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Pretty much all the mid-late game content is now locked behind that trashfire of a questline. Theres alot of really great stuff after it, but you have to do the slog to get there.
Ah, Kahl - a true badass, and a Grineer I do respect. It's also heavily implied he's working his way toward "inappropriate relations with an Orokin" with Blue Girl, which makes him even more of a chad.
On that note though - Veso, your bravery and sacrifice will be remembered and honored for many centuries to come. o7
Fibonacci
Tagfer
Bird 3
Necraloid
Human Loid
Netracells solo runs.
Deep Archimedea
Elite Deep Archimedea
Archon shards
Tauforged Archon shards
Archon shard segment for Helminth
Zariman Ten Zero
Quinn
Hombask
Archimedean Yonta
Cavalero
Incarnon Weapons
Install Incarnon genesis to proper weapons.
and the best part.. Drifter (adult operator)
Zariman = 5 new missions
Sanctum Anatomica = 6 new missions
(These are needed to be complete for 100% star chart unlocking Arbitrations.)
I was well prepared for this quest. Set aside a day to do it.
Took 6 hours and overall was moderately easy.
Took my time and absorbed it.
I personally enjoyed all of it. However I really would rather not do it again although I did think it well thought out and quite the spectacle.
Well covered.
There are lots of very interesting places (including the old Zariman 10-0 ship) that open up after the New War is complete.
Part of what hit me so hard about the quest is that it's from the perspective of non-Tenno dealing with this conflict.
maybe watch a video or something or dont rush and learn the patterns. its basically the same pattern everytime. i remember messing up a few times at that part but mostly due to faults of my own like rushing. side note when you get to the archons each one has some heal gimmicks that are easily stoppable. everyone that did this quest had the exact same setup and loadout you do now.