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they said ballerina because of Revenants 4th
@ OP, I like it fine, but what I dislike is that we still not have added to the 1st ability that its kills add to the timer, dislike the having to recast it and get another character and put damage into them to then do it again in 30 seconds to a minute, just lame, just let me get an ally, dumb damage into them so they are powerful and watch them go ham
Her 1st ability has more aggrassive and faster ally that now also radiation procs enemies.
Her 2nd now also steals defenses and adds them to herself (armor, shield, overguard)
Her 3rd now applies 10 rad procs instead of confusion effect
Her 4th now allows floating movement, also up and down. And enemies hitting eachother also add to the total damage tally. It no longer drains energy per 1000 damage absorbed, but now has a slightly higher base drain.
Overall it's a huge buff to Nyx without affecting how you play her.
You can check the dev stream for more details.
OH my GOD! I'm so happy her 4 is getting that re-do! That ability SHOULD be useful, but sucks in higher levels due to that awful energy drain, making it so her energy drains to zero in half a second.
Problem might be that her 4th Ability is shown off in her Prime video so it would need to be redone.
I like her 4 in defense missions. Useful when the rest of the the team is struggling to defend something. I would maybe consider replacing her 1 after this update mostly because her 1 and 3 functionally do the same thing, except her 3 is better.
I probably won't helminth any of her abilities after this update because all of them will be good. Her 2 (most useless ability) will now be her best if you can shield gate with it.
Wasn't it single target though? I don't remember because it's been so long since I used her 2.
I think the core reason for the change was to add a layer of survivability without having to rely on her 4. In some builds people were using pillage on her, which is a very similar ability to her 2.
Ability 2: Psychic Bolts
Psychic Bolt’s strongest aspect is its ability to strip defenses. We’ve expanded on that by a) letting Nyx benefit from the defenses she strips and b) adding a means for Psychic Bolts to spread from enemy to enemy, adding to the overall chaos.
Killing an enemy affected by Psychic Bolts will cause two more Bolts to spread from it to unaffected targets.
Now displays Ability duration upon casting.
Nyx earns a fixed amount of the defenses she removes with Psychic Bolts. This effect persists for 20 seconds (scaling with Duration) and its duration refreshes when further defenses are stripped. The amount of defenses earned — and the Armor/Overguard cap — scales with Ability Strength.
25 Armor per Armored enemy, up to a cap of 1,000.
75 Shields per Shielded enemy, up to the Overshield Cap (1,200).
500 Overguard per enemy with Overguard, up to a cap of 7,500.
Pacifying Bolts Augment
Pacifying Bolts now applies 1 stack of Radiation upon hit.
Source:
https://forums.warframe.com/topic/1424601-dev-workshop-1999-nyx-trinity-light-reworks/
Citrine makes enemies have a chances of dropping energy orbs, and if I remember right, it scales with strength, so you can get it to almost guaranteed energy.
So you have
1. Energy
2. surivival an armor stripping
3. mind control
4. defend target
Pretty good setup