Warframe

Warframe

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Vincefeld 2024 年 11 月 8 日 下午 2:38
Removing OverGuard will make game more fun
Before this stupid mechanic was added, i had many builds for different situations.
Now i only have 1 - run fast, buff whichever biggest BOOM weapon and overguard buff.
And you know what? it gets job done perfectly no matter what mission.

Overguard does what Arbitration does to Atlas - disables frame so now it's just platform for weapons. Doesn't even matter what frame it is, as long as weapon fully modded with arcane
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目前顯示第 31-44 則留言,共 44
Nooneyouknow 2024 年 11 月 9 日 下午 4:07 
引用自 Razer
引用自 Nooneyouknow

Ancient Healers give overguard instead of healing and redirecting status effects now. It's not much of a CC change though, because Ancient Disruptors still reduce the duration of Warframe skills by 75% with their infinitely stacking auras. Nyx's psychic bolts actually have an interaction specifically for ancients to disable their auras because of this.

On the topic of absorb, parkour speed allows you to move faster via rolling when it's active. I usually just use it as a panic button to let my shield regen though. It's one of the best skills in the game for protecting objectives in higher level content though, especially something like Mirror Defense in Deep Archimedea.

Chaos is one of the few CCs that works exactly the same on overguarded units as non overguarded units because it changes threat levels. The flaw is the affected enemies still attack constantly, so you'll take strays still, and at high level those strays still do a lot of damage. It also doesn't set threat levels high enough to completely ignore players if the players are too close.
Yea I do understand Chaos works the same in the sense that an overguarded unit can still engage their allies, but overguarded units aren't affected. And there's many of them. More than just Eximus. Especially with high spawn rates and being swamped in overguarded units can be tricky. It's fine if there's just the one eximus unit. At least now they are a lot more recognizable. I remember when they were just released and it was still impossible to distinguish them and they would ruin your day. Especially the ones that didn't need line of sight. Still I feel the Jade laser one still hits you outside line of sight. And that's the really dangerous one since it kills everything that's not totally immune.

Absorb just sucks. Even if you can roll or use operator. I hate it. It's a terrible design choice and should 100% be replaced by something that fits her kit AND her lore.

The list of overguarded enemies outside of Eximus is quite small. Hammer Dax in the Undercroft, Nox, and both Thrax types. Past that Ancient Healers and The Severed Warden can overguard their allies. Wardens do nothing else, and are connected to the allies they're giving overguard to by a white line, and they take damage as you damage the overguard they provide. Much like Eximus, they all serve as mini-boss priority targets.

Absorbing Jade lights is actually hilariously effective, since it's damage scales the longer it hits a single target.

Also Magnetic's shield damage bonus applies to overguard.
Nooneyouknow 2024 年 11 月 9 日 下午 4:09 
引用自 Razer
引用自 Nooneyouknow

Update 35.5.6 from April 10th 2024

The following changes are in addition to their existing functionality.

Chroma’s Vex Armor

Previously, Overguard would prevent Chroma from benefiting from his Vex Armor buffs (since it blocked damage on Health and Shields). So, we’ve made the following change to allow players to receive the buffs through all sources of Overguard:

Now: Melee kills now grant a 15% Armor increase and ranged kills a 15% increase to Weapon Damage (doubled to 30% for ranged weak point kills).
Ahhh, that's interesting. I'm not sure I like it though. I mean it kinda fixes it, but not really. Now you need to get kills to get the bonus. So in boss fights you got to hope you have some other things to smash or you get nothing. Guess it doesn't work in eidolon hunts anymore.

The old functionality is still there. This kill stacking is in addition to it.

Also Chroma is dead in Eidolon Hunts. Void Rig is used instead.
Daviodraan 2024 年 11 月 9 日 下午 4:11 
引用自 tv
i like overguard because it keeps cc frames from making it impossible to get kills

Sure, tell that to the ever growing amount of 4 room wide insta nuke setups.
DE has no issue with that being in the game since, huh, forever.
Daviodraan 2024 年 11 月 9 日 下午 4:19 
Reality is, the games is less and less truly strategic every update, and all ''strategy'' relies more so on ''deal X kind/amount of damage'' ''this or there''.
Screw support frames, they are just glorified cheerleaders. Screw CC frames, they don't get to have fun in endurance or anything with large amounts of Eximus.
What's that? Nukers are still a blight upon the star chart? too bad, we at DE actually LOVE turning everyone and everything into a Nuker/Aoe spammer.
DMG meta is here to stay. We would know, because they even nerfed SP enemy resistance scaling and caps not so long ago. Also Blast is meta, we came to Blast being meta, that's how much we love AOE spam.

To clarify, I love the dmg type reworks, each and every single one of them.

Nuke/Aoe spam frames need to chill the hell down, and CC immunity on non-invulnerable phases needs to get the F out of the game.
Give them Overguard minus cc immunity, then a tiny micro minuscule diminutive amount of O.G gating, like, a micro micro second, and we are good. They still don't get nuked, but your Vauban can have fun, or whatever.

Edit: if you think O.G is dumb, just remember someone looked at the Nullifier, you know, probably the universally most hated enemy in the game, ever, and though ''Ok but, what if it purposely tried to get into melee? Like, run into you as fast as it could. yeah, let's make that a unit, I'm sure people don't like using skills''. And it got OK'd by the whole staff, and into the game.
最後修改者:Daviodraan; 2024 年 11 月 9 日 下午 4:22
Razer 2024 年 11 月 9 日 下午 4:28 
引用自 Nooneyouknow
引用自 Razer
Ahhh, that's interesting. I'm not sure I like it though. I mean it kinda fixes it, but not really. Now you need to get kills to get the bonus. So in boss fights you got to hope you have some other things to smash or you get nothing. Guess it doesn't work in eidolon hunts anymore.

The old functionality is still there. This kill stacking is in addition to it.

Also Chroma is dead in Eidolon Hunts. Void Rig is used instead.
Ok well I think people can use whatever they want, but sure there's a "meta" way of doing it.

But good thing there's now 2 ways to trigger the buffs. So a buff to the buffs so to say. Regardless of overguard.
最後修改者:Razer; 2024 年 11 月 9 日 下午 4:29
Illusive Soul 2024 年 11 月 9 日 下午 4:32 
引用自 Daviodraan
Screw support frames, they are just glorified cheerleaders. Screw CC frames, they don't get to have fun in endurance or anything with large amounts of Eximus.

my Jade, Wisp, Citrine, Nova, Zephyr, Vauban and Anti OG arcane gonna laugh that this.
Razer 2024 年 11 月 9 日 下午 4:57 
引用自 Illusive Soul
引用自 Daviodraan
Screw support frames, they are just glorified cheerleaders. Screw CC frames, they don't get to have fun in endurance or anything with large amounts of Eximus.

my Jade, Wisp, Citrine, Nova, Zephyr, Vauban and Anti OG arcane gonna laugh that this.
Is that the secondary arcane that "leeches" overguard and does extra damage to it? I think I need to get me that one.
Illusive Soul 2024 年 11 月 9 日 下午 5:05 
引用自 Razer
引用自 Illusive Soul

my Jade, Wisp, Citrine, Nova, Zephyr, Vauban and Anti OG arcane gonna laugh that this.
Is that the secondary arcane that "leeches" overguard and does extra damage to it? I think I need to get me that one.

8x damage agains overguard ,melt OG with my beloved Atomos, more Eximus = free OG.
AYAYA 2024 年 11 月 9 日 下午 8:12 
Every time I see someone say some ♥♥♥♥ about Overguard I think of my Vauban that just sucks up everything that isn't an Eximus into a little ball.
And when an Eximus shows up, I pull the trigger once on my Zylok and that overguard goes *poof* and they join my ball.
AYAYA 2024 年 11 月 9 日 下午 8:16 
引用自 Razer
Some missions and especially on Steel Path like to drop Eximus units like candy. As if it's an eximus stronghold. Not strange to see 6-10 eximus units at the same time. Need to be specifically built to deal with them all the while you are vulnerable.
引用自 Fire Guardian
however i do want DE to remove mission modifiers that give all enemies on the map overguard since saying "All enemies is CC immune" is just a restriction that isn't exactly fun/makes some frames more or less without ability's
You guys need to remember that those missions also have things like "bow only" and "enemies are invulnerable unless you're close to them".
The game in general tries to encourage variety and switching loadouts to deal with different situations, and these endgame missions that *force* you to do so are just a natural progression of that.
DeAlph 2024 年 11 月 10 日 上午 1:11 
引用自 Razer
Personally dislike overguard due to the nature of hampering CC reliant frames. I basically stopped playing Nyx because of this change even though she was my favorite before the Eximus units. Still trying to make her work sometimes. No I don't use her 4th ability. I hate it.

Some missions and especially on Steel Path like to drop Eximus units like candy. As if it's an eximus stronghold. Not strange to see 6-10 eximus units at the same time. Need to be specifically built to deal with them all the while you are vulnerable.

need specifically built ? no just Slamkong :D can be used for every mission including boss.
Ittrix 2024 年 11 月 10 日 上午 10:40 
引用自 AYAYA
Every time I see someone say some ♥♥♥♥ about Overguard I think of my Vauban that just sucks up everything that isn't an Eximus into a little ball.
And when an Eximus shows up, I pull the trigger once on my Zylok and that overguard goes *poof* and they join my ball.
I'm convinced airburst is exclusively why they added overguard.
jonnin 2024 年 11 月 10 日 上午 10:57 
引用自 Ittrix
引用自 AYAYA
Every time I see someone say some ♥♥♥♥ about Overguard I think of my Vauban that just sucks up everything that isn't an Eximus into a little ball.
And when an Eximus shows up, I pull the trigger once on my Zylok and that overguard goes *poof* and they join my ball.
I'm convinced airburst is exclusively why they added overguard.

or rev puppeting any eximus he sees. Or any of a dozen other powers that make eximus pointless and harmless. My take on it is that its a good fix but they may need to adjust eximus spawn %. It gets old when there is one in every group, on some maps (not strongholds, that is special).
Ittrix 2024 年 11 月 10 日 下午 8:15 
引用自 jonnin
引用自 Ittrix
I'm convinced airburst is exclusively why they added overguard.

or rev puppeting any eximus he sees. Or any of a dozen other powers that make eximus pointless and harmless. My take on it is that its a good fix but they may need to adjust eximus spawn %. It gets old when there is one in every group, on some maps (not strongholds, that is special).
I think in an ideal world where everything was balanced really well they could be good... but this is warframe, a power fantasy that is somehow more powercrept than it wants to be.

Best case scenario you'll see players shift from one braindead loadout to another which doesn't require much thought to deal with the overguard. Like, for instance, nuker frames with alternative survival methods (shield gating, overguard gating, invisibility- whatever)
Worst case scenario, you'll see players who were originally using thought provoking loadouts swap to the same braindead loadouts as above because they dislike overguard.
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張貼日期: 2024 年 11 月 8 日 下午 2:38
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