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It's fine if you aren't at the point of the game where you have a lot of stuff built and able to be used, but things like EDA and circuit are trying to incentivise you to broaden your toolbox. And if a certain loadout for you in a given week is bad...you don't have to do it. Archon shards are mostly there for fleshing out end game builds anyways.
And I own every frame and weapon except the last few updates worth.
Choose one of those to complain about, but not both because they're directly contradictory. Either you have limited options on what to use and it's pure luck if you happen to get a "good" or "meta" weapon/frame OR you feel pushed to use a meta loadout. In the first case you can complain that you didn't get lucky with your selection, while in the second you can complain that DE is making something so hard you feel forced to use just meta builds.
With Deep Archimedia we get lucky some weeks and unlucky others. I personally like the fact that some weeks are a real challenge or force me to learn frames/weapons I don't normally use and I tend to spend a couple forma per week on setting up my loadout for that week.
You're kind of missing the point here. This is SUPPOSED to require the time to learn and forma new or less used gear and in return the missions have some of the highest rewards possible in the current game. And just like in Duviri, if you don't like the restrictions you CAN "just wait for it to switch" but this comes at a higher cost of having to wait a full week and missing that week's reward rotation. But again, this is some of the highest rewards possible and it's not supposed to be a "given" that you can earn them every week unless you dedicate the time and effort.
Nothing is forcing you to rely on meta builds. The game is trying to push you to demonstrate your understanding of modding and building to make a randomized selection of gear function in a highly challenging environment.
This is personal preference. I feel rewarded when I get a "good roll" one week (like this week where I rolled Saryn and had the flex slot to bring my acid shell Sobek because I could handle all the debuffs). And that's another point. If you're willing to pass up on the last reward of Vosphor (a very low quantity of it too), you get one flex slot to bring your favorite weapon, frame, or to turn off a singular terrible debuff you don't think you can handle.
Meanwhile I look at the rng system as the only plausible way DE has to combat the meta. No you are NOT allowed to bring your exact frame/dps weapon/primer weapon/stat stick combo that can solo carry levelcap... but if you get super lucky you might be able to bring it once and laugh your way to victory. DE has designed a very deep modding system (including augments and helminth) and it is capable of bringing even trash tier weapons up to a level at which they can clear most content in the game. OR can be built in a way to support OTHER PLAYERS so that THEY can clear the missions/objectives your "bad luck" can't clear on your own. If you get really unlucky on your rolls, build and mod your frame for a support roll and mod the weapons as primers for other players. Toss a few green shards at the frame + pick the highest status weapon and suddenly you're full armor stripping anything you want. Or you mod for all the "off meta" status effects to buff your allies CO and Gun-CO mods.
Why do you have to combat the meta though?
Why do you have to force players into playing a character they don't really like?
What if people are not playing the normal version anymore, so you are forced to be solo?
I don't mind difficulty, I struggled with Archons for a while (mostly because I have no clue how damage attentuation works), but I upgraded and tried a few weapons on the to see what works. I put a lot into Voruna because I tried her and she was fun to play, not because I was made to by an arbitrary restricion.
I will most likely ignore this gamemode, yes. It doesn't make me feel less disappointed though. It really made me kinda not want to play as much as I wanted after the Jade quest. Yes it is how I feel personally, but it is the result of this design.
You dislike that there is content for players who want challenge. You have an option to never touch said content if you don't enjoy it, but that is not enough for you because the simple existence of said content annoys you. So you want it removed because the game should cater to what you enjoy only.
Now that's some Warframe mentality alright.
I never said anything about removing it.
Why do you even read an opinion piece, if you are not interested in what it says?
So you think its "unfun", "restrictive", and disappointing, but you actually still want it to remain in the game?
As I did with Eidolons - but with them I didn't have anything against the design per se, the fights were just too chaotic and too flashy for my liking.
After all, you can now craft tau-forged yourself.
Select a warframe with an exalted weapon, then activate all conditions except for the warframe, proceed to use the exalted weapon during the entire mission, Dante recomended.
it's like mosquitos
1. Their aura doesn't seem to have infinite height
2. They can't climb or jump
3. Their pathfinding gets really messed up if you keep jumping back and forth over a gap, pit, or ledge with no ramp
This meant I spent a large portion of the mission standing on posts, railings, light fixtures, or the odd ledges around the walls. As long as I was above them (or forcing them to keep backtracking around a long path to get to me again), they were harmless. Still died a few times when I had to get through a choke point or try to help someone else, but I at least felt I had some "tricks" to deal with them.
Randomized loadouts might be the only thing to counter the pervasive power creep present in WF.
Because DR ain't it.
A challenge content require you to use good weapon and builds, SHOCKING, tell you what, i use Junk weapon too, i had ship crew to help me blow things up, you want a good reward ? , Bite your teeth and accept the challenge, i am surprise you had issue on DA because you are veteran that over 3k hours in this game, or maybe get 1 single friends , take turn use full good gear and breeze through EDA.
take me few minutes to get use to the game mode, just stay alive and be useful, it is not that hard, i use junk weapon time to time in EDA, i just try what i can to help my team.
no one force you to do those game mode, DE dont point gun at your head, you can ignore it, you want certain good reward ? then play it , game giving more thing for player to play weekly,it is a good thing, if you think it is a chore, then dont do it, play something els.
game is not even hard, Get Gud i guess ? DE might be soon putting enemy that above 400 - 500 level, go on complain these difficulty require you to use decent build and stay mad.