nerf the shields, i had it with scorpions and shields having turns on pushing me down
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目前顯示第 16-22 則留言,共 22
aGothLizard 2014 年 1 月 27 日 下午 10:10 
引用自 -ObL-
引用自 DisappointManifest
Or have a sentinel. Just about all of them can easily kill a shield lancer.

Only at quite low levels tbh.

Well I don't have problems with them on Ceres with my Djinn and they don't exist in Towers.
Suzaku 2014 年 1 月 27 日 下午 10:18 
引用自 Satsujinki
Or you should put your aura, shield disruptor I think
Shield Disruption is useless, since that aura reduces an enemies shields (Corpus only). Why it shows a picture of a Shield Lancer is beyond me, as it does absolutely nothing to them.

If being knocked down really annoys the Hek out of you, then you should pick up a Sure Footed (60% knockdown resistance) and Fortitude (20% knockdown resistance, 80% faster shield recharge) mods. I like to equip both of them on my Nekros for Survival missions so I can basically ignore anything that tries to knock me over while I'm spamming Desecrate.

If you're looking for other options, Rhino's Iron Skin makes you immune to all crowd control while active (you should have it up 100% of the time), or you can play Trinity and use Link for some wonderful revenge. Link will make up to 3 other enemies (often including the Shield slamming into you) get knocked down instead of you when hit with a knockdown effect while it's active.

You might also consider equipping a sentinel to make them back off, or save your butt when you're in trouble. Shade can use the Ghost ability to cloak as the Shields approach you, or after if it's late. Either way, you'll be much safer. Dethcube can hit a single target with Vaporize to stun it if it gets too close. Wyrm can use Crowd Dispersion (as suggested by -ObL-) to knock them down when several targets rush you all at once. Carrier simply packs a powerful shotgun, capable of 1-shotting most targets upwards of level 30 if you get it heavily modded. Not to forget that every sentinel can use the Guardian ability to instantly regenerate your shields entirely once every 30 seconds, greatly increasing your survivability.
最後修改者:Suzaku; 2014 年 1 月 27 日 下午 10:21
JayGar187 2014 年 1 月 27 日 下午 10:49 
They have a frame mod called retribution that can stun enemies that try to melee u..60% chance. that may help. and also any weapon mod with +punch through will make them no threat at all. Mods like Shred for rifle and Seeker for pistol. not Armor peircing like someone said. And that crowd dispersion sentinel ability is also a good idea if u hate ppl gettin to close to u.
nawers 2014 年 1 月 29 日 下午 10:19 
Their heads slightly show above the shields so you can hit them while running :D
GNAAHH 2014 年 1 月 30 日 下午 1:07 
引用自 Satsujinki
Or you should put your aura, shield disruptor I think
the Shield Disruption aura mod is for a different kind of shield: those blue shimmering ones around Corpus enemies

For Grineer Shield Lancers, punch-through mods like Shred/Metal Auger/Seeker/Seeking Force will help if you don't want to bother aiming for their heads :)

Some weapons also have innate punch-through, like the charged shots of the Lanka, Drakgoon and Miter (I think)
最後修改者:GNAAHH; 2014 年 1 月 30 日 下午 1:08
Dillon_J 2014 年 1 月 30 日 下午 2:03 
use frames that dont get knocked down then
So Dies The Fire 2014 年 1 月 30 日 下午 2:42 
Get punch through mods or use AoE (abilities or weapons), get Surefooted and Fortitude - max them both and you get 80% knockdown resistance. Use frames that have abilities allowing you to ignore the Knockdown - Trinity's link by memory just makes them knock themselves down, Rhino's Iron Skin ignores it, yadda yadda. Keep your distance. Getting in close to anti-melee mobs isn't a great idea.
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張貼日期: 2014 年 1 月 27 日 下午 4:22
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