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回報翻譯問題
The list of overguarded enemies outside of Eximus is quite small. Hammer Dax in the Undercroft, Nox, and both Thrax types. Past that Ancient Healers and The Severed Warden can overguard their allies. Wardens do nothing else, and are connected to the allies they're giving overguard to by a white line, and they take damage as you damage the overguard they provide. Much like Eximus, they all serve as mini-boss priority targets.
Absorbing Jade lights is actually hilariously effective, since it's damage scales the longer it hits a single target.
Also Magnetic's shield damage bonus applies to overguard.
The old functionality is still there. This kill stacking is in addition to it.
Also Chroma is dead in Eidolon Hunts. Void Rig is used instead.
Sure, tell that to the ever growing amount of 4 room wide insta nuke setups.
DE has no issue with that being in the game since, huh, forever.
Screw support frames, they are just glorified cheerleaders. Screw CC frames, they don't get to have fun in endurance or anything with large amounts of Eximus.
What's that? Nukers are still a blight upon the star chart? too bad, we at DE actually LOVE turning everyone and everything into a Nuker/Aoe spammer.
DMG meta is here to stay. We would know, because they even nerfed SP enemy resistance scaling and caps not so long ago. Also Blast is meta, we came to Blast being meta, that's how much we love AOE spam.
To clarify, I love the dmg type reworks, each and every single one of them.
Nuke/Aoe spam frames need to chill the hell down, and CC immunity on non-invulnerable phases needs to get the F out of the game.
Give them Overguard minus cc immunity, then a tiny micro minuscule diminutive amount of O.G gating, like, a micro micro second, and we are good. They still don't get nuked, but your Vauban can have fun, or whatever.
Edit: if you think O.G is dumb, just remember someone looked at the Nullifier, you know, probably the universally most hated enemy in the game, ever, and though ''Ok but, what if it purposely tried to get into melee? Like, run into you as fast as it could. yeah, let's make that a unit, I'm sure people don't like using skills''. And it got OK'd by the whole staff, and into the game.
But good thing there's now 2 ways to trigger the buffs. So a buff to the buffs so to say. Regardless of overguard.
my Jade, Wisp, Citrine, Nova, Zephyr, Vauban and Anti OG arcane gonna laugh that this.
8x damage agains overguard ,melt OG with my beloved Atomos, more Eximus = free OG.
And when an Eximus shows up, I pull the trigger once on my Zylok and that overguard goes *poof* and they join my ball.
The game in general tries to encourage variety and switching loadouts to deal with different situations, and these endgame missions that *force* you to do so are just a natural progression of that.
need specifically built ? no just Slamkong :D can be used for every mission including boss.
or rev puppeting any eximus he sees. Or any of a dozen other powers that make eximus pointless and harmless. My take on it is that its a good fix but they may need to adjust eximus spawn %. It gets old when there is one in every group, on some maps (not strongholds, that is special).
Best case scenario you'll see players shift from one braindead loadout to another which doesn't require much thought to deal with the overguard. Like, for instance, nuker frames with alternative survival methods (shield gating, overguard gating, invisibility- whatever)
Worst case scenario, you'll see players who were originally using thought provoking loadouts swap to the same braindead loadouts as above because they dislike overguard.