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Ah beat me to it. I remember finding this link on reddit, it is a great resource.
+1
Serious:
Literally any weapon is good enough for long Void runs. How well you mod (crit, status, pure damage, etc.), how much Forma you add, and whether or not your squad stacks 4x Corrosive Projections, that will make or break your weapon (also, damage buffs from your frame or other frames).
The number of "crap-tier" weapons, as in weapons that are very awkward to use and output mediocre damage no matter the modding, are few in numbers. You can even take a damn Braton a long way into T4S if you play your cards right.
There's no rush to try to get the "best weapons" early on. They're already MORE than enough for a majority of scenarios in WF, and every other weapon, despite viability and workability, may appear dull for budging you a bit out of your comfort zone. Just treat this like a sandbox game and screw around with whatever you want.
Thanks but this list was outdated. Come on.
This is what I was looking for, thanks
Tired of not having a pocket artillery strike? Not anymore!
Also my wraith twin vipers are great vs everything
Just kidding.
Seriously, though, I'd look for weapons that are not only effective, but fun to use. The Soma is famous for being a great gun, but IMO, it's just boring.
Some weapons that are both fun and effective-
Primary
Tigris
Tonkor
Opticor
Paris (or Paris Prime)
Secondary
Furis (if you have Winds of Purity)
Kulstar (very dangerous to use, though)
Atomos
Stug
Melee
Any melee with a +100% damage syndicate mod. (AOE makes things interesting)
Galatine
Orthos (or Orthos Prime)
Redeemer
I gotta admit, this is my favorite entry