Warframe

Warframe

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Isurafiru Jul 20, 2024 @ 2:50pm
About 1999 Gameplay Trailer
I think devs consume some heavy stuff. And it is awesome, dont stop cooking. Freaking love it.
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Showing 1-8 of 8 comments
it's gonna be awesome and fun. I look forward to it!
XianE Jul 20, 2024 @ 4:37pm 
Same, it looks amazing and I can't wait. The music has already invaded my brain xD
Especially seeing how the romance with Leticia, Eleanor, and Aoi plays out (these are mine, to each their own but I'm wlw camp with my Drifter). Hoping there's an option to pursue multiple (open) or be able to somehow have multiple save slot type of deal; cause currently I'd only be able to pursue 2 out of 3 via PC and ps4 if its locked in.
Last edited by XianE; Jul 20, 2024 @ 4:38pm
Shard of Manus Jul 20, 2024 @ 5:05pm 
Honestly, the actual gameplay etc. does look good... but I wish they would just stay 'on topic'.

The WF story has become a complete joke. So many tangents and random stuff. Time travelling to some neon-1999 cityscape and yada yada.

The aesthetic is cool and it all looks great, but it doesn't fit in WF at all.
XianE Jul 20, 2024 @ 5:59pm 
Originally posted by Shard of Manus:
Honestly, the actual gameplay etc. does look good... but I wish they would just stay 'on topic'.

The WF story has become a complete joke. So many tangents and random stuff. Time travelling to some neon-1999 cityscape and yada yada.

Um no, WF's story has become one of my fav scifi RPG style stories because of its willingness to delve into its world and experiment with things inside to do so. This isn't fetch quests that lead nowhere, its a section of the world with characters that play a part in it; which also go into the bigger thread of the story with Man in the Wall. On top of that, I'm in absolutely no rush for an ending; so I welcome said exploration of the world as much as they want.

The aesthetic is cool and it all looks great, but it doesn't fit in WF at all.

Actually it does fit in all ways and with the lore that's been established via eternalism and the Void mechanics. Aesthetically even more so with people rightly getting Dark Sector vibes from it which is the origin of Warframe I don't know what your notion of "fits in WF" is, but nothing I've seen or heard about 1999 is outside of it; nor should the game be confined by some rigid concept of what it should be. If anything one of the biggest strengths for the game is it NOT conforming/restricting itself to perceived notions of what it is.
Last edited by XianE; Jul 20, 2024 @ 5:59pm
Ben Lubar Jul 20, 2024 @ 6:12pm 
It's always very funny to me when someone declares to the author of a story that they're wrong about what is allowed to happen in that story.
Drago Jul 20, 2024 @ 6:20pm 
Originally posted by XianE:
Originally posted by Shard of Manus:
Honestly, the actual gameplay etc. does look good... but I wish they would just stay 'on topic'.

The WF story has become a complete joke. So many tangents and random stuff. Time travelling to some neon-1999 cityscape and yada yada.

Um no, WF's story has become one of my fav scifi RPG style stories because of its willingness to delve into its world and experiment with things inside to do so. This isn't fetch quests that lead nowhere, its a section of the world with characters that play a part in it; which also go into the bigger thread of the story with Man in the Wall. On top of that, I'm in absolutely no rush for an ending; so I welcome said exploration of the world as much as they want.

The aesthetic is cool and it all looks great, but it doesn't fit in WF at all.

Actually it does fit in all ways and with the lore that's been established via eternalism and the Void mechanics. Aesthetically even more so with people rightly getting Dark Sector vibes from it which is the origin of Warframe I don't know what your notion of "fits in WF" is, but nothing I've seen or heard about 1999 is outside of it; nor should the game be confined by some rigid concept of what it should be. If anything one of the biggest strengths for the game is it NOT conforming/restricting itself to perceived notions of what it is.

Its great that you are enjoying the story so far in the game, but it does have a lot of holes, tangents; and potential errors with more modern continuations of older plot lines. That isn't necessarily a game ender though as there is always the potential to retcon older writing or correct inconsistencies before they become the foundation of later narratives.

Eternalism is just the in-universe version of a real world theory; called parallel potentiality and often just lumped into multiverse theory. Stuff like Outer Limits, Star Trek TNG, and Farscape had elements of this. The basic is that all potential possibilities can happen but they aren't with the same weight. Think of a tree with many branches or a river if you like those better - the space time flows outward from a core trunk but at different events, each of those potential options that could happen branch off from the original and in turn can have their own branches. The likely hood of those branches, and their stability are often somewhat linked and the less real to the main trunk, the less stable the potential reality is. With our earlier example of a tree or river, a stable branch might grow out and have many healthy branches of its own while a more theoretical and illogical potentiality might have unhealthy limbs or eventually fall off the main branches to the ground below - to become metaphysical soil for the next trees or really, reality.

River examples often focus more on the time itself versus the space alone and try to posit that the flow of the river might still have different ebbs and pressure due to the riverbeds, rocks tossed in forming barriers or diversions (choices and opportunities for other outcomes) bring different paths in the river. The water is still flowing all the same, but the water might take more time going down one path in the river than another. So if someone in the future had a device to look at the river, they might be able to see the different paths and that led to their own and by understanding that, learn about the paths that both branch of their own and those that formed parallel to those. Its not an easy writing topic honestly and takes a lot of effort to keep things in one piece when you have such massive variables to keep track of in that kind of narrative.
XianE Jul 20, 2024 @ 7:19pm 
Originally posted by Drago:

Its great that you are enjoying the story so far in the game, but it does have a lot of holes, tangents; and potential errors with more modern continuations of older plot lines. That isn't necessarily a game ender though as there is always the potential to retcon older writing or correct inconsistencies before they become the foundation of later narratives.

Let me start by saying I'm not going to go beyond this response, because I'm for the most part done with Steam and its mods that take any and everything that can be spun as "argumentative" or "offtopic" and run with them.

Now that aside, to start with its important to keep in mind the game is still in Beta, which means that eventually there will likely be an ironing out of any issues. That being said there aren't any that break the game or story to the point of enjoyment outside of a select few people. So no there is no "game ender" there. I'd also wager what you deem as "tangents" are actually world exploration and adding to it, like the Syndicates; where that ignores the luxury that Warframe allows itself in actually exploring those vs. other games that'd leave them as just a new area with barely anything there of weight. Even adding to the investment in TNW via elements in Cetus and Fortuna that hit harder for those that actually put in time there as well as learned about the Unum. Even Jade Shadows ties into exploring Stalker a long-running antagonist to the players ties into their story.

I also want to be clear that I've enjoyed the story for going on 10 years, so not a new player fascinated and in the thrall of a new game. I'm someone that started off with a "meh this is interesting" view due to being annoyed back in the day by the initial Vor intro fight, that has LOVED seeing the growth and depth that the writers have put into the game to add meat to the bone of the game. I don't care about if a branch of a tree is off in one scene from another, so long as the story continues to move me as it does. Which 1999 seems very poised to continue to do so. Only part of that is main/core story tied, while the rest is involved in things like the Syndicates or even Duviri. I don't want a story bound to only the core of it, hell its one of the many reasons I hoped for more Kahl-like side stories to explore other characters not the Tenno all the time. People love to say "its called Warframe", but I don't care I'm invested in the universe not just the frames that are a part of that. This isn't a TPS looter-shooter, its a scifi TPS A-MMORPG with an actual solid emotional story.

Eternalism is just the in-universe version of a real world theory; called parallel potentiality and often just lumped into multiverse theory. Stuff like Outer Limits, Star Trek TNG, and Farscape had elements of this. The basic is that all potential possibilities can happen but they aren't with the same weight. Think of a tree with many branches or a river if you like those better - the space time flows outward from a core trunk but at different events, each of those potential options that could happen branch off from the original and in turn can have their own branches. The likely hood of those branches, and their stability are often somewhat linked and the less real to the main trunk, the less stable the potential reality is. With our earlier example of a tree or river, a stable branch might grow out and have many healthy branches of its own while a more theoretical and illogical potentiality might have unhealthy limbs or eventually fall off the main branches to the ground below - to become metaphysical soil for the next trees or really, reality.

River examples often focus more on the time itself versus the space alone and try to posit that the flow of the river might still have different ebbs and pressure due to the riverbeds, rocks tossed in forming barriers or diversions (choices and opportunities for other outcomes) bring different paths in the river. The water is still flowing all the same, but the water might take more time going down one path in the river than another. So if someone in the future had a device to look at the river, they might be able to see the different paths and that led to their own and by understanding that, learn about the paths that both branch of their own and those that formed parallel to those. Its not an easy writing topic honestly and takes a lot of effort to keep things in one piece when you have such massive variables to keep track of in that kind of narrative.

I'm well aware of multiverse theory and am actually a huge fan of it in scifi, specifically because of it opening up so many new interesting doors to explore (not to mention in stories with multiple romance options it offers a way out of ship wars). Also side note: love Farscape and actually currently re-watching through it; so funny coincidence seeing that brought up. Warframe handles it in a non-daunting manner that I love vs. something like the Hoyoverse where I have to just not think about how it works due to complexity of it. But anyway I don't expect WF writers to be handling theoretical sciences just to tell a scifi story that is more about the characters than that vein of things; I just want that scifi RPG aspect. Which is exactly what WF delivers on. Eternalism allows for something like 1999 and avoiding paradox as an element within the story itself, the Void is a whole maelstrom of "to hell with scientific theory", the two together = allowing for 1999 and even Duviri among many other potentials.
Last edited by XianE; Jul 20, 2024 @ 7:22pm
Drago Jul 20, 2024 @ 10:56pm 
Originally posted by XianE:
Originally posted by Drago:

Its great that you are enjoying the story so far in the game, but it does have a lot of holes, tangents; and potential errors with more modern continuations of older plot lines. That isn't necessarily a game ender though as there is always the potential to retcon older writing or correct inconsistencies before they become the foundation of later narratives.

Let me start by saying I'm not going to go beyond this response, because I'm for the most part done with Steam and its mods that take any and everything that can be spun as "argumentative" or "offtopic" and run with them.

Now that aside, to start with its important to keep in mind the game is still in Beta, which means that eventually there will likely be an ironing out of any issues. That being said there aren't any that break the game or story to the point of enjoyment outside of a select few people. So no there is no "game ender" there. I'd also wager what you deem as "tangents" are actually world exploration and adding to it, like the Syndicates; where that ignores the luxury that Warframe allows itself in actually exploring those vs. other games that'd leave them as just a new area with barely anything there of weight. Even adding to the investment in TNW via elements in Cetus and Fortuna that hit harder for those that actually put in time there as well as learned about the Unum. Even Jade Shadows ties into exploring Stalker a long-running antagonist to the players ties into their story.

I also want to be clear that I've enjoyed the story for going on 10 years, so not a new player fascinated and in the thrall of a new game. I'm someone that started off with a "meh this is interesting" view due to being annoyed back in the day by the initial Vor intro fight, that has LOVED seeing the growth and depth that the writers have put into the game to add meat to the bone of the game. I don't care about if a branch of a tree is off in one scene from another, so long as the story continues to move me as it does. Which 1999 seems very poised to continue to do so. Only part of that is main/core story tied, while the rest is involved in things like the Syndicates or even Duviri. I don't want a story bound to only the core of it, hell its one of the many reasons I hoped for more Kahl-like side stories to explore other characters not the Tenno all the time. People love to say "its called Warframe", but I don't care I'm invested in the universe not just the frames that are a part of that. This isn't a TPS looter-shooter, its a scifi TPS A-MMORPG with an actual solid emotional story.

Drago paragraphs.

I'm well aware of multiverse theory and am actually a huge fan of it in scifi, specifically because of it opening up so many new interesting doors to explore (not to mention in stories with multiple romance options it offers a way out of ship wars). Also side note: love Farscape and actually currently re-watching through it; so funny coincidence seeing that brought up. Warframe handles it in a non-daunting manner that I love vs. something like the Hoyoverse where I have to just not think about how it works due to complexity of it. But anyway I don't expect WF writers to be handling theoretical sciences just to tell a scifi story that is more about the characters than that vein of things; I just want that scifi RPG aspect. Which is exactly what WF delivers on. Eternalism allows for something like 1999 and avoiding paradox as an element within the story itself, the Void is a whole maelstrom of "to hell with scientific theory", the two together = allowing for 1999 and even Duviri among many other potentials.

Glad its working out and I hope Farscape is enjoyable.
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Date Posted: Jul 20, 2024 @ 2:50pm
Posts: 8