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rhoenix Aug 11, 2024 @ 12:44pm
Don't overlook the Falcor
So, I haven't touched this weapon in a long while. To be honest, until the status rework (and the addition of some new melee arcanes), I hadn't thought about it at all.

I'll admit that it jumped onto my radar again when the youtuber MCGamerCZ took it for a spin. It's forced electric proc on heavy throws combines perversely well with Melee Influence.

If you have the Sanctum Anatomica unlocked, I definitely suggest taking this glaive-type weapon for a spin again. There are other melee weapons with forced electric procs (like the Arca Titron), but this one is making me happy.
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Showing 1-15 of 15 comments
rhoenix Aug 11, 2024 @ 2:56pm 
Must be Falcor day for me. Here are both videos I found highlighting it today:

https://www.youtube.com/watch?v=k5xu-wiZ5hs

https://www.youtube.com/watch?v=RsxTm9u5hG8
verbtime Aug 11, 2024 @ 4:31pm 
also homing is cool
FubarOne Aug 11, 2024 @ 7:49pm 
I've been telling people about Falcor for months, ever since melee influence became a thing, but everyone seemed to be stuck on Xoris. Haven't watched any videos about it, but here's some points to consider:

Falcor does forced electric on hits from charged throws, not just from charged throw heavy explosion, so melee influence will always be active, without having to drop your combo.

Also yeah it's a combo weapon with subpar crit stats, but good status, but melee influence is a thing.

You want it bouncing around so don't use Volatile Quick Return, and instead just use Volatile Rebound to make it explode on each bounce.

Mirage with a build centered around her 1 and 3 make Falcor an absolute monster because you never have to heavy attack to make it good. The clones from her 1 won't detonate mid-air glaives, but Falcor doesn't need that, so you have 5 of them bouncing around making explosions and spreading all the status everywhere.

It's homing, so you can have up to 5 homing glaives bouncing around causing explosions and spreading status everywhere.

I can admit to possibly having helped get melee influence nerfed to not work on Mirage's clones. I reported a CTD bug from it being just plain so awesome that it crashed my game repeatedly when I entered a mission and threw 5 of them with mirage right at the start of the mission.

Yeah, I love this weapon, especially on Mirage, it's just bonkers fun and effective at clearing entire city blocks.
Been using it with the new electric element and influence and found it to have an effective bandwidth, where it's doesn't really do anything at low/mid levels (cause stuff dies too fast for stuff to spread) and just ok during endgame, even with 1000% extra damage.

Think the reason why Xoris has so many users is because it's a tool for Granum Void and it does behave like the Glaive P (which has only recently be rereleased after about a decade in the vault) but is a great value version of it.
rhoenix Aug 14, 2024 @ 4:55pm 
Originally posted by Douchebag Extraordinaire:
Been using it with the new electric element and influence and found it to have an effective bandwidth, where it's doesn't really do anything at low/mid levels (cause stuff dies too fast for stuff to spread) and just ok during endgame, even with 1000% extra damage.

Think the reason why Xoris has so many users is because it's a tool for Granum Void and it does behave like the Glaive P (which has only recently be rereleased after about a decade in the vault) but is a great value version of it.

So, to come back to this.

Basically, yes - the Falcor with Melee Influence is fantastic for clearing entire sheets of enemies due to its high status chance, even (especially!) in Steel Path. It's viscerally fun that way, even more than the Xoris with Melee Influence.

However, it doesn't have the heavy hit potential of the Xoris or Glaive Prime, since it's really not a crit weapon.

Fun? Oh yes. An Acolyte killer? Eh, not like the Glaive Prime or Xoris, but it'll do the job.

Build is: Astral Twilight stance, Condition Overload, Corrupt Charge. Killing Blow, Volatile Quick Return, Melee Elementalist, Voltaic Strike, Virulent Scourge, Vicious Frost. Needed 1 forma, a Catalyst, and a melee arcane slot (for Melee Influence) to make.
Last edited by rhoenix; Aug 14, 2024 @ 8:53pm
Apex Artist Aug 14, 2024 @ 6:32pm 
I'm new, but built this up shortly after joining my first dojo, and have been leveling it up slowly. Very fun to use, and I'm glad to see some video showing it's one I can still use for some time.
rhoenix Aug 14, 2024 @ 6:50pm 
Originally posted by Apex Artist:
I'm new, but built this up shortly after joining my first dojo, and have been leveling it up slowly. Very fun to use, and I'm glad to see some video showing it's one I can still use for some time.

Something that impressed me is that recent mods and the balance changes both make many weapons much more viable than they were before - and this is a great thing. Enjoy!
BEEP! Aug 14, 2024 @ 7:07pm 
I don't think I've ever played a straight up bad weapon that you couldn't mod to be good and kill high lvl content and I've been around since the game first launched I can't speak on what happened in the last 4 or 5 years because I just started playing again a week ago but even now just grabbing random weapons I haven't used before I've still yet to find a bad weapon I couldn't make good.
FubarOne Aug 14, 2024 @ 7:58pm 
Originally posted by rhoenix:
Originally posted by Douchebag Extraordinaire:
Been using it with the new electric element and influence and found it to have an effective bandwidth, where it's doesn't really do anything at low/mid levels (cause stuff dies too fast for stuff to spread) and just ok during endgame, even with 1000% extra damage.

Think the reason why Xoris has so many users is because it's a tool for Granum Void and it does behave like the Glaive P (which has only recently be rereleased after about a decade in the vault) but is a great value version of it.

So, to come back to this.

Basically, yes - the Falcor with Melee Influence is fantastic for clearing entire sheets of enemies due to its high status chance, even (especially!) in Steel Path. It's viscerally fun that way, even more than the Xoris with Melee Influence.

However, it doesn't have the heavy hit potential of the Xoris or Glaive Prime, since it's really not a crit weapon.

Fun? Oh yes. An Acolyte killer? Eh, not like the Glaive Prime or Xoris, but it'll do the job.

Build is: Astral Twilight stance, Condition Overload, Melee Elementalist. Killing Blow, Volatile Quick Return, Melee Elementalist, Voltaic Strike, Virulent Scourge, Vicious Frost. Needed 1 forma, a Catalyst, and a melee arcane slot (for Melee Influence) to make.

You listed melee elementalist twice.

Also I suggest Volatile Rebound instead of Volatile Quick Return. You end up with smaller explosions, but you get bounces which result in more explosions, which can really tear up clustered enemies.

It has good riven dispo so if you can get one with a couple elements on it in a usable order then you can drop the 60/60s for Blood Rush and/or Weeping Wounds to make use of the combo you can build with it. Being able to run Corrosive/Blast on it really spreads the mayhem.
rhoenix Aug 14, 2024 @ 8:55pm 
Originally posted by FubarOne:
You listed melee elementalist twice.

Thank you - fixed. I was using Corrupt Charge.

Originally posted by FubarOne:
Also I suggest Volatile Rebound instead of Volatile Quick Return. You end up with smaller explosions, but you get bounces which result in more explosions, which can really tear up clustered enemies.

That's a fair point. I am very attached to large explosions, but I can definitely try other options for mayhem.

Originally posted by FubarOne:
It has good riven dispo so if you can get one with a couple elements on it in a usable order then you can drop the 60/60s for Blood Rush and/or Weeping Wounds to make use of the combo you can build with it. Being able to run Corrosive/Blast on it really spreads the mayhem.

True enough - 4/5 disposition is not nothing, but I don't yet have a Riven for it. I will try Corrosive/Blast though - it does sound fun.
maeharaprojekt Aug 14, 2024 @ 9:15pm 
Originally posted by rhoenix:
So, I haven't touched this weapon in a long while. To be honest, until the status rework (and the addition of some new melee arcanes), I hadn't thought about it at all.

I'll admit that it jumped onto my radar again when the youtuber MCGamerCZ took it for a spin. It's forced electric proc on heavy throws combines perversely well with Melee Influence.

If you have the Sanctum Anatomica unlocked, I definitely suggest taking this glaive-type weapon for a spin again. There are other melee weapons with forced electric procs (like the Arca Titron), but this one is making me happy.


NGL, I like the Falcor, whether or not many players see warts. The name got me to hum the theme song of the 1984 movie adaptation of "The NeverEnding Story."

It's already made it onto my list of "must get" weapons but watching MCGamerCZ's recent video, that you brought our attention to, has reinforced my desire to acquire Falcor, sooner rather than later.
rhoenix Aug 14, 2024 @ 9:57pm 
Originally posted by maeharaprojekt:
NGL, I like the Falcor, whether or not many players see warts. The name got me to hum the theme song of the 1984 movie adaptation of "The NeverEnding Story."

It's already made it onto my list of "must get" weapons but watching MCGamerCZ's recent video, that you brought our attention to, has reinforced my desire to acquire Falcor, sooner rather than later.

How I like thinking of it is, which weapons perform which purpose.

At earlier levels, it's often far better to lean on crit items, and you'll be fine. Status weapons often require the damage boosting mods to really make them work (e.g. Condition Overload, and the Galvanized mods for guns), otherwise they're simply debilitating.

Now, mind you, there's nothing wrong with being a weapon collector - I definitely am.

Given we have heavier gun, sidearm gun, and melee options... we have a lot of options for weapons that fulfill a specific purpose. Don't be afraid to experiment, as each weapon has its nuances.
Apex Artist Aug 15, 2024 @ 8:37am 
The only thing I don't like about the Falcor, and it's probably true of similar weapons also, is that it changes my secondary(pistol) to my off hand.
It's only a visual change, but one that I'd like to do without.
The Falcor can be holstered while using a primary, but you have to hold it in your right hand while using your secondary. There are plenty of melee weapons that don't push your secondary into your left hand, and I'm not sure why these type of weapons needed to be different in this way.
rhoenix Aug 15, 2024 @ 8:40am 
Originally posted by Apex Artist:
The only thing I don't like about the Falcor, and it's probably true of similar weapons also, is that it changes my secondary(pistol) to my off hand.
It's only a visual change, but one that I'd like to do without.
The Falcor can be holstered while using a primary, but you have to hold it in your right hand while using your secondary. There are plenty of melee weapons that don't push your secondary into your left hand, and I'm not sure why these type of weapons needed to be different in this way.

In short, Dark Sector callback. :D

Hayden Tenno rocked the pistol + glaive combo in that game, and DE can't resist adding it for Tenno too. I agree that other melee weapons should also work for this (like, say, the Redeemer), but it's one of those "cool factor" things I can't throw popcorn at them for.
Last edited by rhoenix; Aug 15, 2024 @ 8:40am
Apex Artist Aug 15, 2024 @ 8:59am 
Originally posted by rhoenix:
In short, Dark Sector callback. :D

Hayden Tenno rocked the pistol + glaive combo in that game, and DE can't resist adding it for Tenno too. I agree that other melee weapons should also work for this (like, say, the Redeemer), but it's one of those "cool factor" things I can't throw popcorn at them for.

OK, that's enough validation for me, but yeah, don't leave out all the other one-handed melee weapons. It's the inconsistency that made it a very minor issue for me, at first.
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Date Posted: Aug 11, 2024 @ 12:44pm
Posts: 15