Warframe

Warframe

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Hazza 8. okt. 2015 kl. 9.37
Extremely powerful and broken valkyr build
With the new valkyr rework of her ult being a toggle ability, I came up with a really powerful build, doing 30k+dmg a hit, high attack speed and staying in her ult for about 6 minutes straight without energy pickups from 300 energy. I killed vor on T4S in literally 1 second <3
Berserker and crit multiplier mods take effect on valkyrs ult

Check the screenshots out, some mods on valkyr arent maxed but I found my balance of effeciency/strenth
http://steamcommunity.com/sharedfiles/filedetails/?id=531756326
http://steamcommunity.com/sharedfiles/filedetails/?id=531756213
Sist redigert av Hazza; 8. okt. 2015 kl. 9.38
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Squidvasion 8. okt. 2015 kl. 9.39 
My waifu :3
Hazza 8. okt. 2015 kl. 9.39 
xD
Ivara Ara 8. okt. 2015 kl. 10.17 
Big difference between powerful and broken, this is not broken. Why i say? Because i run a max duration build on my Valk and have maxed melee mods. She is far from broken, without the player being on their toes she can easily die within a few hits from level 100+ enemies.
If you're one of those that go ''i play against low level enemies and think X frame is broken because they kill them fast'' then you are wrong. Also that steel charge of yours will not help you in the long run...
Not to mention i have more strength than your build even on my duration build..so there's that.
What surprises me is why you don't use Rage on one of the tankiest frames in the game.
Sist redigert av Ivara Ara; 8. okt. 2015 kl. 10.20
Arafura 8. okt. 2015 kl. 10.23 
Opprinnelig skrevet av Ruben T:
Big difference between powerful and broken, this is not broken. Why i say? Because i run a max duration build on my Valk and have maxed melee mods. She is far from broken, without the player being on their toes she can easily die within a few hits from level 100+ enemies.
If you're one of those that go ''i play against low level enemies and think X frame is broken because they kill them fast'' then you are wrong. Also that steel charge of yours will not help you in the long run...
Not to mention i have more strength than your build even on my duration build..so there's that.
What surprises me is why you don't use Rage on one of the tankiest frames in the game.
Could you explain to me why you're running a duration build? Are you focusing on warcry or?
Ivara Ara 8. okt. 2015 kl. 10.30 
Opprinnelig skrevet av aPersonWithaLowIQ:
Opprinnelig skrevet av Ruben T:
Big difference between powerful and broken, this is not broken. Why i say? Because i run a max duration build on my Valk and have maxed melee mods. She is far from broken, without the player being on their toes she can easily die within a few hits from level 100+ enemies.
If you're one of those that go ''i play against low level enemies and think X frame is broken because they kill them fast'' then you are wrong. Also that steel charge of yours will not help you in the long run...
Not to mention i have more strength than your build even on my duration build..so there's that.
What surprises me is why you don't use Rage on one of the tankiest frames in the game.
Could you explain to me why you're running a duration build? Are you focusing on warcry or?
Keeping my 99% Warcry up for the whole 40-60+ runs is something i always do, not to mention i earn far more from that. Combine that with max P flow and low drain on hysteria and you can just imagine how well it works. Though my fingers don't always think so with max Berserk proc and 99% melee speed from Warcry.
Not running duration on frames with channel/toggle abilities you end up losing more than you gain from pure efficiency, though some abilities work in a weird way in terms of that.
Sist redigert av Ivara Ara; 8. okt. 2015 kl. 10.30
retroquark 8. okt. 2015 kl. 11.52 
Yeah, wondered about that. Did we always have a bunch of powers that have a trigger, and then a spread from the ability... Molecular Prime, things like that, where duration affects the time it takes to complete the initial cast? And we're just seeing a hint that this effect is real in the stats-screen now..? Because I had a Nova build a while back that I would have sworn had a faster MP wave spread than the one I have with a larger wave-radius now.

Another thing: Valkyr always survives longer if she has exploding fist weapons equipped. Serious oversight.
Hazza 9. okt. 2015 kl. 0.33 
I think its broken because I can easily past an hour solo on t4s without even exiting hysteria thats why I dont use rage, because it isnt needed, doing 30-60k damage a hit one shots even the most tanky enemies at high levels. Having god mode which drains 1 energy per 2 seconds is why i think its broken
Sist redigert av Hazza; 9. okt. 2015 kl. 0.34
Ivara Ara 9. okt. 2015 kl. 1.15 
Opprinnelig skrevet av OfficerRekt:
I think its broken because I can easily past an hour solo on t4s without even exiting hysteria thats why I dont use rage, because it isnt needed, doing 30-60k damage a hit one shots even the most tanky enemies at high levels. Having god mode which drains 1 energy per 2 seconds is why i think its broken
Then you haven't seen much of what truly is ''broken''...
esk? (Utestengt) 9. okt. 2015 kl. 1.29 
So if it's OP then it's broken.
k
Ivara Ara 9. okt. 2015 kl. 1.44 
Opprinnelig skrevet av ribs grow back:
So if it's OP then it's broken.
k
Clearly, because why should the game reward players that max out mods? Let's just all feel weak even with max mods because THAT is fun.
bluebirdvanity 9. okt. 2015 kl. 1.47 
Of course. I see no flaws with this course of action. The game needs more difficulty, so why not make the drops pointless - and making all modding effectively irrelevant? That way DE can focus on making enemies more threatening!
esk? (Utestengt) 9. okt. 2015 kl. 1.51 
Opprinnelig skrevet av Ruben T:
Opprinnelig skrevet av ribs grow back:
So if it's OP then it's broken.
k
Clearly, because why should the game reward players that max out mods? Let's just all feel weak even with max mods because THAT is fun.
I'm fairly sure there are other warframes that is more stronger than valkyr,the main problem is,Warframe doesn't really offer good challenges,and those OP warframes might not stand a chance if DE suddenly rework it's difficulty.
Ivara Ara 9. okt. 2015 kl. 1.55 
Opprinnelig skrevet av ribs grow back:
Opprinnelig skrevet av Ruben T:
Clearly, because why should the game reward players that max out mods? Let's just all feel weak even with max mods because THAT is fun.
I'm fairly sure there are other warframes that is more stronger than valkyr,the main problem is,Warframe doesn't really offer good challenges,and those OP warframes might not stand a chance if DE suddenly rework it's difficulty.
Well enemy scaling is something they should work on, because as of now waiting till 40-60 before it gets rough is boring.
Arafura 9. okt. 2015 kl. 1.57 
Opprinnelig skrevet av Ruben T:
Opprinnelig skrevet av ribs grow back:
I'm fairly sure there are other warframes that is more stronger than valkyr,the main problem is,Warframe doesn't really offer good challenges,and those OP warframes might not stand a chance if DE suddenly rework it's difficulty.
Well enemy scaling is something they should work on, because as of now waiting till 40-60 before it gets rough is boring.
They should just add some planets with level 50-70 enemies.
bluebirdvanity 9. okt. 2015 kl. 1.59 
In all seriousness. The enemies need better AI. Most things in the game needs better AI. Enemies being more competent should result in higher difficulty. And better scaling for defensive stats in comparison to offensive stats should also be thing. Not to mention bringing in the boss enemies. They could actually make more thought be involved. Corpus proxy bosses coming in like the Rebellion alert would be good. Grineer could bring in enemies like the Nightwatch that have drastically better weapons and arms. Infested could use more enemies as a whole. Just. More variation would help difficulty somewhat.

All my opinion, of course.
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