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Seems DE wants to attempts some kind of stable narrative with each mission and they don't want people to start in the middle.
The missions are as sneaky as Spy are. You don't need to be sneaky at all if you want, the only difference is that some sentinel enemies won't bother you, but even if you alert them, you can outrun them and they'll stop chase you. The second mission is similar to the first, but there's no need to complete it in less than 15 minutes, some missions are different, but you can complete all of them in one run.
The Chipper's toolbox is there, you just didn't look for it enough, you think you looked everywhere, but you didn't. If you think it's too hidden, you can extract and start again, the toolbox will spawn in another location, probably an easier one to find.
I even checked on my way to the orb/spider thing after I got the shotgun and laser so I wouldn't have to sneak around as much and it still wasn't there that run.
It can be in several places. It isn't always under the stairs, which is when that when they searched, they said they checked every corner.
As for the box not spawning, there is a chance, but in general most "did not spawn" issues in other maps are because it spawns outside the accessible map for some reason. This map is limited in size and never changes. There are only so many possible spawns and all of them are accessible.
It is still possible that it didn't spawn, but it's extremely difficult to figure out if it didn't spawn or you did end up missing one of the possible spots.
Luckily, you could just try again and it will show up somewhere in your second try. And if that is all you need to do, you just rush the rest of the mission to get out quick.