Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Its either make game non-AOE dependent. Or give warframes more AOE utility.
But Limbo could use some buffs, yeah
Ember's fireball also has small AoE DoT with fire and also 50% of fire proc
Frost's freeze also has small AoE and very efficient in disabling heavy targets
Also it has synergy with his Snowglobes, you can use Freeze to make Snowglobe explode
Ash's teleport opens enemies to finishers, finisher damage ignores armor and other damage mitigations completely which also very efficient against heavy targets
Weapons already fill the role for single target abilities. Thats the problem
We also need more enemies like the bailiff and bursas that require immediate attention but aren't quite minibosses.
But yeah, agreed Forblaze, that is an issue as well. The highest-damage weapons combined with all the damage amplification possible can do absurd amounts of damage, so either that has to be dialed down (or single enemies are pointless) or the single enemies are so strong that anyone with 'only' good non-best equipment/frames would be really frustrated.
The power creep is a real problem, in my opinion.
Using a rift to take out one target which could be a threat to a team is actually a better and overtime it gets less annoying since you're contributing in a different way.
To be honest, I'm kinda against very powerful AoE in general. If AoE - it should either have utility effect (like slowing everyone down or removing armour) or deal very little DoT damage. If single target ability - it should just outright nuke.
- Ash's Shurikens hit two people, and cause massive bleeding damage. That ontop of the Augment which reduces their armor by 70% makes for a great way to soften up a big target. His Teleport is meant to open a window up on heavy enemies to do massive damage with a Finisher. If you think Teleport is bad, you're bad.
- Equinox's Rest/Rage have small AoEs from the enemy it's casted on, and so has a small spread.
- Excalibur's Slash Dash, while good to take out single targets, chains between enemies.
- Ember's Fireball has a Fire AoE that has a chance to proc fire for a damage over time.
- Frost's Freeze can spread to multiple enemies grouped up. Also leaves a small patch that causes Chill, or the ice-y slowdown on an enemy, similar to the Coolant Leak mod for sentinels.
- Limbo's Banish is meant to tactically cut enemies away from their friends by singling them out. The knockdown it procs allows Limbo to separate this enemy, then finish him quickly. Doesn't need change, I think. He's too weak to be able to Banish entire groups, and expect to safely kill them all. Too unreliable.
- Loki's Switch Teleport is for maneuverability. Or switching places with downed teammates. That, plus it's augment, are probably here to stay. Plus wouldn't make sense to switch with multple people. Maybe have a stagger on your switched locations, and leave the target open to a finisher.
- Mag's Bullet Attractor creates an explosion for a large amount of damage if the target is killed before it ends.
- Nekros' Soul Punch creates a large ragdoll effect behind the target.
- Mind Control is for singular targets to bring to your side. Want multiple friendly AI? Specters. Want multiple enemies effected somehow? Chaos. Or Pyschic Bolts for a smaller group of mindless enemies.
- Oberon's Smite leaves a Radiation Proc on the target if he lives, making him get up and attack blindly. It also shoots out Puncture proccing particles that seek out more enemies.
- Saryn's Venom can spread when the spores are shot in vicinity of other enemies.
- Trinity's Well of Life and Energy Vampire are obvious.
- Valkyr's Ripline is to pull a single big target to you for a finisher. Or for movement. Also wouldn't really make sense to have multiple targets, outside of having an autoaim and it autotargetting available enemies in front of you. But then, when would the game know not to do that? Besides, it's already got a soft lock on now.
- Volt's Shock can zap multiple enemies.
Sure, Warframe might be AoE dependant, but I don't see too much of a problem with it. Their way of fixing it is adding Line of Sight requirements for enemies to be affected, and I'm ok with that. I honestly hate some of the AoE powers we have, like Equinox's Maim. Seriously makes the game a bore if you've got some ♥♥♥♥♥♥♥ running max range in a defense or running in super low level missions. Just a buzzkill.
...you saying it like i don't know how to play Limbo, lol
Yes and what? it's Limbo, you will never use his abilities unless it's necessary
It's not your usual "SPAM 4 FOR WIN" frame you like though, it's tactitian frame like Loki and Vauban
DE promised release Sentients as End-game factions, i hope they will be dangerous enough to deal with them with your full arsenal