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Vincefeld 2024 年 11 月 8 日 下午 2:38
Removing OverGuard will make game more fun
Before this stupid mechanic was added, i had many builds for different situations.
Now i only have 1 - run fast, buff whichever biggest BOOM weapon and overguard buff.
And you know what? it gets job done perfectly no matter what mission.

Overguard does what Arbitration does to Atlas - disables frame so now it's just platform for weapons. Doesn't even matter what frame it is, as long as weapon fully modded with arcane
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正在显示第 16 - 30 条,共 44 条留言
Nooneyouknow 2024 年 11 月 8 日 下午 9:46 
引用自 Razer
Personally dislike overguard due to the nature of hampering CC reliant frames. I basically stopped playing Nyx because of this change even though she was my favorite before the Eximus units. Still trying to make her work sometimes. No I don't use her 4th ability. I hate it.

Some missions and especially on Steel Path like to drop Eximus units like candy. As if it's an eximus stronghold. Not strange to see 6-10 eximus units at the same time. Need to be specifically built to deal with them all the while you are vulnerable.

There's an eximus spawn cap for all endless missions of 1 per player, 2 minimum. Steel Path spawns are fixed at 4 player squad size.

CC is still incredibly powerful, even not affecting overguard enemies. It just means you have to target and deal with them first. Nyx simply lacks a hard crowd control.
TaKo 2024 年 11 月 8 日 下午 10:05 
引用自 Illusive Soul
Overguard make Eximus a less joke thats all
nope, it just encourages a really bad meta of nuking everything, made worse by how many gamemodes actively disencourage doing anything else as it would slow down said missions by a lot

eximus are still a joke because the ceiling for player dmg is absurdly high

enemy overguard was a mistake that just nerfed CC, something that was already struggling, and further encourages nuking, which was already meta
最后由 TaKo 编辑于; 2024 年 11 月 8 日 下午 10:06
Illusive Soul 2024 年 11 月 8 日 下午 11:47 
引用自 TaKo
enemy overguard was a mistake that just nerfed CC, something that was already struggling, and further encourages nuking, which was already meta

few overguard eximus isnt gonna hurt CC, Limbo is another case, i been using Nova, Zephyr with no issue dealing with pile of Overguard enemy, even they are level caped , i rather Eximus having CC immune than removing OG making them a completely 0 threat when touched by CC, CC in this game are busted, Either enemy cant move or complete slow like they are not moving.

i was thinking maybe making OG enemy has something to do with Macro farming.
最后由 Illusive Soul 编辑于; 2024 年 11 月 8 日 下午 11:50
Fire Guardian 2024 年 11 月 9 日 上午 3:38 
OverGuard feels fine to me in situations where its only the "elite enemies" that have it
however i do want DE to remove mission modifiers that give all enemies on the map overguard since saying "All enemies is CC immune" is just a restriction that isn't exactly fun/makes some frames more or less without ability's
Apocaleptic 2024 年 11 月 9 日 上午 6:33 
no clue what kool aid OP had. seems to be upset they cant just take a "one gun fits all missions and factions" which it can? idk SP has me zzz with giggle weapons
Wandering Flare 2024 年 11 月 9 日 上午 6:43 
How did this thread of OP complaining about Overguard on the warframe turn into a discussion about Overguard on enemies when OP never even mentioned it?
最后由 Wandering Flare 编辑于; 2024 年 11 月 9 日 上午 6:43
Razer 2024 年 11 月 9 日 上午 7:19 
引用自 Nooneyouknow
引用自 Razer
Personally dislike overguard due to the nature of hampering CC reliant frames. I basically stopped playing Nyx because of this change even though she was my favorite before the Eximus units. Still trying to make her work sometimes. No I don't use her 4th ability. I hate it.

Some missions and especially on Steel Path like to drop Eximus units like candy. As if it's an eximus stronghold. Not strange to see 6-10 eximus units at the same time. Need to be specifically built to deal with them all the while you are vulnerable.

There's an eximus spawn cap for all endless missions of 1 per player, 2 minimum. Steel Path spawns are fixed at 4 player squad size.

CC is still incredibly powerful, even not affecting overguard enemies. It just means you have to target and deal with them first. Nyx simply lacks a hard crowd control.
Ah yea, I'm talking about overguard units. Infested have a lot more and so do Duviri units.

Nyx's Chaos was sufficient for end game content to stay alive. Now it isn't. But I'm trying different builds with her. I hope the rework will make her more interesting. They need to remove her 4 and make it something useful other than a "I'm Inaros but just REALLY slow".
Vincefeld 2024 年 11 月 9 日 上午 7:30 
引用自 Wandering Flare
How did this thread of OP complaining about Overguard on the warframe turn into a discussion about Overguard on enemies when OP never even mentioned it?
oh no, i mentioned it when i said "Overguard does what Arbitration does to Atlas - disables frame so now it's just platform for weapons."
yeah i hated it before player version was added. now it's just cancerous
最后由 Vincefeld 编辑于; 2024 年 11 月 9 日 上午 7:31
Wandering Flare 2024 年 11 月 9 日 上午 7:31 
引用自 Vincefeld
引用自 Wandering Flare
How did this thread of OP complaining about Overguard on the warframe turn into a discussion about Overguard on enemies when OP never even mentioned it?
oh no, i mentioned it when i said "Overguard does what Arbitration does to Atlas - disables frame so now it's just platform for weapons."
Fair enough, just with the following sentence it looks like a reiteration of the same point.
This Cannot Continue 2024 年 11 月 9 日 下午 3:22 
引用自 FubarOne
It makes it impossible to trigger vex armor on chroma because it prevents you from taking health damage. I leave every match with overguard frames when i play chroma because it makes it unfun.

So you haven't actually read what Vex Armor does in a while?
I just played yesterday, and it failed to activate with overguard. No shield damage=No armor
No health damage=No attack boost, i dont know what else to tell you.
Razer 2024 年 11 月 9 日 下午 3:42 
引用自 FubarOne

So you haven't actually read what Vex Armor does in a while?
I just played yesterday, and it failed to activate with overguard. No shield damage=No armor
No health damage=No attack boost, i dont know what else to tell you.
It counts as health but not as shield. So I guess Chroma is the only one affected then? Or does it depend on something?
Nooneyouknow 2024 年 11 月 9 日 下午 3:42 
引用自 Razer
引用自 Nooneyouknow

There's an eximus spawn cap for all endless missions of 1 per player, 2 minimum. Steel Path spawns are fixed at 4 player squad size.

CC is still incredibly powerful, even not affecting overguard enemies. It just means you have to target and deal with them first. Nyx simply lacks a hard crowd control.
Ah yea, I'm talking about overguard units. Infested have a lot more and so do Duviri units.

Nyx's Chaos was sufficient for end game content to stay alive. Now it isn't. But I'm trying different builds with her. I hope the rework will make her more interesting. They need to remove her 4 and make it something useful other than a "I'm Inaros but just REALLY slow".

Ancient Healers give overguard instead of healing and redirecting status effects now. It's not much of a CC change though, because Ancient Disruptors still reduce the duration of Warframe skills by 75% with their infinitely stacking auras. Nyx's psychic bolts actually have an interaction specifically for ancients to disable their auras because of this.

On the topic of absorb, parkour speed allows you to move faster via rolling when it's active. I usually just use it as a panic button to let my shield regen though. It's one of the best skills in the game for protecting objectives in higher level content though, especially something like Mirror Defense in Deep Archimedea.

Chaos is one of the few CCs that works exactly the same on overguarded units as non overguarded units because it changes threat levels. The flaw is the affected enemies still attack constantly, so you'll take strays still, and at high level those strays still do a lot of damage. It also doesn't set threat levels high enough to completely ignore players if the players are too close.
Razer 2024 年 11 月 9 日 下午 3:49 
引用自 Nooneyouknow
引用自 Razer
Ah yea, I'm talking about overguard units. Infested have a lot more and so do Duviri units.

Nyx's Chaos was sufficient for end game content to stay alive. Now it isn't. But I'm trying different builds with her. I hope the rework will make her more interesting. They need to remove her 4 and make it something useful other than a "I'm Inaros but just REALLY slow".

Ancient Healers give overguard instead of healing and redirecting status effects now. It's not much of a CC change though, because Ancient Disruptors still reduce the duration of Warframe skills by 75% with their infinitely stacking auras. Nyx's psychic bolts actually have an interaction specifically for ancients to disable their auras because of this.

On the topic of absorb, parkour speed allows you to move faster via rolling when it's active. I usually just use it as a panic button to let my shield regen though. It's one of the best skills in the game for protecting objectives in higher level content though, especially something like Mirror Defense in Deep Archimedea.

Chaos is one of the few CCs that works exactly the same on overguarded units as non overguarded units because it changes threat levels. The flaw is the affected enemies still attack constantly, so you'll take strays still, and at high level those strays still do a lot of damage. It also doesn't set threat levels high enough to completely ignore players if the players are too close.
Yea I do understand Chaos works the same in the sense that an overguarded unit can still engage their allies, but overguarded units aren't affected. And there's many of them. More than just Eximus. Especially with high spawn rates and being swamped in overguarded units can be tricky. It's fine if there's just the one eximus unit. At least now they are a lot more recognizable. I remember when they were just released and it was still impossible to distinguish them and they would ruin your day. Especially the ones that didn't need line of sight. Still I feel the Jade laser one still hits you outside line of sight. And that's the really dangerous one since it kills everything that's not totally immune.

Absorb just sucks. Even if you can roll or use operator. I hate it. It's a terrible design choice and should 100% be replaced by something that fits her kit AND her lore.
Nooneyouknow 2024 年 11 月 9 日 下午 3:52 
引用自 FubarOne

So you haven't actually read what Vex Armor does in a while?
I just played yesterday, and it failed to activate with overguard. No shield damage=No armor
No health damage=No attack boost, i dont know what else to tell you.

Update 35.5.6 from April 10th 2024

The following changes are in addition to their existing functionality.

Chroma’s Vex Armor

Previously, Overguard would prevent Chroma from benefiting from his Vex Armor buffs (since it blocked damage on Health and Shields). So, we’ve made the following change to allow players to receive the buffs through all sources of Overguard:

Now: Melee kills now grant a 15% Armor increase and ranged kills a 15% increase to Weapon Damage (doubled to 30% for ranged weak point kills).
Razer 2024 年 11 月 9 日 下午 4:03 
引用自 Nooneyouknow
I just played yesterday, and it failed to activate with overguard. No shield damage=No armor
No health damage=No attack boost, i dont know what else to tell you.

Update 35.5.6 from April 10th 2024

The following changes are in addition to their existing functionality.

Chroma’s Vex Armor

Previously, Overguard would prevent Chroma from benefiting from his Vex Armor buffs (since it blocked damage on Health and Shields). So, we’ve made the following change to allow players to receive the buffs through all sources of Overguard:

Now: Melee kills now grant a 15% Armor increase and ranged kills a 15% increase to Weapon Damage (doubled to 30% for ranged weak point kills).
Ahhh, that's interesting. I'm not sure I like it though. I mean it kinda fixes it, but not really. Now you need to get kills to get the bonus. So in boss fights you got to hope you have some other things to smash or you get nothing. Guess it doesn't work in eidolon hunts anymore.
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发帖日期: 2024 年 11 月 8 日 下午 2:38
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