Warframe

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NETRACELLS nothing change
they change it to only the player has to be in the circle, not the enemies.
but what the cost ? yes low spawn. It's the same time as before you'll be done with 9 minutes or 8 or 10 minutes in reality there nothing big changes.:pontius_confused:
i think before its better you can done it in 6 min, now its easy but low spawn
Last edited by αℓвℓσєツ; Sep 4, 2024 @ 5:22am
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Showing 1-15 of 21 comments
Thwartgorgon75 Sep 4, 2024 @ 5:27am 
spawns generally dictated by player locations and hardware power of the host.
Calamity Sep 4, 2024 @ 7:20am 
I don't think host has anything to do with spawn rate.
TheMetalCorpser Sep 4, 2024 @ 7:46am 
Originally posted by Calamity:
I don't think host has anything to do with spawn rate.
Host absolutely determines how many enemies spawn. If their hardware is weak then less will spawn to compensate. I sometimes can't stand my host cause on SP there's just so many enemies it gets ridiculous. Where as others I join on SP they either have half the spawn rate or even less than half compared to mine.
Originally posted by TheMetalCorpser:
Originally posted by Calamity:
I don't think host has anything to do with spawn rate.
Host absolutely determines how many enemies spawn. If their hardware is weak then less will spawn to compensate. I sometimes can't stand my host cause on SP there's just so many enemies it gets ridiculous. Where as others I join on SP they either have half the spawn rate or even less than half compared to mine.
True i search about that in google i see some people have this problem, also i see someone finsh it in 3 min in YouTube its need titania and sayrn or any aoe warframe.
Robert Zerker Sep 4, 2024 @ 9:47am 
Originally posted by TheMetalCorpser:
Originally posted by Calamity:
I don't think host has anything to do with spawn rate.
Host absolutely determines how many enemies spawn. If their hardware is weak then less will spawn to compensate. I sometimes can't stand my host cause on SP there's just so many enemies it gets ridiculous. Where as others I join on SP they either have half the spawn rate or even less than half compared to mine.

Yes, if you're talking about something like SP survival, maximal enemy spawn rate and quantity are related to the host's computer power (mainly CPU and RAM). In theory, this acts as a 'bottle-neck effect', only spawning as many enemies as the machine can handle at the same time.
The Issue, however, most often comes from the enemy spawn LOCATIONS, which are occuring in rooms next to where the players are. If a team is spread all over the map, each player several rooms away from each other, the spawns occur all over the place as well.


In the Netracells case, I think the spawn rate/quantity is scripted to some extent, so that nobody could/can truly speed run the thing with Speed Novas, Vauban's vortex or Mag's pull.
TheMetalCorpser Sep 4, 2024 @ 2:15pm 
Originally posted by Robert Zerker:
Yes, if you're talking about something like SP survival, maximal enemy spawn rate and quantity are related to the host's computer power (mainly CPU and RAM). In theory, this acts as a 'bottle-neck effect', only spawning as many enemies as the machine can handle at the same time.
The Issue, however, most often comes from the enemy spawn LOCATIONS, which are occuring in rooms next to where the players are. If a team is spread all over the map, each player several rooms away from each other, the spawns occur all over the place as well.


In the Netracells case, I think the spawn rate/quantity is scripted to some extent, so that nobody could/can truly speed run the thing with Speed Novas, Vauban's vortex or Mag's pull.
The normal starchart and sorties use the same spawning limit. Steel Path, Netracells, and Deep Arch all use the SP spawning limit. Netra definitely doesn't have some script spawn limit. Just based on where people are and the hardware for spawns. I say that because I've gotten some people hosting Netras/Deep and the spawns, even with everyone together in the same general area, is terrible. When I host it's a nonstop horde for those two modes just like SP.

Granted if everyone isn't within the Netra's zone of killing then yes the spawn is terrible no matter what for that area. Think it's from the game prioritizing spawns on players outside that zone of killing. No idea why they have it programmed like that. Should have been like the Alchemy mode where the enemies spawn and run to that focused area regardless of where the players are.
Last edited by TheMetalCorpser; Sep 4, 2024 @ 2:19pm
Joker Sep 4, 2024 @ 4:02pm 
wait they made it so that only the players have to stand inside the circle and kill enemies to progress? enemis are no longer required to die inside the circle by players inside the circle to progress?
Drago Sep 4, 2024 @ 6:42pm 
That can happen, some patches muddy the spawn rate and play around with it. Try seeing if the spawn rate is higher as waves increase or the more the other players are moving around outside the circle; as an older patch did have mission spawns decrease the more a player was standing relatively still - a goofy thing for stuff like these or the old Trials but it shows back up every so often - if you can observe a correlation, just post a link with screen caps or videos on the main forum and its likely someone from DE will be able to poke at the variables again.
Ifeanyi Sep 5, 2024 @ 3:39am 
Originally posted by Joker:
wait they made it so that only the players have to stand inside the circle and kill enemies to progress? enemis are no longer required to die inside the circle by players inside the circle to progress?
Yes
Thwartgorgon75 Sep 5, 2024 @ 4:09am 
Originally posted by Joker:
wait they made it so that only the players have to stand inside the circle and kill enemies to progress? enemis are no longer required to die inside the circle by players inside the circle to progress?
yep recent change in lotus eaters hotfix
Thwartgorgon75 Sep 5, 2024 @ 4:17am 
Originally posted by Robert Zerker:
Originally posted by TheMetalCorpser:
Host absolutely determines how many enemies spawn. If their hardware is weak then less will spawn to compensate. I sometimes can't stand my host cause on SP there's just so many enemies it gets ridiculous. Where as others I join on SP they either have half the spawn rate or even less than half compared to mine.

Yes, if you're talking about something like SP survival, maximal enemy spawn rate and quantity are related to the host's computer power (mainly CPU and RAM). In theory, this acts as a 'bottle-neck effect', only spawning as many enemies as the machine can handle at the same time.
The Issue, however, most often comes from the enemy spawn LOCATIONS, which are occuring in rooms next to where the players are. If a team is spread all over the map, each player several rooms away from each other, the spawns occur all over the place as well.


In the Netracells case, I think the spawn rate/quantity is scripted to some extent, so that nobody could/can truly speed run the thing with Speed Novas, Vauban's vortex or Mag's pull.
spawns actually occur on rooms adjacent to the next rooms from a player. basically player in room 1 and enemies spawn in room 3 where room 2 connects rooms 1 and 3 together.

Missions with enemy spawns occurring periodically in an area works the same in netracells, excavation, etc... where the only thing scripted is the spawn priority being slightly biased towards the objective location, the rate is effected by hardware power and squad size. Similarly how defence will sprinkle in enemies if you go solo but will basically do a pump and dump in full squads.
Joker Sep 5, 2024 @ 5:03am 
Originally posted by Ifeanyi:
Originally posted by Joker:
wait they made it so that only the players have to stand inside the circle and kill enemies to progress? enemis are no longer required to die inside the circle by players inside the circle to progress?
Yes


Originally posted by Thwartgorgon75:
Originally posted by Joker:
wait they made it so that only the players have to stand inside the circle and kill enemies to progress? enemis are no longer required to die inside the circle by players inside the circle to progress?
yep recent change in lotus eaters hotfix
thank god...
Calamity Sep 5, 2024 @ 8:05am 
The amount of people here thinking the game bases spawns and whatever off of hosts personal specs is so outlandish and wild.

Switch players would literally make PC players lobbies UNPLAYABLE.
Use your brain for a sec.
Last edited by Calamity; Sep 5, 2024 @ 8:05am
TheMetalCorpser Sep 5, 2024 @ 8:15am 
Originally posted by Calamity:
The amount of people here thinking the game bases spawns and whatever off of hosts personal specs is so outlandish and wild.

Switch players would literally make PC players lobbies UNPLAYABLE.
Use your brain for a sec.
The game is literally being hosted off a host's computer/console. So yes their hardware is a determinant on how spawns work. How do you not realize this?
Last edited by TheMetalCorpser; Sep 5, 2024 @ 8:25am
TheTool Sep 5, 2024 @ 8:18am 
Originally posted by Calamity:
The amount of people here thinking the game bases spawns and whatever off of hosts personal specs is so outlandish and wild.

Switch players would literally make PC players lobbies UNPLAYABLE.
Use your brain for a sec.
They do.
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Date Posted: Sep 4, 2024 @ 5:10am
Posts: 21