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I'm a Founder, been playing on and off for over two years.
I'm Mastery rank *10* - with enough XP to go on to MR15, just no particular reason to push that number higher - and I still haven't bothered to unlock all the nodes on all the planets.
Not everyone feels a compulsion to collect all the things.
People play the game differently - a lot of people see this as an achievement game. They have to get all the frames and weapons, potato and forma them, level them up to 30, get all the chievos, tag all the segments, complete all the codex scans.
Some of us just run through and wreck ♥♥♥♥ from time to time.
We'll see who's still playing once the first group has checked off all their little boxes.
In any case - you don't like taxiers, don't pick 'em up. Simple as that. Taxis don't affect you otherwise. The only important places are Void and Derelict and you can get into T4 without *anything* unlocked just by grinding faction in the very first node.
a) had a coherent story spanning the nodes,
b) had people actually playing on most of those nodes, and
c) those nodes weren't mind-numbingly identical.
I played through most of the starchart with a group of friends - I've still got a few locked nodes on Pluto, I think... and I can tell you now that my experience probably wasn't all that different from the people who were taking taxis at the time.
Well, i expect Star Chart 3.0 fixes some of the problems... or not
We can only see for ourself when it comes out
Knowing DE it will fix some problems and introduce a host of new ones.
It's a flaw period.
Yes, newbies won't survive on their own. But now they've unlocked that node, and able to access that node. By playing Public, it's often a high chance to group with competent players, players who belongs. And ends up, those other players will have to carry that newbie around.
People complained how Mastery Rank is pointless. And I suggested to give planets MR lock, so that new players won't be able to taxi everywhere.
Rushing comes in several forms those who can't afford to stay and fight, those who can't be bothered and those who have noone to fight because they've already mopped the floor with a button press.
THIS, MR locked planets would be an excellent solution, but the casual players would likely be turned off by this, I think DE should reward players for putting the time into the game with content later on that can only be accessed at a certain MR.
This requirement would only be for pugs, so people can get taxi'd around, or friends can stick together, but newbs can't go back in without a helping hand.
This will only further the gap between vets and starters and create even more unnecessary gameplay as more weapons/frames are added to the trash pile for mastery only purposes. With shortcuts via platinum for those that don't like the grind. Different frames for different occaisons that are accessable through some effort are what keeps the game fresh when one plays the same old arenas.
At the moment its the mods, how and where they drop which is the true reward for time spent playing and the real differnce between two otherwise equal players, but even this is becoming more accessible for those who are willing to economise their game time through trading/purchases.
If anything is going to be locked out by something, it should be the conclave value. At least the conclave number has something to do with your loadout and potential usefulness.