Warframe

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Best companion early game?
so i just got the game 2 days ago and im getting enough credits to buy a companion blueprint

witch one should i get?
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Showing 1-15 of 22 comments
MythlyInari Sep 17, 2015 @ 2:25pm 
Well, all of them are good. Carrier Prime's the ♥♥♥♥, though. That one is too good.

I prefered Shade and Deth when I started.
Twisted_Mentat Sep 17, 2015 @ 2:26pm 
carrier every time, maybe get dirigia for the gun later on but carrier is for life.
Vulbjorn Sep 17, 2015 @ 2:28pm 
Depends on what you prefer. Shade is not particulary good, but it will cloak you in a pinch. Carrier is great, because it will suck loot around you and has a fairly powerful shotgun (it's very nearsighted, though). Diriga is CC and sniper with an amazing rifle, capable of dispatching even the strongest enemies in the game. Dethcube is your regular aimbot turret - he's not particulary brilliant, but he will deal some damage and widdle enemies around you down (useful early on). Wyrm has pretty decent burst rifle and borderline useless CC that he doesn't use anyway most of the time.

I'd take Diriga and/or Carrier/Shade.
Carnasid Sep 17, 2015 @ 2:29pm 
Diriga is, right now, one of the best sentinal options. Carrier is good though if you like being lazy and/or main a rifle.
Alright im probably going to get diriga
PhellAsleep Sep 17, 2015 @ 2:37pm 
Carrier, just like you know who.

https://www.youtube.com/watch?v=H-gdabm9AD8
IrationalFear Sep 17, 2015 @ 2:39pm 
Ignoring primes;
Carrier will pick up your loot for you, and comes with a decent shotgun; companions can't use the same mod as your own weapons at the same time, and since most people don't have shotguns all the time, you don't have to worry about duplicate mods.
Dethcube has a fair range, and a spool-up machne gun; it's unique precept is Vaporize, which does radiation damage (+75% damage against some heavy grineer, and some bosses and armored corpus) sufficient to kill an enemy upwards of level 20-25 if the right damage modifier is present.
Shade comes with cloak, which can last indefinately, but can activate in the middle of combat and be wasted. Only activates when Shade has line-of-sight of an enemy, even if you do or don't. Deactivates with most combat actions. Comes with a burst-pistol instead of rifle, so uses pistol mods; it's attack precept is retaliatory instead of aggressive, so Shade only shoots enemies that have already shot you.
Haven't personally used Wyrm; comes with a laser rifle, and a crowd knock-down, which can give you some much-needed breathing room if you get swarmed.

Shade for stealthier play, Dethcube to save your bacon on occasion as you progress on the starchart (even had a lucky Stalker kill from the lil' guy), and carrier for close-range protection and easier loot collection.

If you have access to a clan dojo and research:
Helios will automatically scan targets for your codex if you have scans available in your gear; this mod gets replaced by a mod from simaris that changes scanning to a damage multiplier like Banshee's Sonar. Comes with a Helios-only (all sentinals can use all sentinal weapons, except this one) melee-weapon, with fair status, and much easier to duplicate mods.
Djinn just got a rework on Fatal Attraction; for about 5 seconds at a time, Djinn will glow and all enemies within its range will stop fighting you, stare at the pretty light, and walk towards it; if enough do so at one time, they get blinded for a few seconds after and take a small amount of (not sure anymore, seems to be Viral damage) damage. It's weapon does pure toxin damage, and it's attack precept has the longest range in the game.

If you don't read the wiki, Helios can get you information on what mods drop from which enemies, and which enemies are weak to each damage type.
Djinn is nice if you depend on shields recovering, or if you find yourself surrounded often.
Zefar Sep 17, 2015 @ 2:59pm 
Two options for beginners imo.

Carrier and Helios.

Helios is in a Guild research but you can easily join a clan to get it.

The rest? Mostly worthless with maybe the exception of Diriga but you need several Forma to make the weapon shine and have a lot of powerful mods.

So don't bother with the rest unless you got the money to spend on them and need that MR rank fodder points.
egk2 Sep 17, 2015 @ 3:01pm 
carrier, max that vaccum mod and start picking up items through walls
zXr Sep 17, 2015 @ 3:10pm 
I went with a Helios personally, being new myself (like 2-3 weeks in) but also use my Sasha Kubrow for certain things too. The Helios is nice for auto scans, especially once you max the scan, it goes MUCH quicker. The only downside I found to Helios, but now I find myself doing it anyways for all mods, is keeping a duplicate for my Sentinels to use, was kinda hard getting used to when first modding my Helios, and not being able to share Melee Mods or whatever mods your Sentinels weapon uses. On another note, oddly enough Configurations (A, B, C) all act as 'active' when modding a Sentinel's weapon, so unless you have multiple duplicates for certain mods, using those Configurations really is pointless, unless you are just changing order for elemental combinations.
INKy★ Sep 17, 2015 @ 3:48pm 
90% of player base uses carrier, nough said
egk2 Sep 17, 2015 @ 3:53pm 
Originally posted by ..ИНК:D..:
90% of player base uses carrier, nough said
that's because carrier has one of the best, and most useful, precept mods in the game
Tahl Sep 17, 2015 @ 5:15pm 
Cant go wrong with a cube.
Good range, decent dmg plus its abilities are DPS. DPS is a sort of 'always effective' thing to go with. I mean the games based around combat so althought tanky, CC, healer stuff is great you do need to kill things.

As far as pet/sent go none are going to carry you but the Cube is pretty good.
Dabs McCoy Sep 17, 2015 @ 7:33pm 
Shade is easy to get and useful.
The cloaking has saved me multiple times, its helpful on the less tanky classes.
Shades main weapon though is god awful, that can be replaced tho.
If not, can't go wrong with carrier.
MythlyInari Sep 17, 2015 @ 7:54pm 
Originally posted by Blazie Bear Ufenschtien:
Shade is easy to get and useful.
The cloaking has saved me multiple times, its helpful on the less tanky classes.
Shades main weapon though is god awful, that can be replaced tho.
If not, can't go wrong with carrier.

I wonder if shade is even remotely viable mid-late game with Vulkok. Sweeper Prime doesn't count, since the whole damn sentinel is OP. Sad thing is, I've gotten way too used to having it around. ;w;
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Date Posted: Sep 17, 2015 @ 2:24pm
Posts: 22