Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Probably a good comparison!
we don't have Warframe 2 and 1999 is another content like railjack / open world / zariman / whisper in the wall, not a new game.
Almost as if their trying to make each place/thing feel like its own thing with its own resources and whatnot vs. everything bleeding over with no distinction. Like setting aside my issues with the entire "content island" aspect, once again DE is put in a place where they can't win. One side likes the self-contained content island aspects, the other doesn't.
Beats having to start over in a sequel doing more or less the same things.
how does that relate to Tencent? they have been doing this for 12 years already and DE is still the same team as before Tencent, because I have already played for 12 years, and the feeling toward DE is still the same.
At least so far every single mainline update since 2016 has been that way.
Like how operators were introduced years ago.
Maybe that's asking too much, but I look forward to 1999 either way. Looks cool, imo.