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I'd love the idea of 1999 turning into an instanced open-world system, similar to how Destiny 2 sets up most levels. There would still be room for procedural map elements to keep things relatively fresh, and it would make a platform that would let DE add content (and other protoframes) over time.
They could even use a dynamic map for the area for missions and alerts. There are a lot of interesting ways it could go, and it looks like they've been spending a huge amount of time on it.
So, I'm holding myself back from hoping too much. My expectations tell me that it'll be an enclosed experience like Duviri, but even that would work as long as they set the details up right so it doesn't feel too much like a content island.
I hope that the evil poison lady from the sneak peak is the Saryn proto frame. It would be cool to see how they evolve the frames to their human versions, and perhaps dividing them into different factions, groups or allegiances ranging from good guys, bad guys or other. I am now looking at Warframes ingame and making my own headcanon on which side they're on.
Also, you are wrong. I'm not explaining why, though.
kinda it played like oldwarframe since you are in the past. like its more about being tactical, but this game just isnt set up for that to be good. hopefully we gt a bunch of pro warframe/skins and "old" weapons
sitting at 2mio kuva waiting for a new main weapon
I wouldn't say maturation; since its different writers, but its a different direction. It will remain to be seen how Adrian C Botts handles the topics of alternate modern pasts; young adults; and space time drifter romance relationships.
I meant maturation of the Tenno.
From Operators who are freshly reawakened but having been dreaming that have a child state to them (Second Dream) -> being taught and honed via Teshin as as regaining their memories onboard the Zariman (War Within) -> learning to see into, calm, and synchronize with frames (Sacrifice) -> coming to terms with the place of their traumatic experience and even the crew of it (Angels of the Zariman) -> Drifter being presented as an adult and fighting with their own skills & weapons with a tone shift towards them in-line with an adult (New War) -> Drifter having basically grown up alone on the Zariman derelict that at some point led to ending up in Duviri going through who knows how many cycles/years leading to their speaking & acting in an adult manner (Duviri) -> Operator using the synchronizing & calming to help Jade (Jade Shadows) -> and now Drifter likely further learning to fight in their true body while also forming romantic bonds with others that are in some way altered
we already got 5 new incarnon weapons coming before 1999 and infested lich for 1999
As a jaded veteran of this game who has been around since the early days, I am always cautiously optimistic about quests. More often then not SOMETHING is wrong with them and they bug out or softlock.
I'm glad people are excited, but I'm not looking forward to ANOTHER rep grind for ANOTHER content island that will be abandoned for the next big shiny thing.
Remember regular arching missions? What about archmelee? Railjwck has been left to rot and so is Duviri after Kullervo.
Plains and Fortuna got facelifts with new war, but no new content in years either.
"Add nothing", except oh I don't know STORY which is the entire point of art. So tired of this garbage notion that the entire game has to be shifted to justify story progressing vs. just enjoying the damn art. Though your usage of "power creep" in itself already says plenty.
Almost as if they're creating areas to explore like every other damn game out there that use "zones" and trying to put in a way to bond with character within via mechanics. Mixed with the fact that there's one side that likes content to be confined to its neat little section vs. those that want it connected; with the reality of why they have to lock off things (cause if not people would burn through content in a day if things used crossover resources).
While I'd love to have established things touched back on, I also fully acknowledge the reality that new stuff is what most people care about.
I mean, there's likely going to be bugs with it, but DE's proven to stomp them out pretty quickly most of the time. I'm honestly not worried about that part.
I'm more interested in whether or not it'll be a content island, or whether they can build on 1999 long-term. Quite a few possibilities here.
Honestly it does seem like they're setting it up for long-term, but I'd wager part of it would be based on reception. Of the social, playtime, and interest vein as unlike other games there is no financial metric to it (except I guess the Gemini skins). Archwings got ragged on since forever; Railjack got a harsh response upon launch; Duviri got a mixed one from what I can tell = a pattern. So interest and excitement for 1999 needs to be shown once it releases to have it concretely moved to long term/prioritized/focused on.
I do think the notion "content island" needs to be dropped, because that's like going into Dragon Quest 11 and calling each zone there a "content island" vs. a zone within the game as part of the overall narrative.