Warframe
So people can just unlock all the planets by being taxi'd to each boss and defeat them?
Just wow, this is kinda a huge design flaw, makes me lose most motivation to progress if I can just have someone drag me to each planet boss and unlock them this way, I thought it was a bug at first but nope just one huge design flaw, on that note can someone drag me to each planets boss so I can unlock everything and be done to?
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Messaggio originale di Master Blaster:
And this proves my point, a Master rank 17 looking for a taxi to an alert today, they even said MR17 LF taxi.....really?


I'm a Founder, been playing on and off for over two years.

I'm Mastery rank *10* - with enough XP to go on to MR15, just no particular reason to push that number higher - and I still haven't bothered to unlock all the nodes on all the planets.

Not everyone feels a compulsion to collect all the things.

People play the game differently - a lot of people see this as an achievement game. They have to get all the frames and weapons, potato and forma them, level them up to 30, get all the chievos, tag all the segments, complete all the codex scans.

Some of us just run through and wreck ♥♥♥♥ from time to time.

We'll see who's still playing once the first group has checked off all their little boxes.

In any case - you don't like taxiers, don't pick 'em up. Simple as that. Taxis don't affect you otherwise. The only important places are Void and Derelict and you can get into T4 without *anything* unlocked just by grinding faction in the very first node.
I am a rather new player and i don´t have the feeling that there is something missing. The mission objectives are always the same and the levels are the same as well (within each planet, i guess). Why would I need to play all those lvl 3 maps if I can easily play lvl 15 stages instead?
Taxis would be more of a problem for the game if it
a) had a coherent story spanning the nodes,
b) had people actually playing on most of those nodes, and
c) those nodes weren't mind-numbingly identical.

I played through most of the starchart with a group of friends - I've still got a few locked nodes on Pluto, I think... and I can tell you now that my experience probably wasn't all that different from the people who were taking taxis at the time.
Messaggio originale di Diabolus Ursus:
Taxis would be more of a problem for the game if it
a) had a coherent story spanning the nodes,
b) had people actually playing on most of those nodes, and
c) those nodes weren't mind-numbingly identical.

I played through most of the starchart with a group of friends - I've still got a few locked nodes on Pluto, I think... and I can tell you now that my experience probably wasn't all that different from the people who were taking taxis at the time.

Well, i expect Star Chart 3.0 fixes some of the problems... or not
We can only see for ourself when it comes out :spycon:
Messaggio originale di dyrak55:
Well, i expect Star Chart 3.0 fixes some of the problems... or not
We can only see for ourself when it comes out :spycon:

Knowing DE it will fix some problems and introduce a host of new ones.
Fixes in DE are like fighting a hydra. Cut one, two pop out.
Messaggio originale di mau:
yeah, thats ok, you cant survive on those planets so there is no flaw or whatever

It's a flaw period.

Yes, newbies won't survive on their own. But now they've unlocked that node, and able to access that node. By playing Public, it's often a high chance to group with competent players, players who belongs. And ends up, those other players will have to carry that newbie around.

People complained how Mastery Rank is pointless. And I suggested to give planets MR lock, so that new players won't be able to taxi everywhere.
Well, I've seen MR 8 people rushing more than a MR 19 lots of times. I'd say the conclave on the mods should get a small rework and people should have a minimum conclave on their gear to join. Some people just don't bother that much with MR after a while.
MR has no real bearing to the gameplay either, it simply says that the player has had and leveled so many items and visited so many planets. It doesn't mean they currently have that gear especially if they're space saving in the inventory and it doesn't mean on any particular mission that a player is using their best and most optimised build.

Messaggio originale di Envy:
Well, I've seen MR 8 people rushing more than a MR 19 lots of times. I'd say the conclave on the mods should get a small rework and people should have a minimum conclave on their gear to join. Some people just don't bother that much with MR after a while.

Rushing comes in several forms those who can't afford to stay and fight, those who can't be bothered and those who have noone to fight because they've already mopped the floor with a button press.
Messaggio originale di Quiet:
Messaggio originale di mau:
yeah, thats ok, you cant survive on those planets so there is no flaw or whatever

It's a flaw period.

Yes, newbies won't survive on their own. But now they've unlocked that node, and able to access that node. By playing Public, it's often a high chance to group with competent players, players who belongs. And ends up, those other players will have to carry that newbie around.

People complained how Mastery Rank is pointless. And I suggested to give planets MR lock, so that new players won't be able to taxi everywhere.


THIS, MR locked planets would be an excellent solution, but the casual players would likely be turned off by this, I think DE should reward players for putting the time into the game with content later on that can only be accessed at a certain MR.
I'd buy a set of MK-1 weapons just to mess with people, if they lock planets with MR.
I agree with Envy's idea to have a minimum conclave rating on player's gear; on their warframe, and at least one weapon (so you can still bring in crap to level if you want to).

This requirement would only be for pugs, so people can get taxi'd around, or friends can stick together, but newbs can't go back in without a helping hand.
Ultima modifica da Suzaku; 28 ago 2015, ore 13:21
Messaggio originale di Master Blaster:
THIS, MR locked planets would be an excellent solution, but the casual players would likely be turned off by this, I think DE should reward players for putting the time into the game with content later on that can only be accessed at a certain MR.

This will only further the gap between vets and starters and create even more unnecessary gameplay as more weapons/frames are added to the trash pile for mastery only purposes. With shortcuts via platinum for those that don't like the grind. Different frames for different occaisons that are accessable through some effort are what keeps the game fresh when one plays the same old arenas.

At the moment its the mods, how and where they drop which is the true reward for time spent playing and the real differnce between two otherwise equal players, but even this is becoming more accessible for those who are willing to economise their game time through trading/purchases.
I think MR locking anything is a bad bad idea. MR has no real bearing on skill or gameplay. It would only serve to make an already grindy game even more insanely grindier. It would turn a lot of people off and absolutely hurt the game as a whole.

If anything is going to be locked out by something, it should be the conclave value. At least the conclave number has something to do with your loadout and potential usefulness.
I see no problem with veteran players helping newer players unlock access to the higher level planets. I find it somewhat odd that a veteran would even care what another player does with their play if they are not in the veteran's team. Especially as this does not actually unlock nodes, doesn't have to involve in ones's games if they don't want them to do so, and simply allows players to try those nodes. If you are worried about getting random players that don't know what they are doing sometimes, perhaps it is best not to play a multiplayer mode that matches a person with randoms that sometimes don't know what they are doing. If you need the random player's help, maybe you too are someone who isn't prepared to play a node without assistance.
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Data di pubblicazione: 26 ago 2015, ore 19:01
Messaggi: 144