Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have avoided talking specifically about Tenet/Kuva weapons, about most Arcanes and late-game mods and have only briefly mentioned these things for awareness. I've also not talked about other factions as he hasn't completed the Second Dream.
This isn't a complete and total guide on all things - it's specifically an early game guide, but the premise of it is applicable through the entirety of WF.
FWIW, it may be helpful to add in what one can mod at early MR ranks as well, to help a player know their options in the early parts of the game.
For example, the Hek is available at MR4, and is a pretty reliable shotgun for a good while.