Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
What ladies? Its pixels brah. No real ladies in sight. You wank to cartoons as well?
These two bits are what I want to comment towards. Namely not per se as Holdfasts and the Cavia have shown, the link to the Void that Tenno have opens doors otherwise closed. Namely involving moving beings into a state of beyond life and death that is instead powered by the Void. The Cavia in particular fits given their hidden thing is heading towards death via a disease, then being given a second-life of sorts.
Launching off of that is that from all intents and purposes we're likely dealing with a 1999 branchline running parallel to the main OG line; because of them introducing the idea of a multiverse that doesn't flow with the notion of a singular timeline. I'd actually wonder if the Infested alterations aren't them bleeding over by some means, which would be genius if tied into how the Tenno seemingly arrive into 1999 (though a Helminth aka an Infested). That way they can allow change in 1999, while not having to overhaul the entire main game to adjust to whatever actions you do. Also dodging the idea of "why bother it all has to happen the same cause otherwise it'll paradox", cause alternate branch CAN be altered for a different future (which also allows them to continue building out that branch as its own thing if 1999 is well-received).
Yeah, I remember Sacrifice; the difference isn't much its true; but Bio-drones are the folk directly infested with Helminth strain; warframes were made in the shape of humans originally as surrogates for therapy (officially though seemingly one of many lies by Ballas to Margulis) Sacrifice states from Ballas that the Bio-drones were all killed before Tenno were brought into the show as remote operator types. We know from Silver Grove Silvana is the one that made the actual warframes at least up to Titania where she went AWOL with her finished model. Ballas does refer to them similarly but also is specific enough in his language that there is a separation. Can't destroy them all if you didn't and kept using them. It seems there that he is just showing that to the populace there was no difference and the Bio-drones helped sell the Executor's story that Tenno using Warframes were super soldiers that wore super exosuits and didn't stop even if downed them in battle.
Essentially the Hex are "warframes" for all intents and purposes in the same way Hayden Tenno from DarkSector is a warframe though he was showing "warframe powers" from his infection alone once absorbing powers from boss infested. The proto suit Excalibur just heavily boosted his durability for the most part. As you said, Umbra is pretty similar but in Umbra and we have to assume Stalker and Jade's case; they are sporting full warframe control mechanisms and systems whlie Stalker and Jade maintained their minds for thousands of years at least. Even Rell forcibly merging with his Harrow warframe and trying to Tal Rasha Wally didn't accomplish that so there have to be specific deals helping keep them stable. It does ask the question about just what is the so different about them and why if they can be confused for each other; why involved a pacifist healer bio-genetic expert to make warframes at all in secret when Ballas could have just continued the Bio-drones and had Tenno directly control them.
No, you are absolutely right; there is no true way to reverse the proces; but the Myconians were infected with a strain derived from their understanding of Nidus blueprints and is suggested in the quest to be keeping the infested at bay due to how once inoculated the Myconians share the same weird aura or energy that creeps out infested with true warframes - this comes from Lotus during the quest - its mentioned that infested feel uneasy around warframes, which we also know from infested boss fights where they point out that to them, our warframes seem empty and soulless and they don't understand why or how they are able to harm other infested lifeforms like that. If DE really wanted to flesh out the Drifter caring about this story beat, and building upon our other infested interactions including potentially curing Neewa of a Nidus derived infection; as well as Mutalist Alad V earlier, it could feel like a narrative pay-off as well as making these past characters matter more than dead men walking. I think the problem with the Hex would be simply Drifter being in the this potential past, and not necessarily having our resources in the Warframe present available there. Likely like you suggest, even if Drifter has access to Ordis and the resources from the "future" they would likely only be able to stabilize their conditions. Scientifically, the best idea there would be to study the difference between the empty hollow shells warframes represent and the merging of the techniques that Umbra and company represent. Still, that should be realistically possible if DE wanted to.
The romance options don't hold any attraction for me personally, but for the players that do like it, I hope the players at least have the option to try to help the crew of misfits.
-----------------------------------------------------------------------------
Ya'll know your warframe. It's interesting to muse on on a weekend, but the LORE is as much a grind for me as the game is! I guess that's understandable for a 11 year long game.
But I really learn alot from how devs and how writers create meaningful stories in games, (without need for too many skimpy outfits) and how the writers of warframe can both miss the mark and at other times nail it when it comes to cohesive sensible narrative. It seems that the longer a game is the more the player is naturally going to put their own interpretation onto everything hence the various views regarding the same source material. It's subjective to a degree. All this lore is cool but at the same time, players are trying to keep it simple, survive in game, nuke the room, and not get his/her own warframe and tenno killed by enemies! So, not all the lore is understood while playing. Most of it I missed, and still do. Lol.
That said, it's interesting to me the sacrifice narratives, in these posts, and in game lore.
Ggs.
-----------------------------------------------------------------------------------
PS: Imho, in this game so many parts of the lore and story are about the ethics of power and control. EDIT: Ok, many parts of the warframe story from the beginning intro game-video to where I’m up to so far, shows that the Orokin empire’s downfall is a cautionary tale about the abuse of power.
And....edit: about the Orokin's dubious experiments and the creation of the Warframes speak into the ethical constraints of scientific and technological advancement. To state clearly. Every invention in the universe (warframes/tech) can be used for good and for bad. No innovation is all 100 percent good. Not possible. That said, the lore continues to go on as to how the Orokin's inventive hubris results in chaos and reflects the dangers of unchecked authority. The Lore questions what is our identity as human beings and what does the power of transformation do to tenno and warframe together. And talks about the difficulties in the relationship between humans and machines and where does one begin and the other end. see.......for example...excalibur in the sacrifice quest.
Warframe encompasses the complexity of identity of being human far into the future yet changed by bio/technology, especially through the example of the Tenno and their mechanistic symbiosis (for lack of a better term) with their own Warframes. So to me, this concept of synergizing tenno with Warframe and the changes that both the 'warframe and tenno undergo as one combined unit' are a challenge to traditional notions of self and consciousness. The warframe seems to extend the tenno's consciousness and perceptual abilities through the void powered bio-tech fusion going on. So I wonder if the original tenno is still the same tenno while operating the warframe or a changed tenno while in the warframe?....with both personality and perception augmented when using the warframe? (in this Orokin infested bio-tech). The Sacrifice depicts this theme alot imo. Existentialism is everywhere in the game, imo. Some of the made up lore with ideas like eternalism as it relates contextually to the WF universe are inspired, and imo echo philosophers like Alfred North Whitehead and that french philosopher dude's essay on time. It's cool. I can't recall his name at the moment. I think it's Henri Bergson. 'Time and Free Will: An Essay on the Immediate Data of Consciousness'. - Got to be that warframe lore writers studied some of this stuff in school and put it into the story. IDK.
But the meanings behind the lore is alot to figure out and it's not delivered smoothly in game, so I'm googling WF lore and cross referencing it with philosophy as I imagine other players do too from time to time out of interest. XD Perhaps the lore would be less interesting if it was delivered in game in a linear fashion which as I said before, imo - IT IS NOT.
TO OP: Literally like only 1 percent or less of this game is about skimpy outfits. lol. Playin this game and reading the lore makes that clear as fact. XD
Nope
There's a very real chance that Yareli Prime might overtake Xaku Prime.